Nertea Posted August 1, 2017 Author Share Posted August 1, 2017 A pretty cool update with some new parts! NF Launch Vehicles 1.1.0 Fixed a typo in the AVC file identifying the package as Far Future Technologies Fixed cost and mass of 5m nosecone Fixed CTT location of 7.5m drone core Fixed basic fuel switchers not working at all Fixed label of fuel switch on smallest 5m fuel tank (fixes CryoTanks label conflict) Fixed removal of Structural type for 5m nosecone when CryoTanks is installed Fixed normal maps of all parts Fixed drag cube of 5m drone core Increased the side count of all 7.5m part colliders (fixes fairings not attaching) Added NCR-1, NCR-2, NCR-4, NCR-8 Cargo Bays (5m) Added NCR-N Nose Cargo bay (5m) Added N-Series Service Bay (5m service compartment) Added Z-32k Rechargeable Battery Bank (5m) NR-AD-K1 Adapter (5m to 3.75m exploration upper stage style adapter) Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 1, 2017 Share Posted August 1, 2017 Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted August 1, 2017 Share Posted August 1, 2017 26 minutes ago, Nertea said: -snip- Stop! I can only get so ... excited! Quote Link to comment Share on other sites More sharing options...
JonathanPerregaux Posted August 1, 2017 Share Posted August 1, 2017 Aye! More wee new parts... come to da! Quote Link to comment Share on other sites More sharing options...
PocketBrotector Posted August 2, 2017 Share Posted August 2, 2017 In an awkward moment for Squad, the latest NFLV update means that Nertea's 5m and 7.5m launchers are arguably more versatile and better-supported than the stock 2.5m and 3.75m offerings. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 2, 2017 Author Share Posted August 2, 2017 6 minutes ago, PocketBrotector said: In an awkward moment for Squad, the latest NFLV update means that Nertea's 5m and 7.5m launchers are arguably more versatile and better-supported than the stock 2.5m and 3.75m offerings. *chuckles*. So I noticed a problem in the latest NFLV release, I missed a texture in the shipped version (new skeletal adapter). I'll resolve this when I can. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 2, 2017 Share Posted August 2, 2017 (edited) 42 minutes ago, Nertea said: *chuckles*. So I noticed a problem in the latest NFLV release, I missed a texture in the shipped version (new skeletal adapter). I'll resolve this when I can. What?!? You're not perfect? Thanks for doing what you do. Edited August 2, 2017 by Brigadier Quote Link to comment Share on other sites More sharing options...
Raptor9 Posted August 2, 2017 Share Posted August 2, 2017 @Nertea, showing off again. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted August 2, 2017 Share Posted August 2, 2017 18 hours ago, Nertea said: A pretty cool update with some new parts! NF Launch Vehicles 1.1.0 Fixed a typo in the AVC file identifying the package as Far Future Technologies Fixed cost and mass of 5m nosecone Fixed CTT location of 7.5m drone core Fixed basic fuel switchers not working at all Fixed label of fuel switch on smallest 5m fuel tank (fixes CryoTanks label conflict) Fixed removal of Structural type for 5m nosecone when CryoTanks is installed Fixed normal maps of all parts Fixed drag cube of 5m drone core Increased the side count of all 7.5m part colliders (fixes fairings not attaching) Added NCR-1, NCR-2, NCR-4, NCR-8 Cargo Bays (5m) Added NCR-N Nose Cargo bay (5m) Added N-Series Service Bay (5m service compartment) Added Z-32k Rechargeable Battery Bank (5m) NR-AD-K1 Adapter (5m to 3.75m exploration upper stage style adapter) I am a 33 year old man, who just giggled like a little child when i saw this! Quote Link to comment Share on other sites More sharing options...
Akira_R Posted August 2, 2017 Share Posted August 2, 2017 The new release makes me moist On 7/31/2017 at 3:18 PM, KerBlitz Kerman said: I have both but @Nertea is very skilled. I want stuff like Hadron Kolliders, Remote Sample Kollectors, etc. Stuff with funny names/discriptions and a 1.3 MK4 spaceplane... *Gasp* you said the forbidden words..... "MK4 spacplanes" eeep.. Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted August 2, 2017 Share Posted August 2, 2017 On 8/1/2017 at 11:43 AM, Nertea said: A pretty cool update with some new parts! You weren't kidding! Thank you for making the service bay floor toggleable, combined with the door it could work really well underneath the big NFS pod. Speaking of which, can I suggest a 45* 4-way RCS block (like the thruster part of the AVCS) for NFS? Lest I sound too grateful for the update... Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 2, 2017 Author Share Posted August 2, 2017 3 hours ago, Starbuckminsterfullerton said: You weren't kidding! Thank you for making the service bay floor toggleable, combined with the door it could work really well underneath the big NFS pod. Speaking of which, can I suggest a 45* 4-way RCS block (like the thruster part of the AVCS) for NFS? Lest I sound too grateful for the update... Everything is on feature lock aside from things I have in the git roadmaps until the next update cycle has finished. Quote Link to comment Share on other sites More sharing options...
Alexsudo92 Posted August 3, 2017 Share Posted August 3, 2017 Hello, i install near future electrical, but i cant transfer fuel from nuclear reactor, reactor disabled and i have engineer Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted August 3, 2017 Share Posted August 3, 2017 4 hours ago, Alexsudo92 said: Hello, i install near future electrical, but i cant transfer fuel from nuclear reactor, reactor disabled and i have engineer if you have just turned the reactor off it may still be too hot, it needs to cool to transfer. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 4, 2017 Author Share Posted August 4, 2017 (edited) NF Spacecraft 0.7.3 Updated MM to 2.8.1 Reexported normal maps Reduced lookup radius of 3.75m service tank's occlusion checker (was 2x too high) Updated B9PartSwitch to 1.9.0 Added Russian translation courtesy of Dr. Jet NF Launch Vehicles 1.1.1 Fixed a missing texture for the NR-AD-K1 Adapter Just NFC left to fix the maps for then I can get to fixing the maps for... everything else :|. Edited August 4, 2017 by Nertea Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 5, 2017 Share Posted August 5, 2017 #random Now I imagine Valentina renaming one of the KerboPower tiny reactors to "iPhone charger" Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted August 6, 2017 Share Posted August 6, 2017 Well, those launch vehicle parts look lovely - making me wish for a "Nertea's Stock Revamp" so it all ties in together even better. Quote Link to comment Share on other sites More sharing options...
Psycho_zs Posted August 7, 2017 Share Posted August 7, 2017 Cool! Oh, I'm waiting to unlock all this goodness in my semi-recent career... Quote Link to comment Share on other sites More sharing options...
Spaceception Posted August 7, 2017 Share Posted August 7, 2017 (edited) I really just signed in so I could rep you. Those new parts look FANTASTIC! I can't wait to use them! Edited August 7, 2017 by Spaceception Quote Link to comment Share on other sites More sharing options...
Psycho_zs Posted August 7, 2017 Share Posted August 7, 2017 I wonder, what "integrated model" RCS are going to look like? Quote Link to comment Share on other sites More sharing options...
Psycho_zs Posted August 7, 2017 Share Posted August 7, 2017 (edited) RQ-5x1 thrusters are just made to be combined with Stratus-V tanks! It's a pity these stock tanks have no surface attachability. Edited August 7, 2017 by Psycho_zs Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted August 8, 2017 Share Posted August 8, 2017 Curious question, why are the temp limits on the new tanks so low? Just curious for the reasoning if its not a glitch. But i keep loosing ships to the thermal reentry gods.... Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 8, 2017 Author Share Posted August 8, 2017 Probably copied them from some other part of mine with low numbers... Will address it at some point. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 8, 2017 Share Posted August 8, 2017 @Nertea could tweakscale support be added in? It's really hard to build a large ship with good structural integrity using many connected parts, they almost always explode when engines are on Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 8, 2017 Author Share Posted August 8, 2017 24 minutes ago, The-Doctor said: @Nertea could tweakscale support be added in? It's really hard to build a large ship with good structural integrity using many connected parts, they almost always explode when engines are on Nope, I have made my views on tweakscale quite clear at many points. It's up to tweakscale or an end user to add support, and that support will not be supported by me at all. Quote Link to comment Share on other sites More sharing options...
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