New Horizons Posted May 24, 2020 Share Posted May 24, 2020 Quote Thank you for explaning. LAN is the right position on orbit, isn't it, e.g. on shadow side four outer planets and on the other one for inner celestial bodies? I now tried the advanced transfer to a planet. This works much better, no more huge corrections between planets. Quote Link to comment Share on other sites More sharing options...
New Horizons Posted May 25, 2020 Share Posted May 25, 2020 What can cause different dV stats in VAB and in flight? In VAB MJ thinks that decoupling does not happen, but in flight everything looks fine. Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted May 25, 2020 Share Posted May 25, 2020 @sarbian @Jim DiGriz It looks like changes were made at #958 that broke the automatic node execution for the Rendezvous Autopilot. The maneuver nodes are created, they just don't fire. I first noticed this today in #961 and checked the release notes. Tested #958 which had changes to MechJebModuleNodeExecutor.cs that sounded like a likely culprit and it failed as well. Running #957 and it's working again. There is no indication in the log anything is wrong. Quote Link to comment Share on other sites More sharing options...
savagekerbal Posted May 26, 2020 Share Posted May 26, 2020 (edited) Maneuver planner is no longer coming up on UI. Mechjeb prop is also glowing red. Edit: Had a blonde moment and forgot my cousin placed it on beta 1.8.1. Edited May 26, 2020 by savagekerbal Quote Link to comment Share on other sites More sharing options...
New Horizons Posted May 27, 2020 Share Posted May 27, 2020 Is there an explaination for different departure times and delta vees when calculating it in "Transfer Window Planer" and in "advenced transfer to another planet" in MJ? Quote Link to comment Share on other sites More sharing options...
traisjames Posted May 31, 2020 Share Posted May 31, 2020 What does AoD stand for in the flight recorder? Quote Link to comment Share on other sites More sharing options...
sarbian Posted May 31, 2020 Author Share Posted May 31, 2020 10 hours ago, traisjames said: What does AoD stand for in the flight recorder? "// Displacement Angle, angle between surface velocity and the ship-nose vector (KSP "up" vector) -- ignores roll of the craft (0 to 180 degrees)" Quote Link to comment Share on other sites More sharing options...
Nicias Posted June 1, 2020 Share Posted June 1, 2020 Is there a way of adjusting the timing of a node by more than one orbit at a time? I would like to be able to move a node say, 10 orbits sooner in the Maneuver Node Editor. Quote Link to comment Share on other sites More sharing options...
IntoSpaceAgain Posted June 2, 2020 Share Posted June 2, 2020 11 hours ago, Nicias said: Is there a way of adjusting the timing of a node by more than one orbit at a time? I would like to be able to move a node say, 10 orbits sooner in the Maneuver Node Editor. Yep. Take your orbital period in seconds multiply by the number of orbits you want to add or subtract. Put the result in the Maneuver Editor's time offset box and hit the plus or minus buttons, depending on which way you want to go. To make sure that's clear, the formula is: Time to Offset = Orbital period in seconds * Number of Orbits Quote Link to comment Share on other sites More sharing options...
sarbian Posted June 2, 2020 Author Share Posted June 2, 2020 Is pressing the +o/-o button 10 times that hard ? Quote Link to comment Share on other sites More sharing options...
Nicias Posted June 2, 2020 Share Posted June 2, 2020 Well, 10 was just a 1 hour ago, sarbian said: Is pressing the +o/-o button 10 times that hard ? Well, actually it was more. I wanted to move a maneuver from 500 days from now to the current (~3 hour) orbit. 10 was just a place holder. Quote Link to comment Share on other sites More sharing options...
New Horizons Posted June 2, 2020 Share Posted June 2, 2020 Where is MJ saving its properties? Very often I lose positions of windows and e.g. I always have to reset the turn shape in accent guidance. Quote Link to comment Share on other sites More sharing options...
sarbian Posted June 4, 2020 Author Share Posted June 4, 2020 On 6/2/2020 at 6:25 PM, New Horizons said: Where is MJ saving its properties? Very often I lose positions of windows and e.g. I always have to reset the turn shape in accent guidance. In <KSP>\GameData\MechJeb2\Plugins\PluginData\MechJeb2 It used to save often but this created perf problems and I changed some code to save less and it may have created some other problems... Quote Link to comment Share on other sites More sharing options...
rmaine Posted June 4, 2020 Share Posted June 4, 2020 "Execute all nodes" appears to have stopped doing so; only does the next node. This used to work for me, but changed recently. I doubt that posting a log file would be worth the bother, as it isn't crashing or anything that I'd expect to show up in the log. It also isn't a real big deal. I just thought there might be a chance that you might pretty quickly have an idea what change might have had an effect like that. I most commonly use this when I'm doing something like maneuvering to a specific orbit for a mission requirement. I click on the point where I want a maneuver and create a maneuver there. I then tell McJeb to create a new maneuver at a fixed time of 0 after the previous one. That's my "real" maneuver; the first one has no delta-v and serves just to easily set the time when I want the next one. Then doing "execute all nodes" used to work fine. Now it just warps to the first node an just sits there doing nothing else. Easy enough for me to deal with. I just need to pay attention instead of getting distracted by doing something else (like peruse the forum :-)) on my other computer while waiting for McJeb to do its thing. Hmm. Another possible workaround just occurred to me. Maybe I could just delete the first maneuver after creating the second one. I'll have to try that next time it comes up. Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted June 4, 2020 Share Posted June 4, 2020 @rmaine Try reverting to #957 and see if that works. I reported a similar problem with the Rendezvous Autopilot failing to automatically execute maneuver nodes. It looks like there were code changes around the automatic node execution in #958 that broke this function. Quote Link to comment Share on other sites More sharing options...
rmaine Posted June 5, 2020 Share Posted June 5, 2020 2 hours ago, Tonka Crash said: @rmaine Try reverting to #957 and see if that works. I reported a similar problem with the Rendezvous Autopilot failing to automatically execute maneuver nodes. It looks like there were code changes around the automatic node execution in #958 that broke this function. Thanks for the suggestion. Yes #957 seems to work fine based on a quick check. Think I'll stick with that for a while, as it doesn't look like the revs since then much matter to me. (I had to google to find what KSP principia even was). Also, I hadn't previously realized that CKAN supports reverting to older versions like that. Made it easier for me to decide to test it. After all, as I noted, the workaround isn't hard and I was thinking it would be a fuss to revert by uninstalling McJeb from CKAN and replacing it with a manual install. I was about to do it anyway just to provide the extra data point, but then I discovered CKAN would do it for me. P.S. Hope this doesn't double-post. On my first attempt, I didn't realize I wasn't logged in, so trying again. Quote Link to comment Share on other sites More sharing options...
DaveLChgo Posted June 6, 2020 Share Posted June 6, 2020 Greetings to all. I've had a niggly question for some time and figured I would finally ask the community if they knew of an answer. Is there a way to save ascent / descent guidance settings on a per craft basis? Short of writing them down and keeping a catalog (so 1970's). I make a build, get the ascent settings just so. All good. Then make another build, get the ascent settings set. Still fine. Now when I go back to the first craft I cannot remember the settings and have to refiddle. And the refiddle never seems to be as it was. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Septim Posted June 7, 2020 Share Posted June 7, 2020 (edited) My game is failing to load when trying to use Mechjeb. It gets through the entire process but is hung up on "Loading Expansions." When I take Mechjeb out of my mod list, it loads fine. I checked my KSP.log and found this: [ERR 11:33:02.733] MechJeb module MechJebModuleMenu threw an exception in OnLoad: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at AssemblyLoader+LoadedAssembly.TypeOperation (System.Action`1[T] action) [0x00006] in <55ba45dc3a43403382024deac8dcd0be>:0 at AssemblyLoader+LoadedAssembyList.TypeOperation (System.Action`1[T] action) [0x0001c] in <55ba45dc3a43403382024deac8dcd0be>:0 at MuMech.ToolbarTypes.getType (System.String name) [0x00014] in <69cd4154929043e4be186d3c0636ed5e>:0 at MuMech.ToolbarManager.get_Instance () [0x00023] in <69cd4154929043e4be186d3c0636ed5e>:0 at MuMech.ToolbarManager.get_ToolbarAvailable () [0x0000c] in <69cd4154929043e4be186d3c0636ed5e>:0 at MuMech.MechJebModuleMenu.ClearButtons () [0x00034] in <69cd4154929043e4be186d3c0636ed5e>:0 at MuMech.MechJebModuleMenu.OnLoad (ConfigNode local, ConfigNode type, ConfigNode global) [0x00000] in <69cd4154929043e4be186d3c0636ed5e>:0 at MuMech.MechJebCore.OnLoad (ConfigNode sfsNode) [0x002fc] in <69cd4154929043e4be186d3c0636ed5e>:0 I cant make sense of this message, and it may not even be what is causing the overall error. However, if anyone can shed some light on what I could do to get my game to load, I would greatly appreciate it. Edit: I should probably mention that I used 2.9.2 as well as the current dev build Edited June 7, 2020 by Septim adding game version Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted June 7, 2020 Share Posted June 7, 2020 1 hour ago, Septim said: My game is failing to load when trying to use Mechjeb. It gets through the entire process but is hung up on "Loading Expansions." When I take Mechjeb out of my mod list, it loads fine. I checked my KSP.log and found this: I cant make sense of this message, and it may not even be what is causing the overall error. However, if anyone can shed some light on what I could do to get my game to load, I would greatly appreciate it. Edit: I should probably mention that I used 2.9.2 as well as the current dev build You need to share your KSP.log using a file hosting site like Dropbox if you expect help. Reflection errors are not necessarily caused by the mod throwing errors. Many of us use MechJeb without problems, so it's probably something else. If you want to troubleshoot this yourself start at the beginning of the log figure out what else is throwing errors. If you don't already have it, install ZeroMiniAVC to fix problems with MiniAVC Quote Link to comment Share on other sites More sharing options...
Tokamak Posted June 7, 2020 Share Posted June 7, 2020 MechJeb is one of the essential mods that I can't imagine playing without. I just wanted to say that. Thanks to @sarbianfor making it. Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted June 9, 2020 Share Posted June 9, 2020 @sarbian @Jim DiGriz Tested Rendezvous Autopilot in #969 and automatic node execution is still broken. Maneuver nodes are designated, but never fire. Stuck at #957 as the last working version. No errors or warnings show in the log from MechJeb around time of activating MechJeb. Quote Link to comment Share on other sites More sharing options...
Michel Bartolone Posted June 10, 2020 Share Posted June 10, 2020 I'm curious, why do the delta-V stats in the construction interface (at least in the VAB) differ so much from the delta-v stats shown when the same vessel is on the launch pad? Don't have screen shots, but here is an example. VAB stage SLT Atmo dV Vac dV time 0 2.96 3642 3648 1m 13.0s 1 1.06 2468 2473 2m 42.1s 2 1.03 1035 1038 1m 27.1s 3 1.68 2201 2206 1m 25.9s PAD SLT change dV change 0 2.73 3359 3648 1m 13.0s (0.23) (283) 1 0.98 2277 2473 2m 42.1s (0.08) (191) 2 0.90 904 1038 1m 27.1s (0.13) (131) 3 1.51 1975 2206 1m 25.9s (0.17) (226) So in aggregate, on the pad, my vessel shows 831 m/s less delta-V than in the VAB. Quote Link to comment Share on other sites More sharing options...
sarbian Posted June 10, 2020 Author Share Posted June 10, 2020 I can't answer without a screenshot that shows the parameter used in the VAB and the pad. Quote Link to comment Share on other sites More sharing options...
Jim DiGriz Posted June 10, 2020 Share Posted June 10, 2020 Rendezvous Autopilot fixed by https://github.com/MuMech/MechJeb2/pull/1288 which is available https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/970/ by an external code contribution! Quote Link to comment Share on other sites More sharing options...
Kampfsanni Posted June 11, 2020 Share Posted June 11, 2020 (edited) Can confirm Rendezvous Autopilot working again. Thanks guys, great job Edited June 11, 2020 by Kampfsanni Quote Link to comment Share on other sites More sharing options...
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