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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018


StarCrusher96

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1 hour ago, The-Doctor said:

@StarCrusher96 how do you start a new forum? I wanna start one for my playthrough

no idea tbh :s  I only know how to start a thread for new mods :p

Maybe have a look here: http://forum.kerbalspaceprogram.com/index.php?/forum/39-ksp-fan-works/

Edited by StarCrusher96
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2 hours ago, serdarilban said:

Hi, When I speed up the time there is no day & night loop in KSC. How can I fix that?

This is a bug caused by moving Kerbin to another star ... also mentioned on the kopernicus thread. You can't fix it.

Edited by StarCrusher96
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13 hours ago, StarCrusher96 said:

Haha to honour my country :P + it's an awesome system!

Does that mean I should honour my country (and yours together?) and go on to model an accelerating expanding universe? 

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1 hour ago, Mikeloeven said:

Does anyone know what Kerbin's new celestial body index is after installing?

basically remote tech's ground stations got screwed up by the fact that kerbin has moved and I need the new numbers to fix it

Go to Kerbol Starsystem/KopernicusFiles/VanillaPlanets/Kerbin 

open the cfg and you'll find the number.

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7 minutes ago, StarCrusher96 said:

Kerbin.cfg

flightGlobalsIndex = 101 ?

Yes, but that's not the number that remotetech needs.  

Remote tech needs to know where in the index sequence Kerbin is. For example, if you  start your flightGlobalsIndex at 100 and kerbin is 101 that means kerbin is body number 2 which is what remote tech needs. If kerbins FHI is 144, it would be body 45, as another example. 

Edited by Galileo
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