Gameslinx Posted February 3, 2018 Author Share Posted February 3, 2018 1 hour ago, Doctor_Vaseline said: EDIT: I seemed to have found out the problem. Awhile back because the game corrupted due to a mod issue, so itmade launch it in safe mode with almost no textures and the boot priorities seemed to have stayed even when I booted it in normal mode. Sorry if I wasted your time or anything. I can finally see the planets in there full glory! No worries! Glad it's all sorted. Any bug report helps me learn from them. Well, most Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 3, 2018 Author Share Posted February 3, 2018 Loading screens in progress: Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted February 4, 2018 Share Posted February 4, 2018 (edited) 3 hours ago, Gameslinx said: Loading screens in progress: -snip- Volux looks more dead and polluted than it did as a ball of orange sherbet with cream. Nice! Edited February 4, 2018 by Saltshaker Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 4, 2018 Author Share Posted February 4, 2018 Added some planetary information to the loading screen... Update coming in 15 minutes. Here's an example of the basic planetary information displayed for Thelai. Only some planets are currently loading screens - more coming soon! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 4, 2018 Author Share Posted February 4, 2018 UPDATE 3.1! Some terrain changes here. Updated Kopernicus Updated Scatterer Fixed purple hue on every planet outside of Olu'um's SOI Whitened Olu'um's light Reworked Flak terrain Corrected some terrain material tiling on some planets Reworked Dread terrain Reworked Olemut terrain Fixed pixellation on Olemut and Dread Updated biome maps for all tweaked planets Corrected lumpy terrain on Volux and sharpened its mountains Some "easter eggs" added Performance fixes New cloud detail texture Fixed MANY bugs Added new "thing" ;) Quote Link to comment Share on other sites More sharing options...
Chase842 Posted February 5, 2018 Share Posted February 5, 2018 @Gameslinx I have to say, now that the performance patch has come out, that you really have outdone yourself Gameslinx. This is top quality, polished mod work here! Good Job! I wanted to check in with you to see if this was an intended feature or a possible bug/oversight. Refer to the pictures and you'll see that over 400,000 Mm from the sun, it is still mega bright, not to mention my solar panels have 178% sun exposure all the way out there. Just thought I'd mention it, if it actually is a bug, then plz don't lose any sleep over it, the mod is in great shape and I'm quite satisfied! Map View: https://drive.google.com/open?id=15SuZxrJPbxHa1RL8QqRkYolBlb_MVigE Ship View: https://drive.google.com/open?id=1IHSybP8M-zsNw34VeD46vJ-_tJSxzZSm Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 5, 2018 Author Share Posted February 5, 2018 2 hours ago, Chase842 said: @Gameslinx I have to say, now that the performance patch has come out, that you really have outdone yourself Gameslinx. This is top quality, polished mod work here! Good Job! I wanted to check in with you to see if this was an intended feature or a possible bug/oversight. Refer to the pictures and you'll see that over 400,000 Mm from the sun, it is still mega bright, not to mention my solar panels have 178% sun exposure all the way out there. Just thought I'd mention it, if it actually is a bug, then plz don't lose any sleep over it, the mod is in great shape and I'm quite satisfied! Map View: https://drive.google.com/open?id=15SuZxrJPbxHa1RL8QqRkYolBlb_MVigE Ship View: https://drive.google.com/open?id=1IHSybP8M-zsNw34VeD46vJ-_tJSxzZSm That would likely be Olu'um acting on your solar panels I believe there's a way to limit the solar panel distance curve - I'll need to check. Thank you Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted February 5, 2018 Share Posted February 5, 2018 sorry if this was asked before, i didn't check all the 72 pages, is there any delta V map anywhere for this awesome mod? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 5, 2018 Author Share Posted February 5, 2018 4 hours ago, Jiraiyah said: is there any delta V map anywhere for this awesome mod? There is one in progress and should be done by the end of the week hopefully! Quote Link to comment Share on other sites More sharing options...
Emperor of Ilve Posted February 5, 2018 Share Posted February 5, 2018 Hi, It's me again Sorry for making so many requests on page 69. I got ahead of myself. I originally wanted to ask if there was a way to get kerbin back since everything I tried failed. Most of the request that I asked AI was able to accomplish on my own time. But is there a way to get kerbin back? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 5, 2018 Author Share Posted February 5, 2018 Just now, Jeb's Pirotecnics Guy said: But is there a way to get kerbin back? Again I don't really support people who do this... But you need to first go into the GPO folder, find GPO.cfg (or one of the CFGs in there) and remove the line "!Body[Kerbin]" Then, delete Gaia.cfg. That should get kerbin back. Quote Link to comment Share on other sites More sharing options...
Emperor of Ilve Posted February 5, 2018 Share Posted February 5, 2018 Just now, Gameslinx said: Again I don't really support people who do this... But you need to first go into the GPO folder, find GPO.cfg (or one of the CFGs in there) and remove the line "!Body[Kerbin]" Then, delete Gaia.cfg. That should get kerbin back. Thanks, Hope I can get on better terms in the future. Keep up the good work. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 5, 2018 Author Share Posted February 5, 2018 1 minute ago, Jeb's Pirotecnics Guy said: Thanks, Hope I can get on better terms in the future. Keep up the good work. You're definitely not on bad terms, I just frown upon those who try to mess with the mod without some experience themselves (I'm not saying you're inexperienced, this is a sweeping term) because usually I have to spend longer helping people do something the mod doesn't even do. If you join our discord (linked in the OP) I assist anyone trying to do anything to the mod provided it is within reason (like this request) Have a good one Quote Link to comment Share on other sites More sharing options...
OverlordMorgoth Posted February 6, 2018 Share Posted February 6, 2018 Great mod(s), I had all three (GPO, AK, BK) installed in my last sandbox game (I may edited a few .cfg). The problem: I switched to Linux and tried to do the same magic trick again and encounterd the pluginData (nonloading of Textures, ugly yellow planets) problem, fixed it for GPP and OPM and then found out none of your mods use pluginData. Any ideas? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 6, 2018 Author Share Posted February 6, 2018 4 hours ago, OverlordMorgoth said: Great mod(s), I had all three (GPO, AK, BK) installed in my last sandbox game (I may edited a few .cfg). The problem: I switched to Linux and tried to do the same magic trick again and encounterd the pluginData (nonloading of Textures, ugly yellow planets) problem, fixed it for GPP and OPM and then found out none of your mods use pluginData. Any ideas? I'll be switching to PluginData after Kopernicus updates so that Mac and Linux users can also enjoy the mod Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted February 6, 2018 Share Posted February 6, 2018 (edited) @Gameslinx Hi, I'm not sure what is wrong with my instance, here are all the log files, please help https://www.dropbox.com/s/ginrcdob85eog5s/Logs.zip?dl=0 what I see is that at the start of the game kopernicus yells at me about not being able to load a star system, knowing that your mod is the only one i installed right now, it can't be any other mod so, I tried the versions from your zip file, still the same problem, not sure if sigma binary or any other mod related like that can be the reason or not though ok, confirmed, something between @Sigma88 mods caused the problem, removing the whole sigma folder fixed the issue Edited February 6, 2018 by Jiraiyah Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 6, 2018 Author Share Posted February 6, 2018 1 hour ago, Jiraiyah said: ok, confirmed, something between @Sigma88 mods caused the problem, removing the whole sigma folder fixed the issue You might wanna pass on what sigma mods were installed to him Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted February 6, 2018 Share Posted February 6, 2018 2 minutes ago, Gameslinx said: You might wanna pass on what sigma mods were installed to him all three of them, binary, dimentions, and pluronKhato Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 6, 2018 Author Share Posted February 6, 2018 29 minutes ago, Jiraiyah said: all three of them, binary, dimentions, and pluronKhato You will have to wait for the next Kopernicus update, or simply do not use SD. Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted February 6, 2018 Share Posted February 6, 2018 @Gameslinx not sure if this was mentioned or a bug just i found, did you ever checked your mod with usage of fusebox it can't find Gaia also, for some reason when you use mechjeb's ascent guide, it starts with an angel, normally it should face up ! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 6, 2018 Author Share Posted February 6, 2018 1 minute ago, Jiraiyah said: @Gameslinx not sure if this was mentioned or a bug just i found, did you ever checked your mod with usage of fusebox it can't find Gaia also, for some reason when you use mechjeb's ascent guide, it starts with an angel, normally it should face up ! uhhhh Nothing i can do about that whatsoever. Also, in the mod files, Gaia is called "Kerbin". If you're trying to take off from Gaia, select Kerbin (or gaia. Whichever pops up) Looks like a mechjeb issue if you ask me! Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted February 6, 2018 Share Posted February 6, 2018 I'm getting the MechJeb issue too, but I know what it is. It's because unlike on Kerbin, on Gaia your space center is on a really high mountain. MechJeb has an altitude trigger as well as a speed trigger to start the gravity turn. In normal KSP your rocket starts its gravity turn either when your speed hits 100 mps or when your altitude hits 1000 meters. But the KSC while on Gaia is already over 5000 meters above sea level. So you've already passed the altitude trigger and that's why you launch at an immediate angle when using the Ascent Guidance. I corrected for this by adjusting the trigger altitude to something higher. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 6, 2018 Author Share Posted February 6, 2018 Just now, Brainpop14 said: I'm getting the MechJeb issue too, but I know what it is. It's because unlike on Kerbin, on Gaia your space center is on a really high mountain. MechJeb has an altitude trigger as well as a speed trigger to start the gravity turn. In normal KSP your rocket starts its gravity turn either when your speed hits 100 mps or when your altitude hits 1000 meters. But the KSC while on Gaia is already over 5000 meters above sea level. So you've already passed the altitude trigger and that's why you launch at an immediate angle when using the Ascent Guidance. I corrected for this by adjusting the trigger altitude to something higher. I gather that from this, it's fixable and definitely on the side of Mechjeb, meaning there's nothing i can/have to do. Personally I never use Mechjeb so i have never encountered this issue. If you're looking for ascent paths, consider using GravityTurn, which has no issues with this mod at all. Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted February 6, 2018 Share Posted February 6, 2018 Personally I started using MechJeb a few years ago and now I can't play without it. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 6, 2018 Author Share Posted February 6, 2018 Just now, Brainpop14 said: Personally I started using MechJeb a few years ago and now I can't play without it. I made the decision to never use it again mainly because with how I used it, it played the game for me. I found it much more enjoyable to watch my crafts explode instead of run smoothly! Quote Link to comment Share on other sites More sharing options...
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