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KW Rocketry Engine Performance & Price and a question


LN400

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First, just to have it said: KW-Rocketry is one of my 3 go-to packs so this is not meant as whining over KWR. However there is one thing that always kinda nagged me and that is, the KW engines seem to replace the stock engines completely. What I mean is:

Take the stock T-45 and the KW WildCat V.

They cost the same and have the same mass but the WC-V outclasses the T-45 in Isp and thrust. With the KW pack there is no longer any reason to use the old 45. when cost vs performance is concidered.

I was wondering: Is there a way for someone not familiar with these things to adjust the price for the KW parts to reflect the better performance?

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As you can see, IRL 1.5t-heavy engines usually have ~4-5 greater thrust than in KSP, ~800 kN rather than 200.

As the Kerbin orbital speed (2.6 km/s) is 3 times less than IRL, a rocket made of parts with IRL values would be overpowered, so KSP engines have much worse parameters than IRL.
So, different developers treat "enough worse" like different values. KW worse is better worse than a stock worse.

Kerbals can't into engines, "stupidity" value is not just 4lulz.

Edited by kerbiloid
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First, thanks heaps for the replies and linuxgurugamer in particular. I was more than a bit hesitant to ask you directly as in my book, that would be like nagging you to change the mod which really isn't what I was after. I will keep my eyes open for any news on KWR.

As for IRL, well that was never an issue. The entire point here was the comparison between stock and mod parts as I (and this is strictly a personal taste) would like to see more differentiating rather than replacement of stock parts. One way would be to adjust the price, another to adjust the stats, and another would be to move the parts up the tech tree to a later node. As I was thinking this would be a tweak for my own personal taste and use and I have no idea how to tweak any of this, I figured the price would be the easiest for me to tweak.

I had a look in the part cfg but couldn't find any reference to the in-game price (1200 credits) and how to tweak ModuleManager is well beyond my skills and knowledge.

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