Gameslinx Posted June 25, 2017 Author Share Posted June 25, 2017 ... The end of the world... (NOT GPO RELATED) However I may work on a side project planet pack which involves this... (inb4 everyone else also doing this) Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 25, 2017 Author Share Posted June 25, 2017 (edited) @TheWanderer05 Comnet and scanning equipment work fine. You sure you're within the active range? Edited June 25, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Mekan1k Posted June 25, 2017 Share Posted June 25, 2017 I am sorry to ask this, but how do I reduce kerbin back to it's normal dimensions? I have a bunch of mods, but I want to make sure I can use all the bases that Kerbal Konstructs allows me to use. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 25, 2017 Author Share Posted June 25, 2017 15 minutes ago, Mekan1k said: I am sorry to ask this, but how do I reduce kerbin back to it's normal dimensions? I have a bunch of mods, but I want to make sure I can use all the bases that Kerbal Konstructs allows me to use. Noooo If you really want to, go to Olei-Gaia > configs and delete Gaia.cfg Then find the config (called GPO) in the Olei-Gaia folder which removes kerbin, Mun and Minmus. Remove the "!Body [kerbin] {}" entry. Quote Link to comment Share on other sites More sharing options...
Chase842 Posted June 25, 2017 Share Posted June 25, 2017 @Gameslinx Hey I had this glitch with the last release of GPO and I thought the new release today might have fixed it, but I am still having it. There is a weird problem with the texture on Dreidos. Screenshot: Spoiler https://drive.google.com/open?id=0B1ilcl3AU3R0bERSanExQjBnZVU Hope this helps! Keep up the great work! Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 25, 2017 Share Posted June 25, 2017 Just now, Chase842 said: @Gameslinx Hey I had this glitch with the last release of GPO and I thought the new release today might have fixed it, but I am still having it. There is a weird problem with the texture on Dreidos. Screenshot: Hide contents https://drive.google.com/open?id=0B1ilcl3AU3R0bERSanExQjBnZVU Hope this helps! Keep up the great work! If you are talking about the black band around the body, that's a ring shadow, and is intentional... this is why it hasn't gone away Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 25, 2017 Author Share Posted June 25, 2017 1 minute ago, Chase842 said: @Gameslinx Hey I had this glitch with the last release of GPO and I thought the new release today might have fixed it, but I am still having it. There is a weird problem with the texture on Dreidos. Screenshot: Hide contents https://drive.google.com/open?id=0B1ilcl3AU3R0bERSanExQjBnZVU Hope this helps! Keep up the great work! Those are the shadows from the rings. If you don't like the effect, turn off 'Use Kopernicus Ring Shaders' in the main menu (when the scatterer menu pops up) Quote Link to comment Share on other sites More sharing options...
Chase842 Posted June 25, 2017 Share Posted June 25, 2017 @Gameslinx and @Galileo Ahhh I see it now! No it's cool, I'll leave them there. Now that I understand what it is, it looks just fine Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 25, 2017 Author Share Posted June 25, 2017 (edited) 10 minutes ago, Chase842 said: @Gameslinx and @Galileo Ahhh I see it now! No it's cool, I'll leave them there. Now that I understand what it is, it looks just fine Awesome. I might disable them by default in the next build because sometimes there's a black line over Gaia's equator because of the shaders. And I doesn't look good either. What I'd like is for scatterer to have individual configs on the planet list: "useKopernicusShader = True/False" for each planet. Side note: I really wish the orientation of the rings in Kopernicus stay the same. Niebos has its rings on an inclination and its moon is supposed to orbit within them, but they move each time the game is restarted which is annoying! Also @Chase842 in the space centre view, is there a piece of terrain overlapping part of KSC? I haven't got this but someone just reported it with a screenshot. Edited June 25, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 26, 2017 Share Posted June 26, 2017 8 hours ago, Gameslinx said: Side note: I really wish the orientation of the rings in Kopernicus stay the same. Niebos has its rings on an inclination and its moon is supposed to orbit within them, but they move each time the game is restarted which is annoying! One of Galileo's planets intended to have this too but it can't be done. The frustration is not worth it. Quote Link to comment Share on other sites More sharing options...
ksplover Posted June 26, 2017 Share Posted June 26, 2017 For some reason the new planets are covered in lines while the old planets are normal and there is no atmosphere on Gaia poor kerbals Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 26, 2017 Author Share Posted June 26, 2017 33 minutes ago, ksplover said: For some reason the new planets are covered in lines while the old planets are normal and there is no atmosphere on Gaia poor kerbals "new planets"? When updating the mod, remove all of its components before installing the new one. In your case, remove every folder but for 'squad' and install the new update. Are you on Windows, Mac or Linux? Quote Link to comment Share on other sites More sharing options...
ksplover Posted June 26, 2017 Share Posted June 26, 2017 mac Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 26, 2017 Author Share Posted June 26, 2017 9 minutes ago, ksplover said: mac Which version of the mod are you running? (Look in GameData > Olei. Tell me if the folder is named Textures or PluginData) Quote Link to comment Share on other sites More sharing options...
ksplover Posted June 26, 2017 Share Posted June 26, 2017 its named plugindata Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 26, 2017 Author Share Posted June 26, 2017 (edited) 9 minutes ago, ksplover said: its named plugindata Please reinstall the mod using the correct version. You require version 2.2 of the mod to run it on a Mac. To do this, do the following: Remove the 10 folders that come with the mod Drag and drop the folders from the new mod file to GameData. https://spacedock.info/mod/1247/Gameslinx's Planet Overhaul (Stockalike Planet Pack)/download/2.2a Edited June 26, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
ksplover Posted June 26, 2017 Share Posted June 26, 2017 (edited) Now there are only stock planets im running ksp version 1.2.2 is version of the mod for 1.3? Edited June 26, 2017 by ksplover Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 26, 2017 Author Share Posted June 26, 2017 24 minutes ago, ksplover said: Now there are only stock planets im running ksp version 1.2.2 is version of the mod for 1.3? Please update to 1.3. Surely you would have made the switch by now! Yes, this version is only for 1.3, but it also has Mac support. Quote Link to comment Share on other sites More sharing options...
ksplover Posted June 26, 2017 Share Posted June 26, 2017 I updated to 1.3 and there are still lines Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 26, 2017 Author Share Posted June 26, 2017 14 minutes ago, ksplover said: I updated to 1.3 and there are still lines Is the folder called 'PluginData' or 'Textures'? Quote Link to comment Share on other sites More sharing options...
ksplover Posted June 26, 2017 Share Posted June 26, 2017 still plugindata Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 26, 2017 Author Share Posted June 26, 2017 (edited) 13 minutes ago, ksplover said: still plugindata You either didn't install properly or downloaded the wrong version. You need version 2.2. Could you send me a screenshot of GameData if you're still experiencing issues? Refer to the installation instructions. To avoid spam, I will try and include all the info here. Remove all aspects of the mod (Olei and Olei-Gaia, Kopernicus and MFI especially) first. To install this mod, download the mod from the link provided. After that, unzip the folder and browse to your gamedata folder. Drag and drop all 12 files and folders from the mod to Gamedata. Edited June 26, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
TheWanderer05 Posted June 28, 2017 Share Posted June 28, 2017 (edited) On 6/25/2017 at 1:13 PM, Gameslinx said: @TheWanderer05 Comnet and scanning equipment work fine. You sure you're within the active range? Yeah, I was pretty close to Gaia when I tried, I was fully connected and everything. I'll see if the update changed anything when I get a chance, which probably won't be until mid July (I'm currently stuck on a MacBook which would probably explode with a mod installed). Edited June 28, 2017 by TheWanderer05 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 28, 2017 Author Share Posted June 28, 2017 11 hours ago, TheWanderer05 said: Yeah, I was pretty close to Gaia when I tried, I was fully connected and everything. I'll see if the update changed anything when I get a chance, which probably won't be until mid July (I'm currently stuck on a MacBook which would probably explode with a mod installed). I sent the Kopernicus guys a message on the IRC and apparently it's because Kopernicus doesn't set displayName s for biomes. This should be fixed in the next kopernicus release, so somebody kick me when that's out Quote Link to comment Share on other sites More sharing options...
StanleyKubrick Posted June 28, 2017 Share Posted June 28, 2017 Greetings from Olemut ^^ Quote Link to comment Share on other sites More sharing options...
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