Andi K. Posted February 14, 2017 Share Posted February 14, 2017 @StarCrusher96 I see that from the change log, the star systems are supposed to be visible from Kerbin if DOE and scatterer are installed. Exactly how did you go about doing this? Or is it just something that happens by default? I'd love to be able to see the big dipper from Earth. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 14, 2017 Share Posted February 14, 2017 (edited) @AndrewDrawsPrettyPictures I just messed with DOE actually. It will handle every celestial on its own and with a good assumption of their colors (or just white) by default. Its config merely lets you set your own colors and set colors for their mouseover names otherwise they're all white. Edited February 14, 2017 by JadeOfMaar Link to comment Share on other sites More sharing options...
Andi K. Posted February 14, 2017 Share Posted February 14, 2017 Just now, JadeOfMaar said: @AndrewDrawsPrettyPictures I just messed with DOE actually. It will handle every celestial on its own and with a good assumption of their colors by default. Its config merely lets you set your own colors. See the weird thing is, its not working like that for me. Is it possibly due to my stars being too far away? The farthest star in Constellations, Polaris, is 43.38 light-years away in the game (1/10 of its actual distance). Could this be the source of my problem? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 14, 2017 Share Posted February 14, 2017 (edited) @AndrewDrawsPrettyPictures Possibly... In DistantObject\Plugins\Settings.cfg there are params for flareSize and flareBrightness among other things. Play with those two and tell me how it works out. Or maybe get someone to upsize its flare dds or the model, whichever works . Hmm. I just realized those settings are for the sliders in-game and might break if you raise them past 1.5 Edited February 14, 2017 by JadeOfMaar Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 14, 2017 Author Share Posted February 14, 2017 (edited) 1 hour ago, AndrewDrawsPrettyPictures said: @StarCrusher96 I see that from the change log, the star systems are supposed to be visible from Kerbin if DOE and scatterer are installed. Exactly how did you go about doing this? Or is it just something that happens by default? I'd love to be able to see the big dipper from Earth. I scaled the scattererflares as realistic as possible and because my stars are not lightyears away, with DOE darkening the skybox to 10% and flares off (otherwise every planet in every system shows up) you can see the other stars -> Nova Kirbani is very faint, like 1 pixel -> Kormin not visible (normal -> brown dwarf) -> Kerolon, Kelaris, Korlon are normaly visible even during daytime. -> Kerbol is also visible from the Nova Kirbani system as a white pixel (not searched for Kerbol in the other systems) 1 hour ago, JadeOfMaar said: @AndrewDrawsPrettyPictures Possibly... In DistantObject\Plugins\Settings.cfg there are params for flareSize and flareBrightness among other things. Play with those two and tell me how it works out. Or maybe get someone to upsize its flare dds or the model, whichever works . Hmm. I just realized those settings are for the sliders in-game and might break if you raise them past 1.5 dont use the DOE flares, use scatterer flares Edited February 14, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Andi K. Posted February 14, 2017 Share Posted February 14, 2017 9 minutes ago, StarCrusher96 said: and because my stars are not lightyears away So does that mean I will likely have problems trying to get stars to be visible from light years away? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 14, 2017 Author Share Posted February 14, 2017 Just now, AndrewDrawsPrettyPictures said: So does that mean I will likely have problems trying to get stars to be visible from light years away? But everything is scaled ? so it could work... Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 14, 2017 Share Posted February 14, 2017 @StarCrusher96 In GPP's relatively small universe there's only one star so flares for the planets and moons are welcome. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 14, 2017 Author Share Posted February 14, 2017 1 minute ago, JadeOfMaar said: @StarCrusher96 In GPP's relatively small universe there's only one star so flares for the planets and moons are welcome. yes sure! But for KSS it ruins the sky :p Link to comment Share on other sites More sharing options...
Andi K. Posted February 14, 2017 Share Posted February 14, 2017 1 minute ago, StarCrusher96 said: But everything is scaled ? so it could work... What I am noticing is that star sunflares are visible from light years away but only in the map view and each star can only be seen if it is focused on in the map view. This is probably something I should bring to the scatterer thread right? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 14, 2017 Share Posted February 14, 2017 @StarCrusher96 Since KSS has many stars I'd be fine with that. I might keep DOE flares on but nerf them to honor the star flares. @AndrewDrawsPrettyPictures I'm aware of that issue too...........Be my guest. You're not alone with that experience. Specifically, their flares and spikes scale with distance alright but their ghosts do not. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 14, 2017 Author Share Posted February 14, 2017 (edited) 2 minutes ago, AndrewDrawsPrettyPictures said: What I am noticing is that star sunflares are visible from light years away but only in the map view and each star can only be seen if it is focused on in the map view. This is probably something I should bring to the scatterer thread right? I already asked Blackrack if it is possible to make stars visible across lightyears. But he said it is not possible atm. Edited February 14, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 14, 2017 Author Share Posted February 14, 2017 Uploaded a new 0.5 VISUALS with a fix for (cloud)particles not showing up. thx to - @Artem Kerman Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted February 14, 2017 Share Posted February 14, 2017 10 minutes ago, StarCrusher96 said: Uploaded a new 0.5 VISUALS with a fix for (cloud)particles not showing up. thx to - @Artem Kerman The prettier the better. Link to comment Share on other sites More sharing options...
The-Doctor Posted February 14, 2017 Share Posted February 14, 2017 That awkward moment when you bought moar RAM so you no longer have 6GB but now have 8GB and can install ALL the mods Link to comment Share on other sites More sharing options...
The-Doctor Posted February 15, 2017 Share Posted February 15, 2017 6 hours ago, Shkeiru said: Hi , i'm back with some pics ... Really i don't know how you do for your trailers... http://imgur.com/a/PpDaM Enjoy hey, where was that? Which planet? Link to comment Share on other sites More sharing options...
The-Doctor Posted February 15, 2017 Share Posted February 15, 2017 The good news is this mod runs smoother now with my slightly upgraded systems, the bad news is, well, the usual Link to comment Share on other sites More sharing options...
Solar Ranger Posted February 15, 2017 Share Posted February 15, 2017 What's the usual Link to comment Share on other sites More sharing options...
Davian Lin Posted February 15, 2017 Share Posted February 15, 2017 (edited) (Unofficial) Trailer of KSS 0.5 (with EVE & Scatterer) thx to @StarCrusher96 Edited February 16, 2017 by Artem Kerman Link to comment Share on other sites More sharing options...
Solar Ranger Posted February 15, 2017 Share Posted February 15, 2017 Do you know when a mod compatible version will be released Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted February 15, 2017 Share Posted February 15, 2017 1 hour ago, Artem Kerman said: The second trailer of KSS 0.5 (with EVE & Scatterer) *gasp*! Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 15, 2017 Author Share Posted February 15, 2017 (edited) 3 hours ago, Artem Kerman said: The second trailer of KSS 0.5 (with EVE & Scatterer) Not official? Posting on my behalf? Edited February 15, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
davidy12 Posted February 15, 2017 Share Posted February 15, 2017 @StarCrusher96: Are their science defs? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 15, 2017 Author Share Posted February 15, 2017 Just now, davidy12 said: @StarCrusher96: Are their science defs? no not yet ... Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 15, 2017 Author Share Posted February 15, 2017 4 hours ago, AceCrafted said: Do you know when a mod compatible version will be released probably 2 weeks from now .. maybe more, depends on school Link to comment Share on other sites More sharing options...
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