JadeOfMaar Posted November 1, 2022 Share Posted November 1, 2022 On 10/31/2022 at 8:18 AM, Bombaatu said: It operates on "Keralox" "Kerolox" is supposed to be LFO. Classic Stock doesn't care about RealFuels. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted November 1, 2022 Share Posted November 1, 2022 3 hours ago, JadeOfMaar said: "Kerolox" is supposed to be LFO. Classic Stock doesn't care about RealFuels. I had 0 dV when the tanks were set to LFO Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 1, 2022 Share Posted November 1, 2022 (edited) 36 minutes ago, Bombaatu said: I had 0 dV Weird! I just installed MOLE (in a dedicated troubleshooting install) and I don't see this problem. (Pathfinder and Buffalo 1 are also there) Send your KSP.log (let it only generate as far as letting KSP reach the main menu screen), GameData/ModuleManager.ConfigCache, and your KSP/Logs/ModuleManager/ (all in one zip file please). Edited November 1, 2022 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted November 4, 2022 Share Posted November 4, 2022 (edited) On 11/1/2022 at 5:38 PM, JadeOfMaar said: Weird! I just installed MOLE (in a dedicated troubleshooting install) and I don't see this problem. (Pathfinder and Buffalo 1 are also there) Send your KSP.log (let it only generate as far as letting KSP reach the main menu screen), GameData/ModuleManager.ConfigCache, and your KSP/Logs/ModuleManager/ (all in one zip file please). I'll get that together next time I fire it up. One thing: I'm using Buffalo 2 on the install; could that be an issue? Edited November 4, 2022 by Bombaatu Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 4, 2022 Share Posted November 4, 2022 15 minutes ago, Bombaatu said: I'm using Buffalo 2 on the install; could that be an issue? I expect Buffalo 2 to not have any configs or plugins that affect things outside of itself so Buffalo 2 shouldn't be a source of issues. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted November 5, 2022 Share Posted November 5, 2022 On 11/1/2022 at 5:38 PM, JadeOfMaar said: Weird! I just installed MOLE (in a dedicated troubleshooting install) and I don't see this problem. (Pathfinder and Buffalo 1 are also there) Send your KSP.log (let it only generate as far as letting KSP reach the main menu screen), GameData/ModuleManager.ConfigCache, and your KSP/Logs/ModuleManager/ (all in one zip file please). The zip with these files is at https://drive.google.com/file/d/1zzxDLQNC-cwViPbW3_S15rzSBYAztGUr/view?usp=share_link Quote Link to comment Share on other sites More sharing options...
Schitzree Posted December 14, 2022 Share Posted December 14, 2022 Some change in the last couple of weeks has caused my LV-T270 Fulcrum engines to now have a thrust and ISP of 0.001. Since the MOLE mod itself wasn't updated I assume it was some other mod, but since it only seems to have effected this one engine I can't figure out which. I'll keep trying to find what's happened, but if anyone has a Suggestion I'm all ears. Quote Link to comment Share on other sites More sharing options...
Negative Periapsis Posted January 28, 2023 Share Posted January 28, 2023 On 12/14/2022 at 2:32 PM, Schitzree said: Some change in the last couple of weeks has caused my LV-T270 Fulcrum engines to now have a thrust and ISP of 0.001. Since the MOLE mod itself wasn't updated I assume it was some other mod, but since it only seems to have effected this one engine I can't figure out which. I'll keep trying to find what's happened, but if anyone has a Suggestion I'm all ears. I've got the same problem but on all engines from MOLE: LV-T270 Fulcrum, WB-2 Corvette, WB-3 Hemi Cuda etc. It started some time mid January. I think I didn't notice it right away after installing or updating whatever caused this, so I'm at a loss where to start looking. I use CKAN. Any ideas would be appreciated. I miss the Corvette especially. Quote Link to comment Share on other sites More sharing options...
Ancient1der Posted March 4, 2023 Share Posted March 4, 2023 Has anyone figured out what causes the WildBlue engines having no thrust? Quote Link to comment Share on other sites More sharing options...
Padrone Posted March 5, 2023 Share Posted March 5, 2023 (edited) I'll just toss in the fact that I'm going through all my mods trying to figure out why several engines in Coatl Aerospace (nee Probes Plus) are fine by themselves, but when tossed into my heavily modded game, show up with an ISP of 0.001. I thought it was just a quirk of my ~200 mods in some combination, but now that I see I'm not alone.... I noticed this about 2-3 weeks ago. It's late, so I'll look through my WB engines tomorrow and report back what I find. Edited March 5, 2023 by Padrone Numbers Quote Link to comment Share on other sites More sharing options...
Ancient1der Posted March 5, 2023 Share Posted March 5, 2023 (edited) I figured it out in my game, after removing KSPCommuintyFixes and 000_Harmony the problem goes away. 000_Harmony is a dependency of the community fixes mod so idk if it's one or both. I guess I will make a post on that mods page as well. Hope this helps someone else. Also a strange thing to note is, if you try and test the parts in sandbox mode they will work fine, they break in career mode idk about science mode. Edited March 5, 2023 by Ancient1der Quote Link to comment Share on other sites More sharing options...
Padrone Posted March 5, 2023 Share Posted March 5, 2023 My WB engines don't have any issues with thrust in my current test environment, but that one doesn't have Community Fixes. Just now I took a fresh copy of the virgin steam setup, added Community Fixes, Module Manager DLL and Coatl. (Coatl includes Firespitter and DMagicScienceAnimate). I started a sandbox game. I had no issue with my canary (a Coatl engine / CA-MER-R4-D "Dominique"). I started a career game and cheated my way to research Precision Propulsion, which is where my canary is. It had the correct ISP numbers listed in the VAB. My theory the zero to barely registering ISP is a confluence between Community Fixes and another mod. I'm still plugging away at that. Quote Link to comment Share on other sites More sharing options...
Czejenesku Posted March 6, 2023 Share Posted March 6, 2023 Hey, I wanted to download MOLE for my modded carrer playthrough (starting fresh) but i dont know which play mode to choose. Can anyone explain them? Quote Link to comment Share on other sites More sharing options...
CaseyJones Posted March 14, 2023 Share Posted March 14, 2023 (edited) I'm going to continue to look- as I'm sure I must just be not searching the right keywords.. but in the meantime maybe someone has a quick answer? I'm unable to transfer crew through one MOLE section to the next through the 'crew tubes' that are optional parts of the internode service modules. Are they just for looks? I've tried using the stock transfer and CLS with no luck. My lab is connected to the Appaloosa and my command module.. yet the crew tubes seem to be inaccessible As a side note- I have no issue with the engine thrust. and @Czejenesku CRP = Community Resource Pack, Pristine = "removes all templates and converters. You'll have a number of nice looking parts for decorative base building", and Classic Stock is.. vanilla if that's what you mean? Edited March 14, 2023 by CaseyJones Quote Link to comment Share on other sites More sharing options...
New Horizons Posted April 1, 2023 Share Posted April 1, 2023 You guys know of config files for Realism Overhaul? Quote Link to comment Share on other sites More sharing options...
New Horizons Posted April 15, 2023 Share Posted April 15, 2023 Just another question: How can I disable those WBI contracts about ferrying crew to stations? That contract generation is messing up my Mission Control Buildung view. Contracts are generated and destroyed that fast, I can not click on any anymore. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted Friday at 10:47 PM Author Share Posted Friday at 10:47 PM MOLE 1.30.0 is now available: This has been a long time coming, but the 10+ year-old template system, which was a holdover from the earliest days of Multipurpose Colony Modules, is being retired in favor of the more flexible Omni Converter and Omni Storage system. BE SURE TO DELETE YOUR WildBlueIndustries/000WildBlueTools folder if you have one! - All convertible storage and template modules have been replaced with OmniStorage and OmniConverters. NOTE: This may affect vessels in flight, but you can easily reconfigure your modules by turning off resource and skill requirements in Game Settings -> WBIResources. - Play Mode is no longer a factor; if you have Community Resource Pack installed, you get CRP converters. If you have Classic Stock Resources installed, you get Classic Stock converters. If you have both installed, you get both. Quote Link to comment Share on other sites More sharing options...
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