StarCrusher96 Posted February 23, 2017 Author Share Posted February 23, 2017 27 minutes ago, Shkeiru said: "GPP" Wait what ? I can install both mods without problems ? (at this rythm, I'll need a bay of calculator to run my KSP) yes you will be able to :) Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 24, 2017 Share Posted February 24, 2017 8 hours ago, StarCrusher96 said: yes you will be able to I'm listening. <-- *wide-eyed intrigue, not casual smiley this time* Link to comment Share on other sites More sharing options...
portalfan04 Posted February 24, 2017 Share Posted February 24, 2017 Mmmmmm, Dessert planet. Ahhhhhhhhhh. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 24, 2017 Author Share Posted February 24, 2017 (edited) Stellar distance / size chart Edited February 24, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted February 24, 2017 Share Posted February 24, 2017 1 hour ago, StarCrusher96 said: Stellar distance / size chart That's hot! Link to comment Share on other sites More sharing options...
The-Doctor Posted February 24, 2017 Share Posted February 24, 2017 @StarCrusher96 how do you start a new forum? I wanna start one for my playthrough Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 24, 2017 Author Share Posted February 24, 2017 (edited) 1 hour ago, The-Doctor said: @StarCrusher96 how do you start a new forum? I wanna start one for my playthrough no idea tbh :s I only know how to start a thread for new mods :p Maybe have a look here: http://forum.kerbalspaceprogram.com/index.php?/forum/39-ksp-fan-works/ Edited February 24, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 25, 2017 Author Share Posted February 25, 2017 (edited) NEW: Silne, the 'missing' planet in the Kirb System. -> orbits between Vael and Ilve Edited February 25, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
The-Doctor Posted February 25, 2017 Share Posted February 25, 2017 1 hour ago, StarCrusher96 said: no idea tbh :s I only know how to start a thread for new mods Maybe have a look here: http://forum.kerbalspaceprogram.com/index.php?/forum/39-ksp-fan-works/ so how do I start a thread? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 25, 2017 Author Share Posted February 25, 2017 (edited) 1 minute ago, The-Doctor said: so how do I start a thread? Mission Reports / -> Start new topic ? Edited February 25, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Alec Joosten Posted February 25, 2017 Share Posted February 25, 2017 In 0.45, there was a bug with RasterPropMonitor. Is it fixed in 0.5, and if not, when will it be fixed? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 25, 2017 Author Share Posted February 25, 2017 (edited) NEW: Kelnis System // Trappist-1 -> 7 'Kerbin'-like planets Edited February 25, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 25, 2017 Author Share Posted February 25, 2017 1 hour ago, Alec Joosten said: In 0.45, there was a bug with RasterPropMonitor. Is it fixed in 0.5, and if not, when will it be fixed? Read the problemsection at page 1. Link to comment Share on other sites More sharing options...
drtedastro Posted February 26, 2017 Share Posted February 26, 2017 Just loaded this... WOW. Really great job. Nice planet features and designs. is there a 'simple' setting to turn down the number of lightning strikes per second? Again, fantastic work and mod. Cheers. Link to comment Share on other sites More sharing options...
serdarilban Posted February 26, 2017 Share Posted February 26, 2017 (edited) Hi, When I speed up the time there is no day & night loop in KSC. How can I fix that? Edited February 26, 2017 by serdarilban Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 26, 2017 Author Share Posted February 26, 2017 (edited) 2 hours ago, serdarilban said: Hi, When I speed up the time there is no day & night loop in KSC. How can I fix that? This is a bug caused by moving Kerbin to another star ... also mentioned on the kopernicus thread. You can't fix it. Edited February 26, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted February 26, 2017 Share Posted February 26, 2017 18 hours ago, StarCrusher96 said: NEW: Kelnis System // Trappist-1 -> 7 'Kerbin'-like planets I had a feeling you were going to make something like that Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 26, 2017 Author Share Posted February 26, 2017 (edited) 1 hour ago, ProtoJeb21 said: I had a feeling you were going to make something like that Haha to honour my country + it's an awesome system! Edited February 26, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Kaa253 Posted February 27, 2017 Share Posted February 27, 2017 13 hours ago, StarCrusher96 said: Haha to honour my country + it's an awesome system! Does that mean I should honour my country (and yours together?) and go on to model an accelerating expanding universe? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 27, 2017 Author Share Posted February 27, 2017 1 minute ago, Kaa253 said: Does that mean I should honour my country (and yours together?) and go on to model an accelerating expanding universe? haha yes! Link to comment Share on other sites More sharing options...
Mikeloeven Posted February 27, 2017 Share Posted February 27, 2017 (edited) Does anyone know what Kerbin's new celestial body index is after installing? basically remote tech's ground stations got screwed up by the fact that kerbin has moved and I need the new numbers to fix it Edited February 27, 2017 by Mikeloeven Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 27, 2017 Author Share Posted February 27, 2017 1 hour ago, Mikeloeven said: Does anyone know what Kerbin's new celestial body index is after installing? basically remote tech's ground stations got screwed up by the fact that kerbin has moved and I need the new numbers to fix it Go to Kerbol Starsystem/KopernicusFiles/VanillaPlanets/Kerbin open the cfg and you'll find the number. Link to comment Share on other sites More sharing options...
Mikeloeven Posted February 27, 2017 Share Posted February 27, 2017 I just looked there is no variable called celestial body index Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 27, 2017 Author Share Posted February 27, 2017 2 hours ago, Mikeloeven said: I just looked there is no variable called celestial body index Kerbin.cfg flightGlobalsIndex = 101 ? Link to comment Share on other sites More sharing options...
Galileo Posted February 27, 2017 Share Posted February 27, 2017 (edited) 7 minutes ago, StarCrusher96 said: Kerbin.cfg flightGlobalsIndex = 101 ? Yes, but that's not the number that remotetech needs. Remote tech needs to know where in the index sequence Kerbin is. For example, if you start your flightGlobalsIndex at 100 and kerbin is 101 that means kerbin is body number 2 which is what remote tech needs. If kerbins FHI is 144, it would be body 45, as another example. Edited February 27, 2017 by Galileo Link to comment Share on other sites More sharing options...
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