xkrisx Posted June 16, 2017 Share Posted June 16, 2017 <3 Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 16, 2017 Author Share Posted June 16, 2017 There is a problem with the NFSolar build and there will be a hotfix soon. Quote Link to comment Share on other sites More sharing options...
Gilbershaft Posted June 16, 2017 Share Posted June 16, 2017 Thank you so much @Nertea for all of your efforts!!! It is greatly appreciated. Quote Link to comment Share on other sites More sharing options...
canisin Posted June 16, 2017 Share Posted June 16, 2017 Tenks for the update! Quote Link to comment Share on other sites More sharing options...
Streetwind Posted June 16, 2017 Share Posted June 16, 2017 As mentioned before, I would appreciate some feedback on the changed engines and tanks. - Do you have a trusted design you build every time? If so, which engines are you using, how are you powering them, and how did TWR and dV available change from 1.2.2 to 1.3.0? - Is there a design that was viable in the past but now no longer works? On the flip side, can you now pull off something that was impossible before? - Does one of your builds fill you with disappointment about a useless engine, or with giddyness about a terribly overpowered one? - Did your favorite and least favorite engine change between past versions and this one? There is a certain intent behind the changes, and I'm curious to see if the answers reflect it... Feel free to take your time and play the game first. You can answer when you feel like you have a good overview Quote Link to comment Share on other sites More sharing options...
MaeharaProjekt Posted June 16, 2017 Share Posted June 16, 2017 @Nertea Thank you for sharing your awesome mods, and your latest improvements, with us! Your electric propulsion systems have been particularly fun and useful; however, I have found uses for pretty much your entire Near Future series! Quote Link to comment Share on other sites More sharing options...
PanzerAce Posted June 16, 2017 Share Posted June 16, 2017 *Sees NFT pack updated for 1.3* Welp, I'm not getting any sleep tonight while I play with theses mods again Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 16, 2017 Share Posted June 16, 2017 Thanks for the update and I will provide some feedback I prefer the older style 4 nozzle engine as it was very universal i find the nozzles on this version to be rather long. I also preferred them as LFO engines, not a huge fan on mono prop engines as usually there isnt a sufficient range of tanks to go with them with the mods I use, but apart from that well done and I like the changes made to the solar panels they look really good. Quote Link to comment Share on other sites More sharing options...
Streetwind Posted June 16, 2017 Share Posted June 16, 2017 48 minutes ago, Virtualgenius said: I also preferred them as LFO engines, not a huge fan on mono prop engines as usually there isnt a sufficient range of tanks to go with them with the mods I use You'll be happy to hear, then, that the pack includes an optional extra patch that makes the orbital engines run on LFO Quote Link to comment Share on other sites More sharing options...
Spaceception Posted June 16, 2017 Share Posted June 16, 2017 (edited) Eeeeeek, thank you both!!! Edited June 16, 2017 by Spaceception Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 16, 2017 Share Posted June 16, 2017 Thanks for that found the patch in the extras folder Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted June 16, 2017 Share Posted June 16, 2017 You are simply a genius. Quote Link to comment Share on other sites More sharing options...
onlinegamesz Posted June 16, 2017 Share Posted June 16, 2017 Thank you for the effort to make this mod so awesome! First thing im doing to do is a huge expedition to Jool and its moons. Quote Link to comment Share on other sites More sharing options...
Tyko Posted June 16, 2017 Share Posted June 16, 2017 8 hours ago, Nertea said: NF Propulsion 0.9.0 NF Electrical 0.9.0 NF Construction 0.8.0 NF Solar 0.8.0 NF Spacecraft 0.7.0 Great, great thanks to @Streetwind for all his balance work And now I go to sleep. Whaaaa!?!?! Thanks guys! Quote Link to comment Share on other sites More sharing options...
JonathanPerregaux Posted June 16, 2017 Share Posted June 16, 2017 Yippee! Now this is pod-racing! Quote Link to comment Share on other sites More sharing options...
panarchist Posted June 16, 2017 Share Posted June 16, 2017 @Nertea - Loving the new NFE Reactor UI - a lot cleaner. I can't recall if this was asked before, but is there a chance in the future that the mods will be rolled up into a single directory, like USI, WildBlue, TriggerTech, and others have done? It would make it easier for those of us who are running 50-75 mods and use most of your catalog to navigate our GameData folder. If not, that's cool - but don't ask, don't get, so to say. Thanks so much for the hard work and for putting up with the crowd - hard to get anything done with 500+ people complaining that mod X isn't updated for 1.3. Quote Link to comment Share on other sites More sharing options...
strozyk85 Posted June 16, 2017 Share Posted June 16, 2017 @Nertea Great mod! Thank you! Quote Link to comment Share on other sites More sharing options...
Jengaleng Posted June 16, 2017 Share Posted June 16, 2017 9 hours ago, Nertea said: There is a problem with the NFSolar build and there will be a hotfix soon. Does it have to do with the Nullref animation spam in the console? Quote Link to comment Share on other sites More sharing options...
lovec1990 Posted June 16, 2017 Share Posted June 16, 2017 Spoiler here some images of my new ship meant too visit other planets build mostly of NFT parts. Thanks for updating your mod Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 16, 2017 Author Share Posted June 16, 2017 7 hours ago, Virtualgenius said: Thanks for the update and I will provide some feedback I prefer the older style 4 nozzle engine as it was very universal i find the nozzles on this version to be rather long. I also preferred them as LFO engines, not a huge fan on mono prop engines as usually there isnt a sufficient range of tanks to go with them with the mods I use, but apart from that well done and I like the changes made to the solar panels they look really good. That's why the patch is there, but you do know NFSpacecraft does include about 9 new mono tanks, right? 41 minutes ago, Jengaleng said: Does it have to do with the Nullref animation spam in the console? No, I'm not aware of this (it was a missing texture and was fixed in 0.8.1). You'll have to post a full bug report (log, reproduction steps) there as I haven't seen any NREs related to solar panels. 1 hour ago, panarchist said: I can't recall if this was asked before, but is there a chance in the future that the mods will be rolled up into a single directory, like USI, WildBlue, TriggerTech, and others have done? It would make it easier for those of us who are running 50-75 mods and use most of your catalog to navigate our GameData folder. If not, that's cool - but don't ask, don't get, so to say. Don't hold your breath, maybe on the final release cycle. It would be a lot of work to fix the paths. Quote Link to comment Share on other sites More sharing options...
Argyle MHF Posted June 16, 2017 Share Posted June 16, 2017 Finally, I can build a properly big station in 1.3. I'll try to remember to come back with pics, but I lived through the 80's so don't expect much from my memory. Thanks, you guys!! May your genomes continue until the end of time. Quote Link to comment Share on other sites More sharing options...
Immashift Posted June 16, 2017 Share Posted June 16, 2017 (edited) On 2017-6-15 at 3:05 AM, JadeOfMaar said: An NFT Showroom? I wanna see! I own the OPT Spaceplane Showroom and in it someone posted a mothership with sistership, both of which run on Lithium. According to the poster they have near-exact dV, around 15km/s. Oooookay, with the new update to NFT I've decided to take the suggestion and create an NFT Showroom. Please go ahead and post anything you have or are creating! Edited June 16, 2017 by Immashift Quote Link to comment Share on other sites More sharing options...
Maelstrom Vortex Posted June 16, 2017 Share Posted June 16, 2017 11 hours ago, Nertea said: NF Propulsion 0.9.0 ALL ION ENGINE CLUSTERS COMPLETELY DEPRECATED KSP 1.3 Updated bundled MM to 2.8.0 Updated bundled B9PartSwitch to 1.8.0 Updated bundled CRP to 0.7.1 Switched to 1.3 string localization Fixed thrust transform on 1.25m VASIMR Completely rebalanced all electric engines Rebalanced all Xenon tanks to have a mass ratio of 4 (including stock Xenon tanks) Modified the effective volume of all Xenon tanks to be closer to stock effective volumes Rebalanced all Argon tanks to have a mass ratio of 4 Rebalanced all Argon tanks to contain a similar fuel mass to Xenon tanks Rebalanced all Lithium tanks to have a mass ratio of 4 Slightly rebalanced the contents of lithium tanks to match stock volumes Changed nomenclature of thrust/Isp slider on VariableIspEngines Plugin performance optimizations NF Electrical 0.9.0 KSP 1.3 Updated bundled MM to 2.8.0 Updated bundled B9PartSwitch to 1.8.0 Updated bundled CRP to 0.7.1 Full localization support for parts and plugins New sub-plugin: DynamicBatteryStorage Dynamically adjusts EC storage to combat KSP crap resource mechanics at high timewarp Should dramatically reduce instances of EC loss at high timewarp Revised many part descriptions, tags and names Revised costs of batteries to correctly match stock batteries Revised costs of capacitors to be slightly more expensive (~1.5x) than before Battery and capacitor mass values are now 100% consistent Reactor numbering system revised for better sorting All reactors are now their inline variant by default MX-3L Hermes reactor now generates 6000 kW, up from 5000 kW. All other stats adjusted to match Rebalanced cost and mass of all reactors Reduced electricity storage of all reactors to 50% of kW Rebalanced mass and cost of all nuclear fuel containers Reduced price of PB-AS-NUK RTG Increased mass of Whirlijig Nuclear Reprocessor Adjusted recipes for Whirlijig reprocessing/extraction to be less weird DecayingRTGs patch now cuts price of affected RTGs by 50% Changed CLS patch to behave better when CLS is not around Cleaned up FissionReactor config blocks for clarity Significant improvements to KA integration code NF Construction 0.8.0 KSP 1.3 Updated bundled MM to 2.8.0 Updated bundled B9PartSwitch to 1.8.0 Normalized some part internal names Improved naming of most truss parts Converted to KSP 1.3 localization string methods Small tweaks to masses and costs of many parts NF Solar 0.8.0 KSP 1.3 Updated bundled MM to 2.8.0 Converted all part name/descriptions to localization system Rebalanced solar panel masses and costs for more consistency Removed retractable part search tag from parts that are not retractable Renamed some solar panels to increase consistency and ease of inter-panel comparison Reworked manufacturer names to reduce the number of new manufacturers Adjusted position of suncatcher transforms on SOL-A, NIV-3 and NIV-16 panels K7R 1x4 Concentrating Photovoltaic Panels are no longer retractable Adjusted shaders for many panels to improve looks Added K7R 1x4 Concentrating Photovoltaic Panels and K5R 1x3 Concentrating Photovoltaic Panels, variants of two current panels with added shrouds and retractability Added SOL-B Expanding Curved Solar Array (3.75m to 10m expanding curved solar array) Added OKEB-125 Blanket Solar Array (based on NASA asteroid tug concept) Added OKEB-75 Blanket Solar Array (based on SpaceX ITS solar array concept) NF Spacecraft 0.7.0 OLD ORBITAL ENGINES FULLY DEPRECATED KSP 1.3 Updated bundled MM to 2.8.0 Updated bundled B9PartSwitch to 1.8.0 Full localization support for all parts New textures for Mk4-1, Mk3-9 and PPD-1 pods New model and texture for PPD-24 Itinerant Improved textures for all monopropellant tanks and service tanks Mk4-1 pod now has toggleable shroud "skirts" that change attachment options and slightly increase thermal tolerances Checked the exhaust transforms on all RCS parts Reduced vacuum Isp of all monopropellant engines by 10-20s All RCS parts have been set to physicsless Many IVA-related fixes Fixed USI-LS patch for Mk4-1 pod Improved Mk 3-9, PPD-24 and PPD-1 IVAs Fixed some holes Better lighting Better diffuse map, new normal maps Realigned and improved props Improve Mk 4-1 IVA Fixed some holes better lighting Realigned props IVA RPM integration disabled for now NF Props updated Now versioned (0.1.0 is current) Removed many less useful props Fixed transform centering of remaining props RPM functions of RPM-enabled props are now applied using MM, avoiding error messages when RPM is not installed Great, great thanks to @Streetwind for all his balance work And now I go to sleep. Woohoo! Just in time for the weekend. Thank you man, cannot wait to try it out tonight! Quote Link to comment Share on other sites More sharing options...
panarchist Posted June 16, 2017 Share Posted June 16, 2017 2 hours ago, Nertea said: Don't hold your breath, maybe on the final release cycle. It would be a lot of work to fix the paths. That's what I suspected. Thanks again for the release, looking forward to building some new ships this weekend and checking out all the changes / improvements - some of those change logs are pretty sizeable, you've been busy for sure! Quote Link to comment Share on other sites More sharing options...
Drakenred65 Posted June 16, 2017 Share Posted June 16, 2017 THANK YOU! WOOOOOOOO! Quote Link to comment Share on other sites More sharing options...
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