linuxgurugamer Posted January 22, 2017 Share Posted January 22, 2017 (edited) The version numbering system is messed up on Spacedock. You went up to 1.13 and then switched to 1.2.1 (etc) and the 13 comes before 2. @flywlyx I'm fixing it on CKAN, please be more careful in the future with your version, or, if you do make a mistake, notify the CKan people so we can fix it. Edited January 22, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 22, 2017 Share Posted January 22, 2017 This mod is now available again in CKAN Quote Link to comment Share on other sites More sharing options...
flywlyx Posted January 22, 2017 Author Share Posted January 22, 2017 1 hour ago, linuxgurugamer said: The version numbering system is messed up on Spacedock. You went up to 1.13 and then switched to 1.2.1 (etc) and the 13 comes before 2. @flywlyx I'm fixing it on CKAN, please be more careful in the future with your version, or, if you do make a mistake, notify the CKan people so we can fix it. Thanks, I will be more careful next time. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted January 22, 2017 Share Posted January 22, 2017 (edited) 6 hours ago, linuxgurugamer said: This mod is now available again in CKAN Afraid not - the link goes to "https://spacedock.info/mod/1068/Aircraft Carrier Accessories/download/1.1", which does not exist EDIT: disregard - it must have *just* hit CKAN with the corrected link. Edited January 22, 2017 by Bombaatu Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 22, 2017 Share Posted January 22, 2017 When I posted that, I had just successfully downloaded it via CKAN. If you didn't refresh, it won't see it Quote Link to comment Share on other sites More sharing options...
strongest_2hu Posted February 17, 2017 Share Posted February 17, 2017 Do you plan to make the catapult compatible with KSPWheel-based wheels? As far as I can tell only stock wheels, or stock wheel module parts, are usable. This prevents using ALG and other wheel mods based on KSPWheel and the associated part modules. I assume you're just checking for the stock wheel module in order to ready and activate the catapult, so it could potentially be as easy as just checking for a KSPWheel module as well. Quote Link to comment Share on other sites More sharing options...
Capt.gelo Posted February 20, 2017 Share Posted February 20, 2017 (edited) Mine won't work, the enterprise is there, but the catapult, hook, etc. are missing only the enterprise is visible, cant find at structural. I'm using 1.2 btw Edited February 20, 2017 by Capt.gelo Quote Link to comment Share on other sites More sharing options...
SpaceFoon Posted February 20, 2017 Share Posted February 20, 2017 So is anyone else using this for heisenburg airship landing and takeoff? I changed the config files to make the part size right but my planes are so bad ive never actually hooked the cable. Quote Link to comment Share on other sites More sharing options...
DuoDex Posted February 21, 2017 Share Posted February 21, 2017 I think I am getting a gigantic amount of lag from loading a part from this mod but I'm not sure. Does anyone else have a similar problem? Quote Link to comment Share on other sites More sharing options...
Shnyrik Posted February 21, 2017 Share Posted February 21, 2017 24 minutes ago, DuoDex said: I think I am getting a gigantic amount of lag from loading a part from this mod but I'm not sure. Does anyone else have a similar problem? Do you have FAR installed? Quote Link to comment Share on other sites More sharing options...
DuoDex Posted February 21, 2017 Share Posted February 21, 2017 2 hours ago, Shnyrik said: Do you have FAR installed? No. I looked at ksp.log and output_log.txt, I think it's an error caused by the landing system. Quote Link to comment Share on other sites More sharing options...
V8jester Posted February 22, 2017 Share Posted February 22, 2017 8 hours ago, DuoDex said: I think I am getting a gigantic amount of lag from loading a part from this mod but I'm not sure. Does anyone else have a similar problem? I can confirm. The optical launch / landing systems cause a horrendous amount of lag remove them and everything speeds up. Quote Link to comment Share on other sites More sharing options...
DuoDex Posted February 22, 2017 Share Posted February 22, 2017 12 minutes ago, V8jester said: I can confirm. The optical launch / landing systems cause a horrendous amount of lag remove them and everything speeds up. Ok, thanks. Quote Link to comment Share on other sites More sharing options...
flywlyx Posted February 22, 2017 Author Share Posted February 22, 2017 On 2/21/2017 at 4:18 PM, DuoDex said: No. I looked at ksp.log and output_log.txt, I think it's an error caused by the landing system. 19 hours ago, V8jester said: I can confirm. The optical launch / landing systems cause a horrendous amount of lag remove them and everything speeds up. The OLS is carrying a hug collider, I will have a update latter today. Hope it will fix this issue. Quote Link to comment Share on other sites More sharing options...
flywlyx Posted February 23, 2017 Author Share Posted February 23, 2017 On 2/21/2017 at 9:51 PM, V8jester said: I can confirm. The optical launch / landing systems cause a horrendous amount of lag remove them and everything speeds up. Updated, please check if it has fixed your problem. If not, I need a new strategy for the OLS then. Quote Link to comment Share on other sites More sharing options...
V8jester Posted February 23, 2017 Share Posted February 23, 2017 3 hours ago, flywlyx said: Updated, please check if it has fixed your problem. If not, I need a new strategy for the OLS then. Thank you my good sir. I'll be sure to give it a shot later this evening. Quote Link to comment Share on other sites More sharing options...
Capt.gelo Posted February 25, 2017 Share Posted February 25, 2017 Please help me lol. Quote Link to comment Share on other sites More sharing options...
flywlyx Posted February 27, 2017 Author Share Posted February 27, 2017 On 2017/2/20 at 3:49 AM, Capt.gelo said: Mine won't work, the enterprise is there, but the catapult, hook, etc. are missing only the enterprise is visible, cant find at structural. I'm using 1.2 btw Do you have a pic or log to describe your problem? On 2017/2/20 at 8:41 AM, SpaceFoon said: So is anyone else using this for heisenburg airship landing and takeoff? I changed the config files to make the part size right but my planes are so bad ive never actually hooked the cable. You can try CLLS if you want something easy to deal with, only EC is needed, change to land mode, and fly to the rail. Quote Link to comment Share on other sites More sharing options...
dmav522 Posted February 28, 2017 Share Posted February 28, 2017 the OLS doesn't show up Quote Link to comment Share on other sites More sharing options...
Capt.gelo Posted March 1, 2017 Share Posted March 1, 2017 Welp nothing i can do guess i'm going to land without assist. Quote Link to comment Share on other sites More sharing options...
flywlyx Posted March 1, 2017 Author Share Posted March 1, 2017 4 hours ago, Capt.gelo said: Welp nothing i can do guess i'm going to land without assist. Yep, missing part might caused by many reasons, we need something to start with. On 2/28/2017 at 10:15 AM, dmav522 said: the OLS doesn't show up Any log or picture? Or even more details? Quote Link to comment Share on other sites More sharing options...
freakneek Posted March 7, 2017 Share Posted March 7, 2017 On 2/17/2017 at 3:03 PM, strongest_2hu said: Do you plan to make the catapult compatible with KSPWheel-based wheels? As far as I can tell only stock wheels, or stock wheel module parts, are usable. This prevents using ALG and other wheel mods based on KSPWheel and the associated part modules. I assume you're just checking for the stock wheel module in order to ready and activate the catapult, so it could potentially be as easy as just checking for a KSPWheel module as well. can any one confirm or deny this? Quote Link to comment Share on other sites More sharing options...
flywlyx Posted March 8, 2017 Author Share Posted March 8, 2017 8 hours ago, freakneek said: can any one confirm or deny this? I play a lot with KSPWheel, but I dont really want KSPWheel become a dependency of ACA. Why not using stock wheel for front wheel? Quote Link to comment Share on other sites More sharing options...
freakneek Posted March 8, 2017 Share Posted March 8, 2017 Just now, flywlyx said: I play a lot with KSPWheel, but I dont really want KSPWheel become a dependency of ACA. Why not using stock wheel for front wheel? No problem. :-) That is precisely what i am doing at the present. thanks for the response and your efforts on this mod. :-) Quote Link to comment Share on other sites More sharing options...
strongest_2hu Posted March 8, 2017 Share Posted March 8, 2017 2 hours ago, flywlyx said: I dont really want KSPWheel become a dependency of ACA. How would fixing ACA to be compatible with KSPWheel make ACA dependent on KSPWheel? Quote Link to comment Share on other sites More sharing options...
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