Nils277 Posted May 31, 2021 Author Share Posted May 31, 2021 (edited) On 5/30/2021 at 4:09 PM, MacGregor said: Just installed this mod the other day. It's awesome! However, it is causing some weird issues. Whenever I have a rover loaded I can no longer save, quick save, switch between crafts, or revert flights. Any idea why this might be? Edit: The strangeness continues. I can save now, but I can't return to Space Center or Tracking Station. Also, on the Mun once I exited the rover, my Kerbal can plant a flag but afterwards he just sits there and can't be moved. The flag also doesn't trigger the mission objective for some reason. This indeed sounds strange! Are there any messages or similar when you try to save/ switch/etc? None of this should be interfered with by the rover. It does not even remotely change any behaviour in that regard. There really must be a severe error that cause trouble all over the place. What version of this Mod and KSP are you using? Can you please upload the KSP.log file and link it here after you tried the actions that did not work? The log file should contain information that can give a clue what is going wrong. Do you have any other mods installed that might interfere with this mod? Edit: After you saved the KSP.log file you can try to remove the temporary files created by KSP and ModuleManager and also delete and reinstall FUR. Maybe some of the files was corrupted and causes problems. Edited May 31, 2021 by Nils277 Quote Link to comment Share on other sites More sharing options...
MacGregor Posted June 8, 2021 Share Posted June 8, 2021 Thanks! I reinstalled the mod and it works fine now. Quote Link to comment Share on other sites More sharing options...
Nahimi Posted July 17, 2021 Share Posted July 17, 2021 (edited) What a fantastic mod. A must-have for sure! Edited July 17, 2021 by Nahimi Quote Link to comment Share on other sites More sharing options...
AlanMaster_21222 Posted July 26, 2021 Share Posted July 26, 2021 (edited) what category is the joints and hicthes? I cant find them Edited July 26, 2021 by AlanMaster_21222 adding important thing Quote Link to comment Share on other sites More sharing options...
Nils277 Posted August 10, 2021 Author Share Posted August 10, 2021 On 7/26/2021 at 7:16 PM, AlanMaster_21222 said: what category is the joints and hicthes? I cant find them You can find them in the "Coupling" category Quote Link to comment Share on other sites More sharing options...
obnox twin Posted September 23, 2021 Share Posted September 23, 2021 Its not loading the parts for me can I have some help? Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted October 1, 2021 Share Posted October 1, 2021 (edited) Seriously don't know after playing over 5,000 hours of KSP I have somehow missed using this Mod , suffice to say it is now my default rover mod as it's amazing . Question ? How the did you get the reflections looking so amazing on the glass ??? Edited October 1, 2021 by Puggonaut Quote Link to comment Share on other sites More sharing options...
Imosa Posted October 8, 2021 Share Posted October 8, 2021 After much deliberation, I have decided NOT to use this mod. I love it but its just not stock-alike enough for me. The pieces all fit together SO neatly, it just doesn't have the same experimental look. After a while, if I grow tired of fiddling with my rovers, I'll check back in. Quote Link to comment Share on other sites More sharing options...
Mortimer Kerman Posted January 22, 2022 Share Posted January 22, 2022 On 1/21/2017 at 11:40 AM, Nils277 said: If anyone is interested to translate FUR into Japanese or French, please let me know! Hi Nils! I know I should have done this years ago, but I've finally done the french translation of the mod! I couldn't push it on Github, so I'm sending you a message here waiting for your answer so that you can tell me where and how to send it to you! Quote Link to comment Share on other sites More sharing options...
Mortimer Kerman Posted January 22, 2022 Share Posted January 22, 2022 okay nevermind I found a way to pull it on Github Quote Link to comment Share on other sites More sharing options...
Nils277 Posted February 1, 2022 Author Share Posted February 1, 2022 On 1/22/2022 at 9:13 PM, Mortimer Kerman said: okay nevermind I found a way to pull it on Github Hi @Mortimer Kerman thanks for the translation. I will add it to the launcher as soon as possible Quote Link to comment Share on other sites More sharing options...
Mortimer Kerman Posted February 1, 2022 Share Posted February 1, 2022 8 hours ago, Nils277 said: Hi @Mortimer Kerman thanks for the translation. I will add it to the launcher as soon as possible Thanks, I just fixed the last problems with it! Quote Link to comment Share on other sites More sharing options...
ganaharan Posted February 2, 2022 Share Posted February 2, 2022 (edited) Amazing mod ! Edited February 3, 2022 by ganaharan I finally find why that dont work Quote Link to comment Share on other sites More sharing options...
AlwaysBeBatman Posted March 7, 2022 Share Posted March 7, 2022 (edited) Hi! The description for this mod pack at Curseforge indicates the documentation is in KSPedia, but I cannot find it. I'm probably just missing it. Any advice? https://www.curseforge.com/kerbal/ksp-mods/feline-utility-rovers Update: Never mind, I just realized it gets inserted into the in-game KSPedia. Duh Edited March 7, 2022 by AlwaysBeBatman Solved my own problem Quote Link to comment Share on other sites More sharing options...
Baked Bean Posted April 9, 2022 Share Posted April 9, 2022 Hi, does anyone have any waterfall configs for the thrusters they would like to share? Cheers. Quote Link to comment Share on other sites More sharing options...
littlecaptian Posted April 18, 2022 Share Posted April 18, 2022 DEAR NILS277 this is a great mod , i almost can't play ksp with out this , however, i hope my craft can hover at a higher attitude. I had already change the maxHoverHeight in {MODULE name = ModuleKerbetrotterEngine}, but i can still set the hover height max to 2 in game. how can i solute this problem? I can use the rcs control to hover higher even into 700meters now ,but the vertical speed seem be lock to 2 m/s , Can i edit cfg to increse the vertical speed ? thank you very much. english is not my first language ,i'm sorry for any grammar mistakes. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 27, 2022 Author Share Posted April 27, 2022 On 4/18/2022 at 12:24 PM, littlecaptian said: DEAR NILS277 this is a great mod , i almost can't play ksp with out this , however, i hope my craft can hover at a higher attitude. I had already change the maxHoverHeight in {MODULE name = ModuleKerbetrotterEngine}, but i can still set the hover height max to 2 in game. how can i solute this problem? I can use the rcs control to hover higher even into 700meters now ,but the vertical speed seem be lock to 2 m/s , Can i edit cfg to increse the vertical speed ? thank you very much. english is not my first language ,i'm sorry for any grammar mistakes. Hi @littlecaptian sorry for the late reply. Having a higher hover height is not possible using configs. This was a design decision to not make the hover engines too overpowered. As a kind of physical explanation, the hover engines use the "ground effect" to hover efficiently, This would not work in higher altitudes. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 28, 2022 Author Share Posted April 28, 2022 Update to 1.3.4 ~Over the shoulder boulder holder~ Quote Update: Recompile for KSP 1.12.3 Updated KSPModFileLocalizer to version 0.2.3.8 Localization: Added French localization. Thanks to @Mortimer Kerman Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted May 1, 2022 Share Posted May 1, 2022 On 4/27/2022 at 12:16 PM, Nils277 said: Having a higher hover height is not possible using configs. This was a design decision to not make the hover engines too overpowered. In my opinion, it's better practice to not hard-code things. If, say, someone wanted to use your code to make some hover thing that could hover at 5KM, then they cant in the current setup. Also, maybe air density would be a better threshold? I don't know much about aerodynamics. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted May 1, 2022 Share Posted May 1, 2022 33 minutes ago, SkyFall2489 said: In my opinion, it's better practice to not hard-code things. If, say, someone wanted to use your code to make some hover thing that could hover at 5KM, then they cant in the current setup. Also, maybe air density would be a better threshold? I don't know much about aerodynamics. I'm sure the mod owner knows that. If you disagree with the design decision, I think the license allows derivative works and you can create your own version. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 3, 2022 Author Share Posted May 3, 2022 On 5/1/2022 at 5:14 AM, SkyFall2489 said: In my opinion, it's better practice to not hard-code things. If, say, someone wanted to use your code to make some hover thing that could hover at 5KM, then they cant in the current setup. Also, maybe air density would be a better threshold? I don't know much about aerodynamics. I can understand that this might be something that someone would like to change in the settings. I will try to remember to make this possible for the next update. Quote Link to comment Share on other sites More sharing options...
idamoofus Posted May 6, 2022 Share Posted May 6, 2022 I think I found a strange bug with the latest install - all the fuel tanks (regardless of size) seem to have the same capacity (225/275 LFO), and same for the freight/ore containers (600 ore). Can anyone verify? Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 9, 2022 Author Share Posted May 9, 2022 On 5/6/2022 at 3:17 PM, MrLake said: I think I found a strange bug with the latest install - all the fuel tanks (regardless of size) seem to have the same capacity (225/275 LFO), and same for the freight/ore containers (600 ore). Can anyone verify? Thanks for reporting! I will take a look at the issue and fix it if requred Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 11, 2022 Author Share Posted May 11, 2022 (edited) Update to 1.3.6 ~Spaaaaaace~ Quote Bug Fixes: Fixed incorrect volume of parts with switchable resources Fixed incompatibility issues with Simple Repaint @littlecaptian I have looked up the max height for hovering and it can be set by the paramater you have changed in the config file. What you are using for the hover height is the actual "offset" for the height which is meant for making the rover be horizontal while hovering when the engines are not all at the same height. You can change the actual height via the "i" key for higher and "k" key for lower. Edited May 12, 2022 by Nils277 Quote Link to comment Share on other sites More sharing options...
chaos113 Posted May 14, 2022 Share Posted May 14, 2022 could you make an adapter to buffalo 2 Quote Link to comment Share on other sites More sharing options...
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