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The Kerbal Dakar 2017 entry vehicles thread


Triop

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Finished a practice run with my new car (I quicksaved so can't use it)

Finished in approximately 1 hour and 40 minutes 

I rolled badly 3km from the finish and last most of the right side so had to do an emergency wheel change

nOXBBnQ.png

Also just to check we finished at stage 2 don't we

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39 minutes ago, mrmcp1 said:

Finished a practice run with my new car (I quicksaved so can't use it)

Finished in approximately 1 hour and 40 minutes 

I rolled badly 3km from the finish and last most of the right side so had to do an emergency wheel change

nOXBBnQ.png

Also just to check we finished at stage 2 don't we

1) Yes, the finish line is Stage 2.

2) Gosh that thing looks like it got put in the shredder!

2 hours ago, Triop said:

I Went On The Internet, And I Found This...

DPMSpzB.png

I will personally hand-deliver you a cookie of your choice if you race this in the Dakar and win without a single crash. No Quicksaves, no Rolls/Spins/loss of control.

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34 minutes ago, DarkOwl57 said:

I will personally hand-deliver you a cookie of your choice if you race this in the Dakar and win without a single crash. No Quicksaves, no Rolls/Spins/loss of control.

Who's quicksaving ??? :mad:

source.gif

^_^

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3 hours ago, Redshift OTF said:

Beep beep! Here comes the **** mobile!

Works surprisingly well and ate up stage 2. I even setup the KOS script to fire the afterburners when the craft is under 80 m/s and on the ground to give it an acceleration boost. Looks like pants though... :mad:

124.6 m/s. :confused:

I like Bob's face... :lol:

Edit; about 430 KPH...

Maybe I will change the rules next year and only allow top speed of 60 m/s = 216 KPH, just to keep it closer to the real experience.

EDIT: I didn't think this through, jet engines... Forgot about them. <_<

 

But for now it looks likes top 10 for you ! &)

Edited by Triop
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15 hours ago, DarkOwl57 said:

1) Yes, the finish line is Stage 2.

2) Gosh that thing looks like it got put in the shredder!

I will personally hand-deliver you a cookie of your choice if you race this in the Dakar and win without a single crash. No Quicksaves, no Rolls/Spins/loss of control.

I wish I had a good video recording tool like Bandicam so I could record the whole trip at once. But I only got the unregistered version and it will allow me to record 10 minutes.

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Even when touching a mod I can't behave. Yep. Jetified.

dr4wYD4.png

 

What I find extremely fascinating is that this mod works right out of the box without a recompile. While KerbPaint sits in limbo ever since 1.1, this thing from 0.90 is the only mod that can paint things!

Edited by Azimech
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As it seems to be all the rage to post alternative vehicles heres a couple I've just run over stage 1 . The first is a stock cfg repulsor supported motorcycle, the completed the leg in a very respectable time which included some crappy driving.

Jd16qkN.png

And next is the same repulsors just a smaller(not scaled) version applied to the original LoFi speeder chassis. It's horribly fast and came very close to finishing the stage but had power failure 3km from the end.

PPPeqKL.png

And associated videos of the stage attempts

 

 

And a little video of a lightweight vehicle speed test

 

 

 

4 hours ago, Azimech said:

What I find extremely fascinating is that this mod works right out of the box without a recompile. While KerbPaint sits in limbo ever since 1.1, this thing from 0.90 is the only mod that can paint things!

Me too, must have a look at the code and see how it works as it may be useful for other things too.

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5 hours ago, Azimech said:

Even when touching a mod I can't behave. Yep. Jetified.

What I find extremely fascinating is that this mod works right out of the box without a recompile. While KerbPaint sits in limbo ever since 1.1, this thing from 0.90 is the only mod that can paint things!

Nice color, like it.

I went for Kermit green on my new buggy, but it hurts my eyes so it gets a repaint.

50 m/s drives excellent:

o2HWmpZ.png

upcSRaQ.png

Also working on getting some modded wheels the right size, my first attempt at programming: :confused:

e9kC8TV.png

Edited by Triop
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Wheel size problem solved, but still not liking the colour.

Also have to tweak these wheels... work,work,work,work,work   work.

Rh8milv.png

GfSNdOq.png

UPDATE:

Solved, top speed 52.5 m/s, I see a red car and I want to paint it black. &)

eF3LtcM.png

 

Edited by Triop
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I'm liking those tyres/tires very much, did you make them? if so a  way to resolve the wrong tread pattern on one side is to split the tyre in half and reverse one side and glue it back together then you have a unidirectional tread pattern, that chevron pattern is ideal for it and what i used to use on my rock crawlers.

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34 minutes ago, SpannerMonkey(smce) said:

I'm liking those tyres/tires very much, did you make them? if so a  way to resolve the wrong tread pattern on one side is to split the tyre in half and reverse one side and glue it back together then you have a unidirectional tread pattern, that chevron pattern is ideal for it and what i used to use on my rock crawlers.

Can't find the original mod link, I will send you the mod.

Not my mod, but I modified the offroad wheel, made it larger (it's VERY small original) and faster (orig was 20 m/s, now 52 m/s = 187 kph.

I noticed the wrong pattern, I've read the instructions and got my :sealed: stuck...need example. :lol:

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4 minutes ago, SpannerMonkey(smce) said:

@Triop cheers, as soon as i saw the cfg i knew who made them and what mod they're from it'll be this one

 

giphy.gif

Update on my buggy, like my new 50 shades of grey, ready to test drive stage 1.

CxRykpt.png

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4 hours ago, SpannerMonkey(smce) said:
 

Me too, must have a look at the code and see how it works as it may be useful for other things too.

Can we integrade the code with squad parts ? That would be awesome.

Edited by Triop
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