Northstar1989 Posted January 26, 2022 Share Posted January 26, 2022 On 1/24/2022 at 2:39 PM, linuxgurugamer said: It works, just updated the title Awesome! Thanks! Quote Link to comment Share on other sites More sharing options...
fluffyseavixen Posted July 16, 2022 Share Posted July 16, 2022 Recovering kerbals with this mod resets them to level 0 (as if they died and respawned). How do I fix it? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 17, 2022 Author Share Posted July 17, 2022 13 hours ago, fluffyseavixen said: Recovering kerbals with this mod resets them to level 0 (as if they died and respawned). How do I fix it? You don't. Open an issue on Github, not sure when I can get to it, though Quote Link to comment Share on other sites More sharing options...
SquirrelGuy Posted July 27, 2022 Share Posted July 27, 2022 is this ever going to be updated? it is one of my favourite mods. but on ckan it is not version compatible. i love your mods btw Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 27, 2022 Author Share Posted July 27, 2022 3 hours ago, SquirrelGuy said: is this ever going to be updated? it is one of my favourite mods. but on ckan it is not version compatible. i love your mods btw Done Quote Link to comment Share on other sites More sharing options...
SquirrelGuy Posted July 28, 2022 Share Posted July 28, 2022 17 hours ago, linuxgurugamer said: Done ? i meant like on 1.12.3 correct me if im wrong sorry. it does not appear to be updated on ckan i really appreciate your reply btw Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted July 28, 2022 Share Posted July 28, 2022 7 hours ago, SquirrelGuy said: ? i meant like on 1.12.3 correct me if im wrong sorry. it does not appear to be updated on ckan i really appreciate your reply btw You're problem might be because the dependency "Recovery controller" is still marked as KSP 1.12.2 max on CKAN so FMRS does not show up as compatible with 1.12.3 on default settings. In CKAN, go to Settings -> Compatible game versions and enable the checkbox for 1.12. When you refresh the list, FMRS should be available to install Quote Link to comment Share on other sites More sharing options...
SquirrelGuy Posted July 28, 2022 Share Posted July 28, 2022 ok, ill try that soon, thanks for the reply. im not very experienced with modding so thanks Quote Link to comment Share on other sites More sharing options...
SquirrelGuy Posted July 30, 2022 Share Posted July 30, 2022 thank you so very much! that fixed it Quote Link to comment Share on other sites More sharing options...
SquirrelGuy Posted July 30, 2022 Share Posted July 30, 2022 just gonna post another thing so that i get 5 posts and thus dont have to wait 30 minutes for it to be approved thank you both for being so helpful! please dont ban me moderators. Quote Link to comment Share on other sites More sharing options...
SquirrelGuy Posted July 30, 2022 Share Posted July 30, 2022 8 hours ago, SquirrelGuy said: just gonna post another thing so that i get 5 posts and thus dont have to wait 30 minutes for it to be approved thank you both for being so helpful! please dont ban me moderators. i didnt get banned Quote Link to comment Share on other sites More sharing options...
vipAvoS Posted August 6, 2022 Share Posted August 6, 2022 (edited) Hello. In the other thread on Mechjeb, I saw a post about this mod. Decided to try. I installed it via CKAN, launched the game, quickly made a suitable rocket, launched it... Everything turned out to be simple and clear. Useful mod! But. I only ask you to explain the following to me: before installing FMRS, I had 996 patches downloaded, and after installing this mod, there were 2456 of them!!! Where does such a quantity come from? And this leads to a problem. The game loads for a long time, and then the computer just freezes for a few minutes! If no one can tell me how to fix this, then I will have to go back to the previous module configuration. Already without FMRS. PNG Edited August 6, 2022 by vipAvoS Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 7, 2022 Share Posted August 7, 2022 (edited) @vipAvoS Hard to diagnose without more info (KSP version, FMRS mod version, mod list, etc). It could be a mod incompatibility or some sort of dependency issue despite a CKAN install, however, if you've never installed a mod maintained by @linuxgurugamer (aka LGG, the maintainer of this mod), then you haven't previously installed the dependencies (Click Through Blocker and Toolbar Controller) he requires for most, if not all, of his mods. Installing FMRS and the dependencies might explain the jump in Module Manager reporting. Also, generally, LGG has a "No logs, no support" policy. Therefore, please read this thread and follow its recommendations for posting links to your log files for a session that experiences this freeze behaviour: Edited August 7, 2022 by Brigadier Quote Link to comment Share on other sites More sharing options...
vipAvoS Posted August 7, 2022 Share Posted August 7, 2022 (edited) Thank you very much for your answer. Only I didn't make a bug claim. It was just a bewilderment about adding so many dependencies! I did this: I deleted this mod via CKAN. Only one dependency was removed with it. And when loading the game, there were 1026 downloadable patches. This already says a lot. As for linuxgurugamer, most of the mods I have installed are his mods. Thanks again. Now I will do an experiment. On a clean game I will install the mods I need, including FMRS, not one at a time, but at once with the whole package. If you are interested in the result, then I can report the result here. .png after removal Edited August 7, 2022 by vipAvoS Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2022 Author Share Posted August 7, 2022 On 8/6/2022 at 4:34 AM, vipAvoS said: I only ask you to explain the following to me: before installing FMRS, I had 996 patches downloaded, and after installing this mod, there were 2456 of them!!! Where does such a quantity come from? It's because of this file: FMRS_MM.cfg, which contains the following code: @PART[*] { MODULE { name = FMRS_PM parent_vessel = 0 } } This adds FMRS to every part in the game. So you probably have something in the order of 1460 parts in total in the game. You appear to not fully understand what ModuleManager is doing. ModuleManager reads all the cfg files and applies patches to all the parts depending on the code in them. These aren't downloaded, they are part of various mods which need these changes in order to work. Also, that's actually a very low number of patches. In my career game, I believe that I have of 15000 patches, and at times, depending on what mods are installed, I've seen numbers of over 100,000 patches (which happens a lot with RO) Quote Link to comment Share on other sites More sharing options...
vipAvoS Posted August 7, 2022 Share Posted August 7, 2022 linuxgurugamer, I sincerely thank you for the explanation. I didn't quite understand why I had 996 patches before. Now I am smarter, thanks to you. I would like to take this opportunity to express my respect to you for your work in creating such wonderful mods! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2022 Author Share Posted August 7, 2022 11 minutes ago, vipAvoS said: linuxgurugamer, I sincerely thank you for the explanation. I didn't quite understand why I had 996 patches before. Now I am smarter, thanks to you. I would like to take this opportunity to express my respect to you for your work in creating such wonderful mods! Glad it helps. It is a bit esoteric and not really obvious to a beginner. If you want a more detailed explanation, i'd suggest looking at this thread: Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2022 Author Share Posted August 24, 2022 New release, 1.2.9.3 Fixed small memory leak Quote Link to comment Share on other sites More sharing options...
pjt36 Posted October 9, 2022 Share Posted October 9, 2022 Nice mod ... unfortunately it deletes all my current and archived contracts when I recover spent stages. .... so it's pretty much useless. .... sorry. Quote Link to comment Share on other sites More sharing options...
epicpupster239 Posted October 18, 2022 Share Posted October 18, 2022 On 10/9/2022 at 7:22 AM, pjt36 said: Nice mod ... unfortunately it deletes all my current and archived contracts when I recover spent stages. .... so it's pretty much useless. .... sorry. I was just about to comment this, completely doinked my savefile so I have to start over! Quote Link to comment Share on other sites More sharing options...
mur Posted November 20, 2022 Share Posted November 20, 2022 (edited) Hello, I have a steam version of ksp 1.12.3, I tried to install your mod and when the rocket starts, I do not have a window with it, although I have FMRS mod settings in the esc game settings, I deleted all my mods and downloaded one FMRS and it worked, then I downloaded all my mods back and the FMRS window again when the rocket was launched , it disappeared again Edited November 20, 2022 by mur Quote Link to comment Share on other sites More sharing options...
kerbnub Posted December 12, 2022 Share Posted December 12, 2022 (edited) On 10/9/2022 at 6:22 AM, pjt36 said: Nice mod ... unfortunately it deletes all my current and archived contracts when I recover spent stages. .... so it's pretty much useless. .... sorry. I've encountered the same. I believe it only happens if you redo a booster landing by hitting "return to separation" or redo the entire mission with "revert to launch" before finalizing everything by using "return to main mission." After further testing, I've done the above without issues, so I'm still not sure how to replicate it. I've also found that it wont save the first stage after you "return to main mission" if the root part breaks during landing, forcing you to "revert to launch." This has happened a few times to me now, as I'd land a large first stage in the water by parachute, but it ends up breaking the decoupler (which was the root part) when it tumbles over to land sideways. Edited December 14, 2022 by kerbnub Quote Link to comment Share on other sites More sharing options...
edwardbetter Posted December 20, 2022 Share Posted December 20, 2022 Attempting to get the mod via CKAN, searching "flight manager" and "FMRS" returns nothing. And possible fix? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 21, 2022 Author Share Posted December 21, 2022 2 hours ago, edwardbetter said: Attempting to get the mod via CKAN, searching "flight manager" and "FMRS" returns nothing. And possible fix? Assuming you are running KSP 1.12.4, try telling CKAN to alloow compatibility for all 1.12 versions: Settings->Compatible Game Versions Quote Link to comment Share on other sites More sharing options...
edwardbetter Posted December 21, 2022 Share Posted December 21, 2022 16 hours ago, linuxgurugamer said: Assuming you are running KSP 1.12.4, try telling CKAN to alloow compatibility for all 1.12 versions: Settings->Compatible Game Versions Tried enabling 1.12, 1.12.1, 1.12.2, 1.12.3, and 1.12.4, still nothing returns Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.