StarCrusher96 Posted February 4, 2017 Author Share Posted February 4, 2017 (edited) 17 minutes ago, ForumUser said: Oh, sorry. I am not a modder Probably Kerbol - The All issue Spoiler BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "probeCoreSphere/science.module/fuelTankSmallFlat/liquidEngine3/stackDecoupler/fuelTankSmall/liquidEngine3/stackDecoupler/fuelTank/fuelTank/fuelTank/liquidEngine2/stackDecoupler/solidBooster1-1/solidBooster/launchClamp1/model/launchclamp/obj_girdercap/obj_girder/obj_girder_mesh" [WRN 17:00:08.083] BoxColliders does not support negative scale or size. Edited February 4, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
The-Doctor Posted February 5, 2017 Share Posted February 5, 2017 10 hours ago, ForumUser said: Oh, sorry. I am not a modder I think the mod maker has taken my advice and will split the mod into different systems, where you can mix and match Link to comment Share on other sites More sharing options...
Shkeiru Posted February 5, 2017 Share Posted February 5, 2017 (edited) I'll try to reproduce and feedback today. PS: have you pics of EVE ? FEEDBACK : I don't know ... the bug happen but nothing interesting in the output_log maybe the fact the kopernicus SetActiveStar switch kerbol ==>The All ==> Kerbol... Edited February 5, 2017 by Shkeiru Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 5, 2017 Author Share Posted February 5, 2017 2 hours ago, Shkeiru said: I'll try to reproduce and feedback today. PS: have you pics of EVE ? FEEDBACK : I don't know ... the bug happen but nothing interesting in the output_log maybe the fact the kopernicus SetActiveStar switch kerbol ==>The All ==> Kerbol... Eve, the planet? or clouds? -> yeah it has something to do with reparenting Kerbin I think Link to comment Share on other sites More sharing options...
Solar Ranger Posted February 5, 2017 Share Posted February 5, 2017 Do you have a planned date to release KSS 0.5. I understand that you may not be working on this all the time and I am merely curious Link to comment Share on other sites More sharing options...
Shkeiru Posted February 5, 2017 Share Posted February 5, 2017 Eve , the planet , with her magnificent purple Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 5, 2017 Author Share Posted February 5, 2017 5 hours ago, AceCrafted said: Do you have a planned date to release KSS 0.5. I understand that you may not be working on this all the time and I am merely curious Normaly by this weekend but it depends on how fast i can fix kopernicus 4 hours ago, Shkeiru said: Eve , the planet , with her magnificent purple I'll make a screenshot of the 'no longer purple planet' Link to comment Share on other sites More sharing options...
Voodoo8648 Posted February 5, 2017 Share Posted February 5, 2017 19 minutes ago, StarCrusher96 said: Normaly by this weekend but it depends on how fast i can fix kopernicus I hope this doesn't sound pushy, but do you mean this weekend as in next weekend like 7 or 8 days from now or this weekend as in today or tomorrow (because it's still weekend where I'm at) Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 5, 2017 Author Share Posted February 5, 2017 4 hours ago, Voodoo8648 said: I hope this doesn't sound pushy, but do you mean this weekend as in next weekend like 7 or 8 days from now or this weekend as in today or tomorrow (because it's still weekend where I'm at) within one week =p Link to comment Share on other sites More sharing options...
Greatness101 Posted February 6, 2017 Share Posted February 6, 2017 3 hours ago, StarCrusher96 said: within one week =p Does that mean I have to finish all the descriptions by then? Link to comment Share on other sites More sharing options...
The-Doctor Posted February 6, 2017 Share Posted February 6, 2017 Wait an unknown amount of weeks/months, years? For mother or grab near future when this comes out... hmphh, tough choice Link to comment Share on other sites More sharing options...
Davian Lin Posted February 6, 2017 Share Posted February 6, 2017 (edited) 2 hours ago, Greatness101 said: Does that mean I have to finish all the descriptions by then? I understand, Yes. Or how much time, and then the rest can send @StarCrusher96 , if not in time. Edited February 6, 2017 by Artem Kerman Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 6, 2017 Share Posted February 6, 2017 (edited) Try SpaceDock (umm... not the site) while you wait for Mother. And why not grab your Near Future right now and test-build with this? @The-Doctor Edited February 6, 2017 by JadeOfMaar Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 6, 2017 Author Share Posted February 6, 2017 5 hours ago, Greatness101 said: Does that mean I have to finish all the descriptions by then? Yes Link to comment Share on other sites More sharing options...
johnnydope Posted February 6, 2017 Share Posted February 6, 2017 KSP v 1.2.1 , KerbolStarSystem v 0.35 Very happy with this mod so far and happy with this version too. I found one problem only that I was able to fix and that was certain biomes do not show up. For example the lowlands on the Mun is merged with the Maria and the orange you have selected isn't picked up by the game. the color value "0.6" the game doesn't like. It only likes 0,1, and 0.5. So I changed the lowlands to magenta 1,0,1,1 and it showed up no problem. So I have a few more biomes to fix but other than that amazing work, the mod its perfect for me! Also here are some of the links I used to learn how to recolor and re map biomes. https://docs.unity3d.com/ScriptReference/Color.html http://www.easyrgb.com/index.php?X=CALC Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 6, 2017 Author Share Posted February 6, 2017 3 hours ago, johnnydope said: KSP v 1.2.1 , KerbolStarSystem v 0.35 Very happy with this mod so far and happy with this version too. I found one problem only that I was able to fix and that was certain biomes do not show up. For example the lowlands on the Mun is merged with the Maria and the orange you have selected isn't picked up by the game. the color value "0.6" the game doesn't like. It only likes 0,1, and 0.5. So I changed the lowlands to magenta 1,0,1,1 and it showed up no problem. So I have a few more biomes to fix but other than that amazing work, the mod its perfect for me! Also here are some of the links I used to learn how to recolor and re map biomes. https://docs.unity3d.com/ScriptReference/Color.html http://www.easyrgb.com/index.php?X=CALC Thx but for 0.5, all the biomes are ready/working ... previous versions will be deleted when 0.5 gets released so i'm no longer going to support them. But thx! Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 7, 2017 Author Share Posted February 7, 2017 Here it is! The Teaser Trailer for KSS, enjoy! Link to comment Share on other sites More sharing options...
Rock3tman_ Posted February 7, 2017 Share Posted February 7, 2017 Is that lightning I see on Oran? Link to comment Share on other sites More sharing options...
Davian Lin Posted February 7, 2017 Share Posted February 7, 2017 (edited) 6 hours ago, Rock3tman_ said: Is that lightning I see on Oran? Yes, it's lightning. They will also be on other planets. I spent a lot of time to transfering them to the new EVE. Edited February 7, 2017 by Artem Kerman Link to comment Share on other sites More sharing options...
Shkeiru Posted February 7, 2017 Share Posted February 7, 2017 NOOOOO Eve is Yellow !!!!! Amazing !!! Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 7, 2017 Author Share Posted February 7, 2017 (edited) Announcement! KSS is temporary broken due to the new solar luminosity/flux calculations of kopernicus (release 3). Moving Kerbin around a new sun (KSS moves Kerbin to a new sun Kerbol) makes your craft overheat & explode in daylight ... Seems like moving the new sun (Kerbol) closer to the galactic centre (The All) solves the issue but makes KSS (multiple solarsystems) impossible at the moment. Due to this problem and me not being able to fix this, the release of 0.5 will be pushed forward until further notice. Developement & help with other issues will be still continuing but with the previous version of kopernicus. Everybody with 0.45, use kopernicus release 2. This announcement also means I'm not going to respond to people saying the mod is broken after updating Kopernicus. People who want to help looking for a solution. Send a PM. @Thomas P. is also aware of this and some people are already looking for a solution, so there is no need to post on the kopernicus thread about this. thx! Edited February 7, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Solar Ranger Posted February 8, 2017 Share Posted February 8, 2017 So 0.5 won't be released until later on in development?? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 8, 2017 Author Share Posted February 8, 2017 Announcement! Kopernicus got fixed, dev of 0.5 still continues and expect the release by the end of the week :) thx @Thomas P. Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted February 8, 2017 Share Posted February 8, 2017 1 hour ago, StarCrusher96 said: Announcement! Kopernicus got fixed, dev of 0.5 still continues and expect the release by the end of the week thx @Thomas P. Sweet! Link to comment Share on other sites More sharing options...
Shkeiru Posted February 8, 2017 Share Posted February 8, 2017 *Bug caught , starting disintegration !* *Bug successfully pulverized ! Reactivating dev process* Link to comment Share on other sites More sharing options...
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