Gameslinx Posted October 17, 2018 Author Share Posted October 17, 2018 Work on upcoming features and the update to 1.5 will begin after next Friday. Stay tuned! Quote Link to comment Share on other sites More sharing options...
dxeh Posted October 29, 2018 Share Posted October 29, 2018 stoked! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 3, 2018 Author Share Posted November 3, 2018 It's taking slightly longer than normal because I've been working heavily on my upcoming planet pack "Beyond Home", the final installment in the Kerbol timeline. If you wish to use GPO (or BK/AK) on 1.5, you merely need the correct version of Kopernicus that runs on 1.5 alongside the other required mods and their latest updates. More features will be coming shortly, but as most of my attention is focused on Beyond Home, it might come a bit later than usual. Thanks Quote Link to comment Share on other sites More sharing options...
JinxerH Posted November 4, 2018 Share Posted November 4, 2018 Take your time. Plus great work on helping Matt Lowne with Green Harvest as well Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 4, 2018 Author Share Posted November 4, 2018 6 hours ago, JinxerH said: Plus great work on helping Matt Lowne with Green Harvest as well It was brilliant working with him! Thank you Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 5, 2018 Author Share Posted November 5, 2018 Development thread for Beyond Home is here, for those wondering Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 8, 2018 Share Posted November 8, 2018 On 11/4/2018 at 8:08 AM, Gameslinx said: It was brilliant working with him! Thank you is the star system featured in his video a separate mod or ehh? Quote Link to comment Share on other sites More sharing options...
JinxerH Posted November 8, 2018 Share Posted November 8, 2018 It was a recoloured olu'um that he made just for matt. The planets like volux (where they got the krakenite from) are still the same Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 8, 2018 Author Share Posted November 8, 2018 11 minutes ago, BRAAAP_STUTUTU said: is the star system featured in his video a separate mod or ehh? No, the star is from GPO, just recoloured Quote Link to comment Share on other sites More sharing options...
dxeh Posted November 21, 2018 Share Posted November 21, 2018 Any update ?:D Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 21, 2018 Author Share Posted November 21, 2018 22 minutes ago, dxeh said: Any update ?:D We're getting there. My focus is elsewhere at the moment but expect an update soon Quote Link to comment Share on other sites More sharing options...
dxeh Posted November 21, 2018 Share Posted November 21, 2018 1 hour ago, Gameslinx said: We're getting there. My focus is elsewhere at the moment but expect an update soon No hurry at all Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 21, 2018 Author Share Posted November 21, 2018 25 minutes ago, dxeh said: No hurry at all Cheers. I'm currently ill at the moment so work on anything has stopped lol Quote Link to comment Share on other sites More sharing options...
Chase842 Posted November 22, 2018 Share Posted November 22, 2018 I've literally been waiting on this mod to update, before moving on to a post - 1.4.3 version. This is one of the mods that I consider essential. This and OPT are the two most important mods for me. Can't wait till Friday, when this gets updated! @Gameslinx Thank you so much for your hard work, and dedication to updating and maintaining this mod, that we all get to enjoy for free. I can't tell you how much I appreciate your work here! Quote Link to comment Share on other sites More sharing options...
Jovzin Posted November 27, 2018 Share Posted November 27, 2018 OK I have a question. Using your Niebos ring on stock Kerbal. Here is the config I put to the Kopernicus system.cfg file : Body { name = Kerbin Orbit { referenceBody = Sun } Rings { Ring { angle = 25 outerRadius = 20000 innerRadius = 2000 texture = Kopernicus/Textures/Niebos_ring.png color = 1,1,1,1 lockRotation = true unlit = true useNewShader = false //turn this on if you want ring shadows, but it's buggy penumbraMultipler = 8.0 } } And I do not see the ring around Kerbal at all :( I am not sure what was changed. Last tiem I was playing KSP was version 1.2.2 I must say and it was working there. Can I get a little help please ? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 27, 2018 Author Share Posted November 27, 2018 (edited) 1 hour ago, Jovzin said: OK I have a question. Using your Niebos ring on stock Kerbal. Here is the config I put to the Kopernicus system.cfg file : @Kopernicus:AFTER[Kopernicus] { Body { name = Kerbin Orbit { referenceBody = Sun } Rings { Ring { angle = 25 outerRadius = 20000 innerRadius = 2000 texture = Kopernicus/Textures/Niebos_ring.png color = 1,1,1,1 lockRotation = true unlit = true useNewShader = false //turn this on if you want ring shadows, but it's buggy penumbraMultipler = 8.0 } } } } And I do not see the ring around Kerbal at all I am not sure what was changed. Last tiem I was playing KSP was version 1.2.2 I must say and it was working there. Can I get a little help please ? texture = Kopernicus/Textures/Niebos_ring.png That is not where the ring texture is. Also if you're trying to add Niebos' ring around Kerbin you should use this code: @Body[Kerbin] { %Rings { %Ring { angle = 25 //0 makes the ring completely flat. outerRadius = 20000 innerRadius = 2000 texture = Kopernicus/Textures/Niebos_ring.png //Change this to wherever the ring texture is color = 1,1,1,1 lockRotation = true unlit = false useNewShader = true penumbraMultipler = 8.0 } } Edited November 27, 2018 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Jovzin Posted November 27, 2018 Share Posted November 27, 2018 (edited) 2 hours ago, Gameslinx said: texture = Kopernicus/Textures/Niebos_ring.png That is not where the ring texture is. Also if you're trying to add Niebos' ring around Kerbin you should use this code: @Body[Kerbin] { %Rings { %Ring { angle = 25 //0 makes the ring completely flat. outerRadius = 20000 innerRadius = 2000 texture = Kopernicus/Textures/Niebos_ring.png //Change this to wherever the ring texture is color = 1,1,1,1 lockRotation = true unlit = false useNewShader = true penumbraMultipler = 8.0 } } Well not working at all. I have a question : Do Kopernicus team changed something and the rings are now not showing in Main menu or Trakcing station ? Do I need to by in space now with rocket/kerbal to see the rings ? Bcs I know in KSP 1.2.2 I was able to see ring right in Main menu and in Tracking station for sure. Btw one more question. Do I need to create soem separate cfg file for this ? Right now I am trying to edit the default system.cfg in Kopernicus/config/system.cfg. Thank you Tryint it with KSP 1.5.1 and newest Kopernicus version. Edited November 27, 2018 by Jovzin edit Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 27, 2018 Author Share Posted November 27, 2018 20 minutes ago, Jovzin said: Btw one more question. Do I need to create soem separate cfg file for this ? Right now I am trying to edit the default system.cfg in Kopernicus/config/system.cfg. ... Yes you do need to make a new config file. Do not edit the system file in Kopernicus. Rings show in the tracking station and the main menu still. Quote Link to comment Share on other sites More sharing options...
Jovzin Posted November 29, 2018 Share Posted November 29, 2018 Thank you. Yeah it is working now. But it is funny bcs in 1.2.2 it was working by editing the system.cfg in Kopernicus :) Anyway thank you and looking forward for your new version of Planet Overhaul. Quote Link to comment Share on other sites More sharing options...
mihalnazar Posted December 22, 2018 Share Posted December 22, 2018 Hi to all. maybe someone wrote about this problem already.... the starting point on the runway is under the textures and it is impossible to fly . how can this be fixed? game v.1.3.0.1804 WindowsPlayer x64 Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted December 23, 2018 Share Posted December 23, 2018 2 hours ago, mihalnazar said: Hi to all. maybe someone wrote about this problem already.... the starting point on the runway is under the textures and it is impossible to fly . how can this be fixed? game v.1.3.0.1804 WindowsPlayer x64 To share pics here, you'll need to upload your screenshots to a sharing service such as Imgur.com and use the link they provide in your posts. Also, welcome to the forum. Quote Link to comment Share on other sites More sharing options...
Nightside Posted December 23, 2018 Share Posted December 23, 2018 2 hours ago, mihalnazar said: Hi to all. maybe someone wrote about this problem already.... the starting point on the runway is under the textures and it is impossible to fly . how can this be fixed? game v.1.3.0.1804 WindowsPlayer x64 Here is a trick to post images without having to use Imgur (to further @Vanamonde‘s point): go to this mod’s GitHub page, create an ISSUE, describe the problem and drag and drop the image, then post. once it is posted there, you can link to it here in the forums! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted December 23, 2018 Author Share Posted December 23, 2018 8 hours ago, mihalnazar said: Hi to all. maybe someone wrote about this problem already.... the starting point on the runway is under the textures and it is impossible to fly . how can this be fixed? game v.1.3.0.1804 WindowsPlayer x64 You need to increase your terrain quality in your settings! Too low a value will cause this to happen! Quote Link to comment Share on other sites More sharing options...
mihalnazar Posted December 23, 2018 Share Posted December 23, 2018 Quote 1 hour ago, Gameslinx said: You need to increase your terrain quality in your settings! Too low a value will cause this to happen! thanks a lot it's actually working! Quote Link to comment Share on other sites More sharing options...
Shad_The_Knight Posted December 27, 2018 Share Posted December 27, 2018 I am curious about this, but I noticed that there is a smaller rock orbiting vulcan (had to use hyperedit to figure out its called vulcanoid). I can't lock onto it or see its orbit line. The lack of orbit line makes sense as I read the info, but was it meant to not be targeted? Quote Link to comment Share on other sites More sharing options...
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