Tokamak Posted July 17, 2021 Share Posted July 17, 2021 55 minutes ago, Kerbals_of_Steel said: It affects overall efficiency, yes. In this case the issue was that, with the greenhouse disabled, a scientist, and all the raw materials, the efficiency of the agroponics unit was exactly 45.0%, and with the greenhouse enabled, it was exactly 45.0%, so it was literally doing nothing. Quote Link to comment Share on other sites More sharing options...
Terwin Posted July 17, 2021 Share Posted July 17, 2021 1 hour ago, Tokamak said: In this case the issue was that, with the greenhouse disabled, a scientist, and all the raw materials, the efficiency of the agroponics unit was exactly 45.0%, and with the greenhouse enabled, it was exactly 45.0%, so it was literally doing nothing. Did you fill the greenhouse with machinery? Zero machinery will also cause that result, and if it is inflatable, you probably did not have any on there at launch. Also, I am not sure that the greenhouse will affect the listed efficiency as opposed to the actual production. Take a look at the production rate(in the resource panel) both with and without the greenhouse, and that may better display the change. Quote Link to comment Share on other sites More sharing options...
M4ck Posted July 17, 2021 Share Posted July 17, 2021 By the way, any chance that the complete constellation (Konstellation?) will be added to CKAN for easier updating in the future, or not really? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted July 17, 2021 Author Share Posted July 17, 2021 4 hours ago, M4ck said: By the way, any chance that the complete constellation (Konstellation?) will be added to CKAN for easier updating in the future, or not really? Possibly. But low on the list. Higher on the list if someone does a PR. Quote Link to comment Share on other sites More sharing options...
M4ck Posted July 18, 2021 Share Posted July 18, 2021 Any bug list/tracker for posting input? Trello, something similar? Why I'm asking - 3,75 m WOLF crew cargo container states it delivers 1 payload, instead of ~12, I think, kerbals. Every other size and version seems fine. Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted July 18, 2021 Share Posted July 18, 2021 Hello RoverDude! Is this working in 1.12? Quote Link to comment Share on other sites More sharing options...
Tacombel Posted July 18, 2021 Share Posted July 18, 2021 (edited) 1 hour ago, M4ck said: Any bug list/tracker for posting input? Trello, something similar? You can open an issue on github. 40 minutes ago, Lijazos said: Hello RoverDude! Is this working in 1.12? Best way to know is just to test it Edited July 18, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
M4ck Posted July 18, 2021 Share Posted July 18, 2021 26 minutes ago, Tacombel said: You can open an issue on github. Oh... Now I see it thanks Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted July 18, 2021 Share Posted July 18, 2021 (edited) YAY! this seems to work: @PART[*]:HAS[@MODULE[ModuleWheelBase]:HAS[#wheelType[LEG]]:HAS[!MODULE[USI_InertialDampener]]] { MODULE { name = USI_InertialDampener } } What it does, is add the "Ground Tether" to all landing legs, that don't already have it... but only to landing parts that have wheeltype = LEG. I'm a little rusty on my MM Fu... so it took me a few tries to get it right Edited July 18, 2021 by TheKurgan Quote Link to comment Share on other sites More sharing options...
OldSedan Posted July 18, 2021 Share Posted July 18, 2021 On 7/14/2021 at 11:17 AM, RoverDude said: Transport credit bottlenecks are not too surprising - consider that you're building the infrastructure for in-orbit refueling and effectively infinite fuel. It's worth it though. I've got the infrastructure more built out and oh my goodness, it is so very worth it. Thanks a million! Quote Link to comment Share on other sites More sharing options...
modus Posted July 18, 2021 Share Posted July 18, 2021 On 7/14/2021 at 10:11 PM, modus said: It totally is imo Told you! Quote Link to comment Share on other sites More sharing options...
ss8913 Posted July 19, 2021 Share Posted July 19, 2021 I've looked all over CKAN, github, and spacedock, I can't find where to get the 'pre-release' version of this that supposedly has the new orbital construction stuff in it; currently running 1.4.1 on KSP 1.12.1 - am I incorrect in thinking that some kind of pre-release version exists that has the new Konstruction features? Quote Link to comment Share on other sites More sharing options...
modus Posted July 19, 2021 Share Posted July 19, 2021 It's the top link on https://umbraspaceindustries.github.io/UmbraSpaceIndustries/ The one that says githubrrepo. Quote Link to comment Share on other sites More sharing options...
Tacombel Posted July 19, 2021 Share Posted July 19, 2021 55 minutes ago, ss8913 said: I've looked all over CKAN, github, and spacedock, I can't find where to get the 'pre-release' version of this that supposedly has the new orbital construction stuff in it; currently running 1.4.1 on KSP 1.12.1 - am I incorrect in thinking that some kind of pre-release version exists that has the new Konstruction features? First remove the ckan version and then install the prerelease manually. Quote Link to comment Share on other sites More sharing options...
ss8913 Posted July 19, 2021 Share Posted July 19, 2021 12 hours ago, modus said: It's the top link on https://umbraspaceindustries.github.io/UmbraSpaceIndustries/ The one that says githubrrepo. so, the releases tab there just has 1.4.1, which is what I have; you're saying to just clone the master branch and use that directly? Quote Link to comment Share on other sites More sharing options...
modus Posted July 19, 2021 Share Posted July 19, 2021 (edited) No, I'm saying to use the link on the very top of the page Edit: to clarify: the link is in the text. Edited July 19, 2021 by modus Quote Link to comment Share on other sites More sharing options...
somnambulist Posted July 19, 2021 Share Posted July 19, 2021 @ss8913 Latest pre-release --> https://github.com/UmbraSpaceIndustries/UmbraSpaceIndustries/releases/tag/2021.03.12.01 Quote Link to comment Share on other sites More sharing options...
modus Posted July 19, 2021 Share Posted July 19, 2021 Yeah I could've just posted the link sorry Quote Link to comment Share on other sites More sharing options...
ss8913 Posted July 21, 2021 Share Posted July 21, 2021 On 7/19/2021 at 2:27 PM, modus said: Yeah I could've just posted the link sorry my confusion stemmed from the fact that the correct link was under Konstellation, and I was looking in the [what I thought was] normal location of MKS found the right file, thanks for your help Quote Link to comment Share on other sites More sharing options...
Julien249 Posted July 23, 2021 Share Posted July 23, 2021 Im running the latest pre-release of the mod on ksp 1.11.2 but I cannot see the kolonization dashboard, I have access to the life support dashboard and that works fine. However, planetary logistics and the dashboard that goes with it are not working. Quote Link to comment Share on other sites More sharing options...
EleSigma Posted July 24, 2021 Share Posted July 24, 2021 I would wait until this mod gets updated, it's playable but there seems to be some kinks that could de-rail a campaign game that need to be worked out, plus getting everything up onto 1.12 would make things smoother in general. Quote Link to comment Share on other sites More sharing options...
Terwin Posted July 24, 2021 Share Posted July 24, 2021 Just use an earlier version to build up your infrastructure(I plan to upgrade after my currently duan-bound fuel-drone, fuel-station, and mks-transport arrive and set up a transit. (I'm planning to copy over the bases and transit routes after I get the depots established in a 1.12 game) Quote Link to comment Share on other sites More sharing options...
modus Posted July 24, 2021 Share Posted July 24, 2021 10 hours ago, Julien249 said: Im running the latest pre-release of the mod on ksp 1.11.2 but I cannot see the kolonization dashboard, I have access to the life support dashboard and that works fine. However, planetary logistics and the dashboard that goes with it are not working. I have no problems in 1.11.2. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted July 24, 2021 Author Share Posted July 24, 2021 tbh, the next release is pretty much the pre-release minus a few Nuclear Rockets bits, maybe an extra part or two - nothing save breaking, and definitely worth it Quote Link to comment Share on other sites More sharing options...
Julien249 Posted July 24, 2021 Share Posted July 24, 2021 So what you guys are saying is that I should just downgrade my MKS version and see what happens. I am perfectly fine with that tbh, and will try it out to see what happens. Quote Link to comment Share on other sites More sharing options...
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