Xt007 Posted July 28, 2022 Share Posted July 28, 2022 RP-1 does not support the dlcs Quote Link to comment Share on other sites More sharing options...
SplendidSky Posted July 29, 2022 Share Posted July 29, 2022 9 hours ago, Entropian said: Helium is definitely used in pressure-fed engines and fuel tanks. To change RCS fuel, use the configuration tab in the PAW. RO doesn't come with a config for the inflatable heat shield, so you will either have to make your own or find and use somebody else's. RO's max part temperature settings are in the RO config for each part, in my experience with configs. Thanks so much! I' ve never thought where the pressure come from in the pressure fed fuel tanks and get new knowledge today. But I'm still confused that RealFuels seems not to support this configuration. If I just try to remove Helium from pressure fed engines and tanks by configuration tab, when I want to make these engines available? Quote Link to comment Share on other sites More sharing options...
Arrowmaster Posted July 29, 2022 Share Posted July 29, 2022 19 hours ago, Toontoonizer said: Hi all, Wondering if someone can help: 1. Fresh KSP install - KSP version 1.12.3.3173 + both DLCs 2. RP-1 Express install from instructions in this thread using CKAN. Nothing else installed mod wise. 3. Start new sandbox game 4. Go into the aircraft hangar and there are no Mk.2 plane fuselages available or other Mk.2 parts apart from the Cockpits. I've tried this with two fresh installs. The Mk.2 parts are there prior to installing RP-1 Express but disappear after it. Everything else seems to be in working order - is this a bug or just my install? The express install from CKAN will hide all parts that do not have complete RP-1 configs. You can disable this behavior by deleting the RP-1Express.cfg file from the RP-1-ExpressInstall folder inside GameData. Quote Link to comment Share on other sites More sharing options...
Toontoonizer Posted July 29, 2022 Share Posted July 29, 2022 59 minutes ago, Arrowmaster said: The express install from CKAN will hide all parts that do not have complete RP-1 configs. You can disable this behavior by deleting the RP-1Express.cfg file from the RP-1-ExpressInstall folder inside GameData. Thank you! This did indeed resolve it. I'm not too interested in RP-1 at the moment but it seems the easiest way to install RO. Quote Link to comment Share on other sites More sharing options...
Dodge Posted September 6, 2022 Share Posted September 6, 2022 I just updated the FAR to the latest version (https://github.com/dkavolis/Ferram-Aerospace-Research/releases/tag/v0.16.1.0_Marangoni), I found out that the FAR analysis UI tool now is relying on the incorrect center of mass, however it is flying like usual. I noticed I might not be alone, a similar bug is filed against FAR here: https://github.com/dkavolis/Ferram-Aerospace-Research/issues/140. I am wondering whether this is the right place to report such issue and get it resolved. Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted September 6, 2022 Share Posted September 6, 2022 will Benjee10's new SLS mod get a patch? Quote Link to comment Share on other sites More sharing options...
capsicum sp. Posted September 12, 2022 Share Posted September 12, 2022 (edited) Hi all, I have a fresh install - now on 1.12.3 - and have a 'problem' with real fuels. Instead of showing only the unlocked tank types, I get to see all of them... it definetly only showed unlocked types in my previous 1.10.x install... Any way for me to fix this? unfortunately i don't find an obvious line in the cfg's. but I'm also way to in-experienced with KSP cfgs. THX for any help, or pointing finger to an article *UPDATE* Who knew?! There really is the one line of code to be changed! And i found it // FILE: Kerbal Space Program\GameData\RP-0\RealFuelsSettings.cfg @MFSSETTINGS:FOR[RP0] { %previewAllLockedTypes = false } Changed true into false, and voila - exactly what I wanted Edited September 12, 2022 by capsicum sp. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 22, 2022 Share Posted September 22, 2022 This is on a CKAN RP-1 ExpressInstall: I created a patch to also have TU textures and shinyness on the avionics parts inside GameData\RealismOverhaul\Parts\Avionics\ It just adds a module SSTURecolorGUI and a cloned block of KSPTextureSwitch, in which I intuitively changed "transformName = sides" to "transformName = 25mRW" which works. Please optimize and rount out the patch with more textureSets as you wish. No pic, no click: @PART[RP0probeSounding0-3m|RP0aerobeeSounding|RP0probeAvionics0-81m|RP0probeAvionics1-5m|RP0probeAvionics3-05m|RP0probeAvionics1-4m|RP0probeAvionics66m|GuidanceStart1m|GuidanceStart4m|GuidanceEarly1m|GuidanceEarly2m|GuidanceEarly3m|GuidanceLate1m]:NEEDS[RealismOverhaul,TexturesUnlimited]:FINAL { %MODULE[SSTURecolorGUI] { } MODULE { name = KSPTextureSwitch transformName = 25mRW sectionName = Sides currentTextureSet = Metal textureSet = Metal textureSet = Foil-Default textureSet = Metal-Default textureSet = Metal-Tricolor textureSet = Metal-Stripes textureSet = Metal-Stripes-Long textureSet = Metal-Stripes-Half textureSet = Metal-Stripes-Twisted textureSet = Metal-Checkers textureSet = Metal-Checkers2 textureSet = Metal-Checkers-Double textureSet = Metal-Slats textureSet = Metal-Narrow textureSet = Metal-Fancy textureSet = Metal-Fancy2 textureSet = Metal-Fancy3 textureSet = Metal-Fancy4 textureSet = Metal-Fancy5 textureSet = Metal-Fancy6 textureSet = Metal-Fancy7 textureSet = Metal-Fancy8 textureSet = Metal-Fancy9 textureSet = Metal-Able textureSet = Metal-Able-USAF textureSet = Metal-Agena textureSet = Metal-BlackArrow textureSet = Metal-BlackArrow2 textureSet = Metal-Bumper textureSet = Metal-Corestar textureSet = Metal-DeltaIV textureSet = Metal-Europa textureSet = Metal-Hermes textureSet = Metal-Juno textureSet = Metal-Juno-L textureSet = Metal-LongMarch textureSet = Metal-LongMarch2 textureSet = Metal-Mu textureSet = Metal-Redstone textureSet = Metal-Redstone-L textureSet = Metal-Redstone-USA textureSet = Metal-SLV textureSet = Metal-Skylab textureSet = Metal-ThorAble textureSet = Metal-Titan textureSet = Metal-Titan2 textureSet = Metal-Vanguard } } Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted October 17, 2022 Share Posted October 17, 2022 How can I use Infernal Robotics Next with RP-1 (the Programs & Launch Complexes development version)? I replaced the default KJR with KJR Next, as is necessary to prevent conflicts, and installed Infernal Robotics Next, but the parts do not show up in game so I can only assume they are removed by RP-1. Is there a way to make them show up, or is the mod just not currently supported? Quote Link to comment Share on other sites More sharing options...
msp307 Posted November 1, 2022 Share Posted November 1, 2022 Hello, all my RCS always have half the thrust than I entered in RO. the ISP values are always correct. I checked all the mods it's only at BDB. Is there a RO config somewhere that does this? thanks in advance Quote Link to comment Share on other sites More sharing options...
chankloong Posted November 6, 2022 Share Posted November 6, 2022 这个 MOD 非常好,但随附的引擎太丑了。此外,不支持调整缩放。两个 MOD 都非常好,但我选择了后者,因为引擎真的很丑。我使用翻译应用程序与您交流。有时应用程序中会出现翻译错误。希望你能理解 Quote Link to comment Share on other sites More sharing options...
Gargamel Posted November 6, 2022 Share Posted November 6, 2022 30 minutes ago, chankloong said: 这个 MOD 非常好,但随附的引擎太丑了。此外,不支持调整缩放。两个 MOD 都非常好,但我选择了后者,因为引擎真的很丑。我使用翻译应用程序与您交流。有时应用程序中会出现翻译错误。希望你能理解 “This MOD is very good, but the included engine is too ugly. In addition, adjusting scaling is not supported. Both MODs are very good, but I chose the latter because the engine is really ugly. I use the translation application to communicate with you. Sometimes translation errors occur in the application. I hope you understand.” @chankloong please include an English translation for posts outside the international section. Something like Google translate would suffice. Even if there are errors, it’ll get you close enough. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 6, 2022 Share Posted November 6, 2022 Quote People all over the world say that deepl.com is better than Google translate. Google: Quote 世界各地的人们都说,Deepl.com比Google翻译要好。 Deepl: Quote 世界各地的人都说deepl.com比谷歌翻译更好。 It seems there is a symbol for Google already. Quote Link to comment Share on other sites More sharing options...
kerbmario Posted November 9, 2022 Share Posted November 9, 2022 On 5/29/2018 at 1:11 AM, winged said: I increased max temp values for Procedural Fairings so now they can work as a heatshield, at least for Mars landings: Regarding landing gears I have RO/RP-0 configs for Adjustable Landing Gears which are now a part of Kerbal Foundries. by any chance would you share the RP-0 configs? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 17, 2022 Share Posted November 17, 2022 (edited) Spoiler Why are the ProcAvi still spamming the log in flight with stuff like [ProcAvi] RefreshDisplays() Controllable mass: 56, mass: 436.1kg cost: 511, Utilization: 28% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Is that still needed? Those values do not change over thousands of lines and it's the ProcAvi of the payload (a satellite), rocket still burning the first stage in atmosphere. Edit: After first stage cutoff and decoupling that log spamming stopped (at ~120 km altitude). Edit: I even dare to claim that this is the main reason for low fps during launch. see https://github.com/KSP-RO/RP-0/issues/1829 Edited November 17, 2022 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted December 5, 2022 Share Posted December 5, 2022 Just saying that the latest update of ROKerbalism not only adds what the changelog says but changes all .cfg files' encoding from "Unix (LF) UTF-8" to "Windows (CR LF) UTF-8" which makes a file synchronization software show all files as different, even as only those 2 files have been changed: GameData/KerbalismConfig/Support/ROCapsules.cfg GameData/KerbalismConfig/System/Parts.cfg Quote Link to comment Share on other sites More sharing options...
siimav Posted December 5, 2022 Share Posted December 5, 2022 Oh No! Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted December 5, 2022 Share Posted December 5, 2022 I know, it happens. It's the infamous attention thing. Quote Link to comment Share on other sites More sharing options...
aluc24 Posted December 6, 2022 Share Posted December 6, 2022 If Breaking Ground is not supported in RP-1, what should I use for robotics? Tried installing Infernal Robotics - Next, but it conflicts with Kerbal Joint Reinforcement. Quote Link to comment Share on other sites More sharing options...
iecmm Posted December 16, 2022 Share Posted December 16, 2022 (edited) 好 Good Edited December 16, 2022 by 18Watt Added English translation Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted December 16, 2022 Share Posted December 16, 2022 is FAR required for RO? Quote Link to comment Share on other sites More sharing options...
siimav Posted December 17, 2022 Share Posted December 17, 2022 14 hours ago, Rutabaga22 said: is FAR required for RO? Yes. Quote Link to comment Share on other sites More sharing options...
Entropian Posted December 17, 2022 Share Posted December 17, 2022 18 hours ago, Rutabaga22 said: is FAR required for RO? It's listed as a dependency but I've run RO without FAR many times without problems. Quote Link to comment Share on other sites More sharing options...
siimav Posted December 17, 2022 Share Posted December 17, 2022 44 minutes ago, Entropian said: It's listed as a dependency but I've run RO without FAR many times without problems. I mean, sure, if you don't consider an unrealistic atmosphere made of soup a problem. Quote Link to comment Share on other sites More sharing options...
Entropian Posted December 17, 2022 Share Posted December 17, 2022 38 minutes ago, siimav said: I mean, sure, if you don't consider an unrealistic atmosphere made of soup a problem. Terrible atmo simulation is the least of my concerns when I deal with FAR's buggyness with certain things like liquid. Quote Link to comment Share on other sites More sharing options...
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