Guest Posted October 7, 2017 Share Posted October 7, 2017 I really think you should decrease the size of the smoke. Yes, I know its a simple texture change and I was able to do it myself, but I don't think everybody exactly knows how to change the textures Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted October 7, 2017 Author Share Posted October 7, 2017 5 minutes ago, Notsure_jr said: Here's an Areis 4A I used Editor Extensions Redux I'm used the version you linked above 1.6.0 Can you send me a link the .craft file? Quote Link to comment Share on other sites More sharing options...
Not Sure Posted October 7, 2017 Share Posted October 7, 2017 6 minutes ago, Notsure_jr said: Here's an Areis 4A I used Editor Extensions Redux I'm used the version you linked above 1.6.0 ive found that the auto strut issue doesn't occur on 1.3.1 however it does on 1.3, was the update meant for 1.3.1? Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted October 7, 2017 Share Posted October 7, 2017 2 minutes ago, jrodriguez said: Can you send me a link the .craft file? https://www.dropbox.com/s/0ozvotzbnuhqy5a/Aeris 4A.craft?dl=0 Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted October 7, 2017 Author Share Posted October 7, 2017 2 minutes ago, Not Sure said: ive found that the auto strut issue doesn't occur on 1.3.1 however it does on 1.3, was the update meant for 1.3.1? That doesn't make sense The latest version is for 1.3 (But I don't expect any surprise really) Quote Link to comment Share on other sites More sharing options...
Guest Posted October 7, 2017 Share Posted October 7, 2017 5 minutes ago, Not Sure said: ive found that the auto strut issue doesn't occur on 1.3.1 however it does on 1.3, was the update meant for 1.3.1? 2 minutes ago, jrodriguez said: That doesn't make sense The latest version is for 1.3 (But I don't expect any surprise really) I think I might know what is happening... Squad updated auto strut when they updated ksp to 1.3.1 so it is different from the one in 1.3 So yeah, Squad probably improved autostrut. Now we can dance around in grass skirts Well, only if my theory is correct Quote Link to comment Share on other sites More sharing options...
RaptorTech-Incorporated Posted October 22, 2017 Share Posted October 22, 2017 (edited) The mod still doesn't agree with autostrut with me, even with the recent update, what do I do? btw, I'm still in 1.3.0 Edited October 22, 2017 by Tactical Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted October 22, 2017 Author Share Posted October 22, 2017 (edited) 15 hours ago, Tactical said: The mod still doesn't agree with autostrut with me, even with the recent update, what do I do? btw, I'm still in 1.3.0 Hi I would need a stock craft file to reproduce the issue and the situation when you see the effects Edited October 22, 2017 by jrodriguez Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted October 22, 2017 Author Share Posted October 22, 2017 On 7/10/2017 at 7:38 PM, Notsure_jr said: https://www.dropbox.com/s/0ozvotzbnuhqy5a/Aeris 4A.craft?dl=0 I didn't see anything strange with that plane Quote Link to comment Share on other sites More sharing options...
RaptorTech-Incorporated Posted October 23, 2017 Share Posted October 23, 2017 Here is one of them: https://kerbalx.com/Tactical/A-10-ThunderLightning-II-MKI Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted October 24, 2017 Author Share Posted October 24, 2017 On 23/10/2017 at 5:01 AM, Tactical said: Here is one of them: https://kerbalx.com/Tactical/A-10-ThunderLightning-II-MKI Thanks @Tactical I have managed to reproduce the problem with that beautiful plane And I have already fixed. Here is the new release of Destruction Effects https://github.com/jrodrigv/DestructionEffects/releases/tag/v1.7.0 Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted October 24, 2017 Share Posted October 24, 2017 On 10/22/2017 at 10:24 AM, jrodriguez said: I didn't see anything strange with that plane probably because it just a stock craft with no autostuts I'll check out that new version though. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 24, 2017 Share Posted October 24, 2017 I wish there was a way to follow while on mobile, but this post will have to do. Quote Link to comment Share on other sites More sharing options...
RaptorTech-Incorporated Posted October 26, 2017 Share Posted October 26, 2017 On 10/24/2017 at 4:04 PM, jrodriguez said: Thanks @Tactical I have managed to reproduce the problem with that beautiful plane And I have already fixed. Here is the new release of Destruction Effects https://github.com/jrodrigv/DestructionEffects/releases/tag/v1.7.0 Yay! and thank you very very much! Quote Link to comment Share on other sites More sharing options...
RaptorTech-Incorporated Posted October 26, 2017 Share Posted October 26, 2017 (edited) Hey, btw, you should add the wings as flammable parts as well or is it already and the newer version has a bug with that? btw, the flames and smoke go away as soon as the cockpit is destroyed... Hey! when I launch a missile or bomb etc.. from a Jernas Missile Turret or rail it makes the craft a light. The mod still works with not igniting the craft when I launch it so yeh.. Edited October 26, 2017 by Tactical Bug found Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted December 4, 2017 Share Posted December 4, 2017 Getting the same issues as above, any time I launch a missile, or decouple a spent fuel tank, destruction effects kicks in. Quote Link to comment Share on other sites More sharing options...
Dimas152 Posted December 19, 2017 Share Posted December 19, 2017 anyone here has an issue of engines catch fire when dropping BDA bombs? Quote Link to comment Share on other sites More sharing options...
RaptorTech-Incorporated Posted December 22, 2017 Share Posted December 22, 2017 On 12/19/2017 at 7:59 AM, [INDO]dimas_1502 said: anyone here has an issue of engines catch fire when dropping BDA bombs? yes, I am too if you see above your post. Quote Link to comment Share on other sites More sharing options...
RaptorTech-Incorporated Posted December 23, 2017 Share Posted December 23, 2017 (edited) On 12/19/2017 at 7:59 AM, [INDO]dimas_1502 said: anyone here has an issue of engines catch fire when dropping BDA bombs? just don't use the auto-strut, it should work then. doesn't work even with no auto strut, but i have found you that if you directly attached your weaponry to a Adjustable Ramp Intake (Radial) it should not set fire to your craft. Edited December 23, 2017 by Tactical Quote Link to comment Share on other sites More sharing options...
Guest Posted December 23, 2017 Share Posted December 23, 2017 To those above, make sure you put your weapons on the BDA rails so it does not start up the FX. Quote Link to comment Share on other sites More sharing options...
RaptorTech-Incorporated Posted December 23, 2017 Share Posted December 23, 2017 27 minutes ago, Murican_Jeb said: To those above, make sure you put your weapons on the BDA rails so it does not start up the FX. I did, still doesn't work Quote Link to comment Share on other sites More sharing options...
Guest Posted December 23, 2017 Share Posted December 23, 2017 13 hours ago, Tactical said: I did, still doesn't work That's... Odd Are you using the Beta version of BDA? It might be because of that (because it has a new damage system) Quote Link to comment Share on other sites More sharing options...
RaptorTech-Incorporated Posted January 14, 2018 Share Posted January 14, 2018 On 12/23/2017 at 11:48 AM, Murican_Jeb said: That's... Odd Are you using the Beta version of BDA? It might be because of that (because it has a new damage system) might be, however, this shouldn't affect the flame Quote Link to comment Share on other sites More sharing options...
TheBeesSteeze Posted March 18, 2018 Share Posted March 18, 2018 Can anyone tell me how to add parts to the exceptions list? Right now I'm having issues in that the launch tower from the FASA mod lights on fire when I decouple it, so I wanted to make it exempt from destruction effects but I'm not sure what the name of the part should be to add it into the exceptions list. Quote Link to comment Share on other sites More sharing options...
RaptorTech-Incorporated Posted March 21, 2018 Share Posted March 21, 2018 On 3/18/2018 at 12:32 PM, TheBeesSteeze said: Can anyone tell me how to add parts to the exceptions list? Right now I'm having issues in that the launch tower from the FASA mod lights on fire when I decouple it, so I wanted to make it exempt from destruction effects but I'm not sure what the name of the part should be to add it into the exceptions list. does the mod work with anything? (does not catch fire on stock parts or BDA) if not, it's just an error in the code that the dev needs to figure out how to fix. Quote Link to comment Share on other sites More sharing options...
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