Svm420 Posted January 30, 2017 Share Posted January 30, 2017 1 hour ago, toric5 said: is there any bd armooury pack that foucuses on space based weapons platforms? railguns, coilguns, realistic lasers, or space optimized missiles? You play CoaDE? Link to comment Share on other sites More sharing options...
toric5 Posted January 30, 2017 Share Posted January 30, 2017 Just now, Svm420 said: You play CoaDE? yup! or i did, now im waiting for a linux release! Link to comment Share on other sites More sharing options...
BF2_Pilot Posted January 30, 2017 Share Posted January 30, 2017 7 hours ago, SpannerMonkey(smce) said: Fair enough, a valid point I s'pose, I'll think on it a bit Hey, look those photo.I meet a big BUG On 2017/1/29 at 2:54 PM, BF2_Pilot said: Is it all right? And could you tell me what is wrong with it? @SpannerMonkey(smce) Link to comment Share on other sites More sharing options...
jrodriguez Posted January 30, 2017 Share Posted January 30, 2017 5 hours ago, BF2_Pilot said: Hey, look those photo.I meet a big BUG We have a known issue regarding the particles effects. I also suggest to disable the Aero FX when playing BDArmory to avoid a huge performance hit while using missiles. Link to comment Share on other sites More sharing options...
andreasblom Posted January 30, 2017 Share Posted January 30, 2017 19 hours ago, Svm420 said: You play CoaDE? oh boy I like smashing two toilet paper tubes together. Link to comment Share on other sites More sharing options...
dr.gunden Posted January 30, 2017 Share Posted January 30, 2017 how do i disable armor penetration? pic https://docs.google.com/document/d/1twYVxYDGInCZI2g8GBqcI-PtfUJRAF7JH4fbtbe12Vs/edit?usp=sharing Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 31, 2017 Share Posted January 31, 2017 5 hours ago, dr.gunden said: how do i disable armor penetration? pic https://docs.google.com/document/d/1twYVxYDGInCZI2g8GBqcI-PtfUJRAF7JH4fbtbe12Vs/edit?usp=sharing Hi the version of the Old School turrets mod you are using is not yet fully set up to use the Armor penetration system, a new overhauled version will be available shortly Link to comment Share on other sites More sharing options...
BF2_Pilot Posted January 31, 2017 Share Posted January 31, 2017 On 2017/1/30 at 10:33 PM, jrodriguez said: We have a known issue regarding the particles effects. I also suggest to disable the Aero FX when playing BDArmory to avoid a huge performance hit while using missiles. Ok.I hope you will fix the bug soon. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted January 31, 2017 Share Posted January 31, 2017 So Red Vs Blue got updated/continued recently by @TMasterson5. However the bomb bays don't open when it is set in guard mode. How would I go about making the bays open when in guard mode? Link to comment Share on other sites More sharing options...
TMasterson5 Posted January 31, 2017 Share Posted January 31, 2017 1 hour ago, War Eagle 1 said: So Red Vs Blue got updated/continued recently by @TMasterson5. However the bomb bays don't open when it is set in guard mode. How would I go about making the bays open when in guard mode? By me figuring out how to make cargo bays according to the stock cfg way of id'ing something as a cargo bay. Link to comment Share on other sites More sharing options...
DoctorDavinci Posted January 31, 2017 Author Share Posted January 31, 2017 2 hours ago, War Eagle 1 said: So Red Vs Blue got updated/continued recently by @TMasterson5. However the bomb bays don't open when it is set in guard mode. How would I go about making the bays open when in guard mode? Even though you received an answer, might I suggest when inquiring about a mod that you take it to that mods thread Link to comment Share on other sites More sharing options...
TMasterson5 Posted February 1, 2017 Share Posted February 1, 2017 2 hours ago, DoctorDavinci said: Even though you received an answer, might I suggest when inquiring about a mod that you take it to that mods thread I appreciate the thought but I know this guy personally it's all good person whose name I won't mention! And also i so I think he was asking for general advice outside of just me, which I'm open to hearing also as I have zero idea how to make cargo behaves behave properly...... Link to comment Share on other sites More sharing options...
JerrySimon Posted February 1, 2017 Share Posted February 1, 2017 One little thing to ask. In the changelog i noticed that a new penetration feature is added. Could you explain more about it?(The old thread with detailed changelog is gone ;( Link to comment Share on other sites More sharing options...
DoctorDavinci Posted February 1, 2017 Author Share Posted February 1, 2017 15 hours ago, TMasterson5 said: I appreciate the thought but I know this guy personally it's all good person whose name I won't mention! And also i so I think he was asking for general advice outside of just me, which I'm open to hearing also as I have zero idea how to make cargo behaves behave properly...... My advice would be to first take a look at the part configs for all the stock bays as BDAc checks for if missiles are in cargo bays (selected in the SPH/VAB through a missiles right click menu) If you model your part configs after the stock cargo bay configs (look for what settings are common between them) you should be able to get those bays playing nicely with BDAc since it doesn't change how the stock cargo bays work (just hooks into the stock system) Link to comment Share on other sites More sharing options...
TMasterson5 Posted February 1, 2017 Share Posted February 1, 2017 2 minutes ago, DoctorDavinci said: My advice would be to first take a look at the part configs for all the stock bays as BDAc checks for if missiles are in cargo bays (selected in the SPH/VAB through a missiles right click menu) If you model your part configs after the stock cargo bay configs (look for what settings are common between them) you should be able to get those bays playing nicely with BDAc since it doesn't change how the stock cargo bays work (just hooks into the stock system) Yeah Im fairly certain I have a general idea how to get them working, just havent had the time to actually test my theory yet. soon..... Link to comment Share on other sites More sharing options...
DoctorDavinci Posted February 1, 2017 Author Share Posted February 1, 2017 11 minutes ago, TMasterson5 said: Yeah Im fairly certain I have a general idea how to get them working, just havent had the time to actually test my theory yet. soon..... Keep us posted ... If your idea doesn't work then it may involve a bit of code diving to dig up specifically how BDAc is hooking into that part of the KSP system Link to comment Share on other sites More sharing options...
WhiteSagettarius Posted February 1, 2017 Share Posted February 1, 2017 (edited) This is just a quick question from me: Is it possible that BDAc is quite unstable with 1.2.2? I'm having a lot of crashes if I use BDAc, I also use other mods but they are stable enough so that it doesn't crash all the time. I don't know where it comes from, just that it happens. If asked I will put up all my mods for a compatibility check or something( if there is one). thanks in advance edit: I've done some checking myself and it seems that either the series of "the wildblueindustries" or BDAc causes the other to crash. can't say for sure since i have had problems with both. Edited February 1, 2017 by WhiteSagettarius adding information Link to comment Share on other sites More sharing options...
stickman939 Posted February 2, 2017 Share Posted February 2, 2017 7 hours ago, WhiteSagettarius said: This is just a quick question from me: Is it possible that BDAc is quite unstable with 1.2.2? I'm having a lot of crashes if I use BDAc, I also use other mods but they are stable enough so that it doesn't crash all the time. I don't know where it comes from, just that it happens. If asked I will put up all my mods for a compatibility check or something( if there is one). thanks in advance edit: I've done some checking myself and it seems that either the series of "the wildblueindustries" or BDAc causes the other to crash. can't say for sure since i have had problems with both. If you provided your crash logs and whether or not it's 64 or 32 bit, it would help. I personally don't know what to look for in them, apart from an out of memory error, but I imagine the guys working on BDAc definitely know what to look for. Also, make a post in the NASA MSEV forum topic (with the crash log and ksp bit version as well). My advice is to take all your mods and put them in a different folder (IE in the desktop in a folder), and re-add them one by one to find which mod causes the crash. It's time consuming, yeah, but it'll definitely find your problem mod. (Well, that's been my experience anyways) P.S. If you can provide steps for reproducing the crash that would help too. Link to comment Share on other sites More sharing options...
DoctorDavinci Posted February 2, 2017 Author Share Posted February 2, 2017 (edited) 14 hours ago, WhiteSagettarius said: This is just a quick question from me: Is it possible that BDAc is quite unstable with 1.2.2? I'm having a lot of crashes if I use BDAc, I also use other mods but they are stable enough so that it doesn't crash all the time. I don't know where it comes from, just that it happens. If asked I will put up all my mods for a compatibility check or something( if there is one). thanks in advance edit: I've done some checking myself and it seems that either the series of "the wildblueindustries" or BDAc causes the other to crash. can't say for sure since i have had problems with both. A log is better than bad, it's good Spoiler All joking aside, I refer you to the following post where you will discover how to help us help you Edited February 2, 2017 by DoctorDavinci Link to comment Share on other sites More sharing options...
WhiteSagettarius Posted February 2, 2017 Share Posted February 2, 2017 1 hour ago, DoctorDavinci said: A log is better than bad, it's good Reveal hidden contents All joking aside, I refer you to the following post where you will discover how to help us help you thnx I followed this list and apparently it's indeed a problem with the 32 bit ksp not being able to handle the list of mods. 64 bit should work fine. Tested it with multiple times with a vehicle that crashed the 32 bit multiple times and haven't had a single crash with the 64 bit yet Link to comment Share on other sites More sharing options...
Hoddd9000 Posted February 5, 2017 Share Posted February 5, 2017 (edited) I've just returned to KSP after a long hiatus and couldn't find thid mod, was worried it had been discontinued. So a bunch of threads in the Addons section were deleted? EDIT: My god this thread is difficult to find. Searching "BDArmory" in google just yields a bunch of addons for BDA. Took me 10 minutes of searching until i realised I could see my posting history. Edited February 6, 2017 by Hoddd9000 Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted February 5, 2017 Share Posted February 5, 2017 (edited) 8 minutes ago, Hoddd9000 said: I've just returned to KSP after a long hiatus and couldn't find thid mod, was worried it had been discontinued. So a bunch of threads in the Addons section were deleted? Yes the software glitched and every thread on the first page of Addin Releases was permanently removed. Squad tried to bring them back but the backup system the forum uses only allows for full restores not partial ones. Edited February 5, 2017 by TheRagingIrishman typo Link to comment Share on other sites More sharing options...
DYo12234 Posted February 7, 2017 Share Posted February 7, 2017 So I just got back to playing KSP after a few months, and the mod you posted the link to is very buggy for me. When I load up the game the parts are all there, but all the pictures and logos are white. It also doesnt seem to detect that the weapon manager is on the craft. Is anyone else getting this problem? Link to comment Share on other sites More sharing options...
DoctorDavinci Posted February 7, 2017 Author Share Posted February 7, 2017 1 hour ago, DYo12234 said: So I just got back to playing KSP after a few months, and the mod you posted the link to is very buggy for me. When I load up the game the parts are all there, but all the pictures and logos are white. It also doesnt seem to detect that the weapon manager is on the craft. Is anyone else getting this problem? I refer you to the following thread: However, from what you describe it sounds like you are using the wrong version of the mod for the version of KSP you are running I recommend updating KSP to v1.2.2 and using the latest version of BDAc Please note that versions prior to BDAc v0.11.1.6 are no longer supported ... This means that only the most recent version of BDAc is supported as of the date of this post Link to comment Share on other sites More sharing options...
TheAshenHat Posted February 9, 2017 Share Posted February 9, 2017 Good evening all, I have been having the same problem as DYo12234, and and am seeking advice. I have done four hard resets and as far as i can tell this is an issue with the mod itself and not an conflict with another mod. Vs. 1.2.2 / 64bit Prob. Bdarmory weapon manager is non functional, and only some of the weapons work[ mainly missiles, though most only give a jettison option] as well, toolbar button is white and non functional. MDs/Ins. BDArmory Vs. 0.11.1.6 *Not sure how to give a log, or link steam screenshots of issue in question. Progressively, TheAshenHat Link to comment Share on other sites More sharing options...
Recommended Posts