sh1pman Posted November 5, 2017 Share Posted November 5, 2017 1 hour ago, the_real_Fluttershy said: I did. and it still crashed. I even pulled out all my mods and just had that and still crashed. I followed install instructions but am I doing something wrong or ? MKS works flawlessly on my 1.3.1 install. I did migrate my save from 1.3 though. I suspect a destructive mod interference of some kind. Does it work with just MKS? Quote Link to comment Share on other sites More sharing options...
the_real_Fluttershy Posted November 5, 2017 Share Posted November 5, 2017 I got it working but had to do a verify install on steam. it's all working now (for now) i'm adding in all my other mods one at a time to make sure there ins't install issues. Quote Link to comment Share on other sites More sharing options...
voicey99 Posted November 5, 2017 Share Posted November 5, 2017 How do you add the ground tethering function to other parts? I tried the following to add it to command pods: Spoiler @PART[*]:HAS[@MODULE[ModuleCommand]] { %MODULE { name = USI_InertialDampener } { What is wrong with that patch? I also tried it with :[FINAl] and putting it in a folder that loads before USITools, and neither would make it work. Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted November 6, 2017 Share Posted November 6, 2017 @voicey99 Try this: Spoiler @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[USI_InertialDampener]]:FINAL { MODULE { name = USI_InertialDampener } } Add tether to any command part that doesn't already have it. Quote Link to comment Share on other sites More sharing options...
voicey99 Posted November 6, 2017 Share Posted November 6, 2017 10 minutes ago, Aelfhe1m said: [schnip] Add tether to any command part that doesn't already have it. The % in my patch is an add-or-replace, meaning it effectively only adds it to modules that don't have it already. It might be more crude than your way but even if it didn't have it, it should still add the module to all non-MKS cmd pods (and duplicate on MKS ones?). Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted November 6, 2017 Share Posted November 6, 2017 12 minutes ago, voicey99 said: The % in my patch is an add-or-replace, meaning it effectively only adds it to modules that don't have it already. It might be more crude than your way but even if it didn't have it, it should still add the module to all non-MKS cmd pods (and duplicate on MKS ones?). But the %MODULE line has no HAS clause (implicit or otherwise) to tell MM what module it's supposed to conditionally edit/insert An alternative syntax that's closer to your original would be: Spoiler @PART[*]:HAS[@MODULE[ModuleCommand]]:FINAL { &MODULE[USI_InertialDampener] {} } Quote Link to comment Share on other sites More sharing options...
voicey99 Posted November 6, 2017 Share Posted November 6, 2017 16 minutes ago, Aelfhe1m said: But the %MODULE line has no HAS clause (implicit or otherwise) to tell MM what module it's supposed to conditionally edit/insert An alternative syntax that's closer to your original would be: [schnip] Hm, I'll try it out tomorrow. Also, I've never seen an ampersand in MM syntax before. Is it new? Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted November 6, 2017 Share Posted November 6, 2017 18 minutes ago, voicey99 said: Is it new? Version 2.6.23 April 2016 Quote Link to comment Share on other sites More sharing options...
DrDino Posted November 7, 2017 Share Posted November 7, 2017 Can tac life support work Quote Link to comment Share on other sites More sharing options...
maja Posted November 7, 2017 Share Posted November 7, 2017 41 minutes ago, DrDino said: Can tac life support work Yes it can. Maybe try to ask more precisly what you want to know or better, search in this thread. There's a lot about MKS and TAC-LS "compatibility" here. If you want full integration, then use USI-LS not TAC-LS. Quote Link to comment Share on other sites More sharing options...
voicey99 Posted November 7, 2017 Share Posted November 7, 2017 7 hours ago, DrDino said: Can tac life support work MKS ships with a TAC-LS integration config, but it's not a perfect fit and works best with USI-LS. Quote Link to comment Share on other sites More sharing options...
Faustmouse Posted November 8, 2017 Share Posted November 8, 2017 (edited) Hi, I just downloaded the mod on my 1.3.1 install. In the VAB I have a new tab with rovers and several parts (like Nuclear Reactors) are showing up where they should, but to see most of the MKS stuff itself (Duna Series, Tundra Series, Ranger Series, the constructor docking ports...) I have to view in filters like for resources (electrical), which makes it very inconvenient. I downloaded the mod again but the issue remains; I also tried to put the MKS folder unziped directly in my Gamedata folder, then put the gamedata folder in the gamedata folder and then merged it; only the last option showed parts in the filter, the others didn't work at all. Any suggestions in how to make all the USI parts go where they should be? Edited November 8, 2017 by Faustmouse Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted November 8, 2017 Share Posted November 8, 2017 @Faustmouse Welcome to the forums. You need to get the latest version of USI Tools. It's slightly newer than the version bundled with MKS and fixes the missing custom categories problem. When installing copy the files and folders from a mod zip's GameData folder into your KSP GameData folder (i.e. mks.zip/GameData/UmbraSpaceIndustries folder becomes <KSP>/GameData/UmbraSpaceIndustries) Quote Link to comment Share on other sites More sharing options...
Faustmouse Posted November 8, 2017 Share Posted November 8, 2017 Thank you very much, that fixed it! In hindsight it was so obvious that I feel bad for asking Nevertheless I can now enjoy the mod:) Quote Link to comment Share on other sites More sharing options...
brohande Posted November 8, 2017 Share Posted November 8, 2017 I hate to ask, but will this newer version of USI Tools be updated on CKAN? Currently 0.9.3 is the newest there. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 8, 2017 Author Share Posted November 8, 2017 It should already be current, not sure why CKAN is not picking it up. Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted November 8, 2017 Share Posted November 8, 2017 It's showing for me in CKAN and checking the CKAN repository of GitHub shows USI Tools 0.10.1.0 was indexed on 9 Oct. Quote Link to comment Share on other sites More sharing options...
brohande Posted November 8, 2017 Share Posted November 8, 2017 I apologize. Apparently I hadn't updated KSP in a few days and it caught the 1.3.1 update. I guess even though the CKAN section says good up to 1.3.9 it was still limiting me to 1.3.0 for updates. I just updated via steam and now CKAN is updating my mod list. Sorry to be a n00b user.. Quote Link to comment Share on other sites More sharing options...
sh1pman Posted November 8, 2017 Share Posted November 8, 2017 Hmm, I've descovered that my log is being spammed by this thing: (Filename: Line: 97) DragCubeSystem: Rendering procedural drag for PAL.Cradle250 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Starting the Dispatcher (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) It REALLY tanks my framerate when the base is loaded. 13 or so fps, almost unplayable. Output log: https://www.dropbox.com/s/apkjccr5gu5jdx5/output_log.txt?dl=0 Quote Link to comment Share on other sites More sharing options...
Faustmouse Posted November 8, 2017 Share Posted November 8, 2017 (edited) Now I'm stuck with the Lifesupport System. Is USI-LS included in the MKS download? I have containers with supplies but my kerbals aren't consuming any. Also I don't see a button to check my kerbals Hab time etc. Solved! Edited November 9, 2017 by Faustmouse Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted November 8, 2017 Share Posted November 8, 2017 1 hour ago, Faustmouse said: Now I'm stuck with the Lifesupport System. Is USI-LS included in the MKS download? I have containers with supplies but my kerbals aren't consuming any. Also I don't see a button to check my kerbals Hab time etc. No Quote Link to comment Share on other sites More sharing options...
Jivaii Posted November 9, 2017 Share Posted November 9, 2017 Any idea if this will get added into CKAN for 1.3.1? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 9, 2017 Author Share Posted November 9, 2017 @Jivaii - Read a few posts above you. Quote Link to comment Share on other sites More sharing options...
DStaal Posted November 9, 2017 Share Posted November 9, 2017 Can I have someone check something for me please? I have an interaction I'd report as a possible bug, but I haven't gotten 1.3.1 to successfully load for me yet so I'm not sure if it's still an issue in the most recent versions. It's also an interaction between two mods, which may or may not be something that matters long-term. (Though note it likely affects Scott Manly's Galileo Conquest, as he's using both of the mods involved...) With both MKS and Strategia installed, in Career mode activate one of the high-level profession focuses. (I noticed it using Scientist III.) Then go into the astronaut complex and you won't be able to see any Kerbals, or hire anyone. I believe this is because both MKS and Strategia are trying to modify hiring at that point - the high-level profession bonuses mean that new Kerbals come in with more stars. Quote Link to comment Share on other sites More sharing options...
Jivaii Posted November 9, 2017 Share Posted November 9, 2017 (edited) @RoverDude I just reinstalled it all within the last 48 hours though. I see the newest version of USI tools, but MKS is completely missing for me Edited November 9, 2017 by Jivaii Quote Link to comment Share on other sites More sharing options...
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