Gameslinx Posted July 1, 2018 Author Share Posted July 1, 2018 8 hours ago, The Minmus Derp said: It does. Dessert launchsite isn’t in the desert. In that case, I probably won't be supporting the launchpads for a bit. No money for squad, no way. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 2, 2018 Share Posted July 2, 2018 4 hours ago, Gameslinx said: In that case, I probably won't be supporting the launchpads for a bit. No money for squad, no way. Oh. Maybe make it work with Kerbal Konstructs? Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 2, 2018 Share Posted July 2, 2018 4 hours ago, Gameslinx said: In that case, I probably won't be supporting the launchpads for a bit. No money for squad, no way. Kopernicus let’s you delete the expansion launch sites. Look at Gaels cfg in GPP. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 2, 2018 Share Posted July 2, 2018 (edited) 20 hours ago, Gameslinx said: They would be the stock launch sites. I haven't added any or adjusted any. I don't even know how to use them (does it require the expansion?) Two alternative launch sites have been added - the Woomerang Launch Site and the Desert Launch Site (and Air Field). I believe both require the DLC. The location of neither site can be edited, so you're pretty much stuck with wherever they end up. The Woomerang launch pad at least snaps to the terrain, so elevation isn't really a problem. In GEP Woomerang ended up in the water, so I had to create an island for it. The desert site is more problematic because its elevation and map decal can't be changed. In both GPP and GEP it ended up in really inconvenient places and looked hideous (the map decal is enormous and looks like crap if ends up being anywhere other than on a large plain). There was just no way to fix it, so Thomas P. added an option to Kopernicus to allow us to remove it. Since you're not supporting the DLC, I assume you'll want to remove the Woomerang site as well. The code to remove both sites is: @Kopernicus { removeLaunchSites = Desert_Launch_Site, Desert_Airfield, Woomerang_Launch_Site If you wanted to, you could probably keep the Woomerang site even though you don't have the DLC. You'd just need to place a map decal for it, then it should work for those who have the DLC. I just used the KSC map decal and made it fit the site. You could probably use the same code and just change the absoluteOffset to make the decal match the elevation and contours of your terrain. Here's the code if you want to use it: MapDecal { name = Woomerang absolute = True absoluteOffset = 120 // change this to fit your terrain angle = 296 cullBlack = False DEBUG_HighlightInclusion = False heightMap = BUILTIN/ksc_decal_heightMap heightMapDeformity = 15 position = -0.5066573187, 0.7109222286, 0.4877375793 removeScatter = True radius = 700 useAlphaHeightSmoothing = True order = 170 enabled = True index = 0 } Edited July 2, 2018 by OhioBob Quote Link to comment Share on other sites More sharing options...
Duncan3601 Posted July 6, 2018 Share Posted July 6, 2018 On 6/15/2018 at 4:50 AM, A Rabid Dingo said: The newest update -is- up on CKAN (v.3.4.0), but it's listed as not being compatible with 1.4.3, so I guess you forgot to update a definition somewhere? @Gameslinx I have experienced a similar issue, having installed manually on a fresh 1.4.3 version. During loading a new save, the mod indicates that 1.4.3 is unsupported, and that I should use 1.3.1. Used the exact links in the installation readme to get your preferred versions of the dependent mods, have installed and played GPP and Before Kerbin in the past. I'm 95% percent sure I installed things correctly. My Gamedata Any ideas on what might be going on? Sorry to send you my mess Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 6, 2018 Share Posted July 6, 2018 @Gameslinx, it appears that deleting the launch sites as previously discussed is producing a bug (see the GPP thread for more info). So unless the problem can be rectified, I recommend not deleting launch sites. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 6, 2018 Author Share Posted July 6, 2018 3 hours ago, Duncan3601 said: @Gameslinx I have experienced a similar issue, having installed manually on a fresh 1.4.3 version. During loading a new save, the mod indicates that 1.4.3 is unsupported, and that I should use 1.3.1. Used the exact links in the installation readme to get your preferred versions of the dependent mods, have installed and played GPP and Before Kerbin in the past. I'm 95% percent sure I installed things correctly. My Gamedata Any ideas on what might be going on? Sorry to send you my mess You've done nothing wrong. I think I made a mistake with ksp-avc in the release Quote Link to comment Share on other sites More sharing options...
EmberTech Posted July 10, 2018 Share Posted July 10, 2018 (edited) This question has probably been answered already, but is anyone else having issues with huge texture-based lag whenever you get close to a planetary body that isn't Gaia? (Oddly enough, I've had no real issues with Gaia, and my computer can handle the clouds just fine.) I get a very noticeable framerate drop whenever I look at Gol or Olei from within a few hundred kilometers of the surface. Didn't have this problem in earlier versions (am running the 1.4.3 version). Edited July 10, 2018 by EmberTech Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 10, 2018 Share Posted July 10, 2018 I have noticed a VERYSTRANGEGLITCH that really does not make sense. The orbit lines of all the planets shift this way ---> when i zoom out. they go back to normal when i zoom back in. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 10, 2018 Author Share Posted July 10, 2018 10 minutes ago, EmberTech said: This question has probably been answered already, but is anyone else having issues with huge texture-based lag whenever you get close to a planetary body that isn't Gaia? (Oddly enough, I've had no real issues with Gaia, and my computer can handle the clouds just fine.) I get a very noticeable framerate drop whenever I look at Gol or Olei from within a few hundred kilometers of the surface. Didn't have this problem in earlier versions (am running the 1.4.3 version). Hmm when I next pick up KSP again i'll remember to check this out as someone else has mentioned it before. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 10, 2018 Author Share Posted July 10, 2018 1 hour ago, The Minmus Derp said: I have noticed a VERYSTRANGEGLITCH that really does not make sense. The orbit lines of all the planets shift this way ---> when i zoom out. they go back to normal when i zoom back in. Is it unique to GPO? Or does this happen for other planet mods, too? Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 11, 2018 Share Posted July 11, 2018 4 hours ago, Gameslinx said: Is it unique to GPO? Or does this happen for other planet mods, too? Other planet planet mods don’t even add planets. so just GPO and stock Quote Link to comment Share on other sites More sharing options...
AmpCat Posted July 11, 2018 Share Posted July 11, 2018 On 6/30/2018 at 2:52 AM, Gameslinx said: Download scatterer including its sunflares, then copy the sunflare textures from GPO/scatterer/config/sunflares/UrsaMinor/[chosen star] to your scatterer/config/sunflares/Sun, overwriting all files. Then replace the config with the one from gpo. Finally got this working. You should release this as it's own mod. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 11, 2018 Author Share Posted July 11, 2018 (edited) 5 hours ago, The Minmus Derp said: Other planet planet mods don’t even add planets. so just GPO and stock Since you have other planet mods installed and they are not working, your KSP install is extremely unstable. I don't have this problem myself. I think it's to do with your install alone If anyone else does, ping me. 5 hours ago, AmpCat said: Finally got this working. You should release this as it's own mod. I don't think I'm going to separate assets from my mods and release them as their own mods. Besides, @JadeOfMaar did most of the work on the sunflare and he has his own awesome collection of them "Sunflares of Maar" Edited July 11, 2018 by Gameslinx Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 11, 2018 Share Posted July 11, 2018 6 hours ago, Gameslinx said: Since you have other planet mods installed and they are not working, your KSP install is extremely unstable. I don't have this problem myself. I think it's to do with your install alone If anyone else does, ping me. Actually, since other mods don’t work, I uninstalled them. Quote Link to comment Share on other sites More sharing options...
AmpCat Posted July 11, 2018 Share Posted July 11, 2018 (edited) 17 hours ago, Gameslinx said: I don't think I'm going to separate assets from my mods and release them as their own mods. Besides, @JadeOfMaar did most of the work on the sunflare and he has his own awesome collection of them "Sunflares of Maar" Okay, fair point. You win this round! Though, I'm equally impressed with the skybox. Edited July 11, 2018 by AmpCat Quote Link to comment Share on other sites More sharing options...
Raptor42 Posted July 19, 2018 Share Posted July 19, 2018 (edited) i was just looking through conIfig files for plaNets And I founD it very Interesting, a lot of easteR eggs, thanks vEry Much Hope you get it @Gameslinx Edited July 19, 2018 by Raptor42 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 20, 2018 Author Share Posted July 20, 2018 9 hours ago, Raptor42 said: i was just looking through conIfig files for plaNets And I founD it very Interesting, a lot of easteR eggs, thanks vEry Much Hope you get it @Gameslinx I put a lot of easter eggs in my configs, and a lot of easter eggs in the mod itself Also you're spelling meridian backwards by capitalising letters, so yes I get it Quote Link to comment Share on other sites More sharing options...
Raptor42 Posted July 21, 2018 Share Posted July 21, 2018 I was wondering if there is any other lore for Veronica ship other than it just crash landed on Niebos. Also in my savefile I have KSC view camera way above KSC (like kilometer or so), is there a way to fix it? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 21, 2018 Author Share Posted July 21, 2018 17 minutes ago, Raptor42 said: I was wondering if there is any other lore for Veronica ship other than it just crash landed on Niebos. Also in my savefile I have KSC view camera way above KSC (like kilometer or so), is there a way to fix it? No other lore unless you find the message in the audio logs in the mod files And your camera is above KSC like that because you might have Kerbal konstructs installed Quote Link to comment Share on other sites More sharing options...
Raptor42 Posted July 21, 2018 Share Posted July 21, 2018 29 minutes ago, Gameslinx said: And your camera is above KSC like that because you might have Kerbal konstructs installed Thanks, that might be the case Quote Link to comment Share on other sites More sharing options...
Chase842 Posted July 23, 2018 Share Posted July 23, 2018 I got an issue with a solid white ring/disk around Gaia. I got the 1.4.3 version installed, with 1.4.3 Kopernicus, and afaik I got all the other dependencies installed with the right version. I couldn't find anyone else asking for help with this in recent posts, so I figured I'd ask. Thanks! Quote Link to comment Share on other sites More sharing options...
Chase842 Posted July 23, 2018 Share Posted July 23, 2018 (edited) I discovered what the problem was that was causing the solid white ring around Gaia. In the most rescently released version I got from the GitHub, 3.4.0, in the "GPO/config/Gaia.cfg" file, on line 116... it says... texture = GPO/PluginData/Gaia_ring.png and should be changed to... texture = GPO/PluginData/Gaia_Ring.png The R needs to be capitalized. Now everything look nice and pretty. I'll make a commit on the GitHub. Edited July 23, 2018 by Chase842 Quote Link to comment Share on other sites More sharing options...
Raptor42 Posted July 26, 2018 Share Posted July 26, 2018 What software do you use to edit .dds files of planets? On 7/21/2018 at 5:17 PM, Gameslinx said: No other lore unless you find the message in the audio logs in the mod files Sooo...there is a hidden message encrypted in audio files? Quote Link to comment Share on other sites More sharing options...
JinxerH Posted July 26, 2018 Share Posted July 26, 2018 Well, i found 3 audio files in, believe it or not, the logs folder but unfortunately i dont know the audio type, it seems like morse code but i honestly have no idea. VER-log1 is 4 seconds long, VER-log2 is 28 seconds and VER-log3 is 27 seconds but im probably on about something completely different, but if i am on the right tracks could Gameslinx give me a nudge Quote Link to comment Share on other sites More sharing options...
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