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Do you recycle orbital debris?


FungusForge

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Think it also depends on the size. If it i some tiny junk, it is not worth it. On the other hand, though, I had not tried using demolition tools.

 Career mode tends to be tricky at times to worry about deorbiting stuff. I had some bad ascent profiles and stuff just managed to remain in eternal orbit.

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To date, I mainly dispose of stages via sub-orbital trajectories, recover it, somehow re-purpose it, or just use an SSTO. I wish KSP had a persistent/permanent vessel system so recovering, refurbishing, and reusing stages/vessels felt a bit more compelling. (KCT is the closest thing...)

I did clean up a launch I did once that left stuff in stable orbits. It was just Tracking Station Self-Destructs though. Too lazy to do it manually via rendezvous. (Plus I had one piece in a pretty elliptic orbit as it was discarded in the middle of a Munar transfer burn.)

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  On 3/13/2017 at 6:52 PM, Bill the Kerbal said:
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All this by @katateochi. Its just incredible what they did.

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That is pretty awesome.

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I usually just delete debris, but I have experimented extensively with recovery & recycling, especially in hard difficulty careers.

Rockets built around the Twin-Boar are exceptionally easy to recover because it's got the most excellent drag profile for re-entry (basically being fat it slows down like a dream and the heating isn't too bad). I've even gone so far as to recover ejection stages: This involves a Twin-Boar central core with ~1000m/s of dV leftover in orbit. It starts the ejection burn and once reaching Kerbin escape (having expended ~950m/s) is decoupled, the remaining vehicle goes on to the complete the transfer burn while the Twin-Boar turns around and does a burn to un-escape. Now on a highly elliptical orbit it can be aerobraked back down and recovered. While technically possible with any engine (especially doing many tedious areobrake passes) the Twin-Boar's drag profile makes it particularly pleasant and it's much less likely to burn up than say a Mammoth or Mainsail would be.

I also use SSTOs and SSTOs that cheat (by slapping on a bunch of SRBs) a good deal, often refueling on Minmus to get two 5000m/s burns out of them which is enough to get almost anywhere without creating any debris. I've also experimented with recycling LV-N based ships a lot, essentially by always joining the payload using a docking port rather than a decoupler, so after it's job is done the LV-N stage is left with a little fuel and can be refueled and reused for some other task. Most the cost and much of the weight of a LV-N stage is in the engine itself, so once you've put the thing in orbit it's relatively cheaper to refuel it than to launch a whole new one, and it's a lot cheaper to deliver tanks of liquid fuel to other worlds than whole new LV-N engines. The end result is many of my missions have been nearly completely recovered, recycled or reused with next to no debris creation. Still, I can't always be bothered, so usually now I just end up deleting debris.

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I Play the USI constelation and every piece of debris is like a goldmine for me.

A small clawed tug who goes for every littel junk and has some containers on it.

My spacestations mostly never need any supportruns for fuel or MaterialKits. Recycling at purest? XD

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Nope, the fuel cost of retrieving, dragging around and refilling fuel tanks means it's not really worth it from an economic perspective, and definitely not from a tedium perspective.

Further, the fact that there is no micro-debris to cause damage means that any amount of debris, even in a relatively tight orbit, poses next to no threat to any stations, no less a craft just passing through the debris belt.

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  On 3/18/2017 at 10:37 PM, SpaceHips said:

Further, the fact that there is no micro-debris to cause damage means that any amount of debris, even in a relatively tight orbit, poses next to no threat to any stations, no less a craft just passing through the debris belt.

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Micro-debris isnt a real Problem, but slaming on the ascent in an old upperstage can make you throw the computer out of window. 

And Stations... let a big pile on highly ecentrical orbit after a longrange satelite start for misuse of Oberth... and you have a potential timebomb. Gamenoob+ curiosity=Megaboom. On other hand Kerbin get a nice Ring....

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  On 3/19/2017 at 11:36 AM, Dr.K Kerbal said:

Isn't that why they made the space shuttles, because it was getting to expensive for them just making rockets over and over again?

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Well, that was the idea.  Of course, by the time Congress was done with it, the Shuttle cost more to operate than expendable rockets to do most of the jobs it was intended to do.  Why would you need wings and a crew of seven to launch an interplanetary probe?  After Challenger, they retasked it for only missions that required crew, and ISS operations -- and it still cost more per payload ton than it would have to use (for instance) a Titan with its man rating recertified and restart the Apollo capsule line.

Not to mention that even before Challenger, they were spending delta-V after reaching orbital height and velocity to ensure that the ET burned up rather than leaving it in orbit, where it might have been possible to repurpose the spent tanks...

Edited by Zeiss Ikon
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  On 3/19/2017 at 1:12 PM, Zeiss Ikon said:

Well, that was the idea.  Of course, by the time Congress was done with it

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It wasn't just Congress that interfered, the DoD wanted a piece too ...

But the result was the same, and one should be aware that bringing hardware back isn't the same as getting it back into safely usable condition ...

A rocket engine is an expensive piece of kit, but reconditioning a used engine that has been in orbit isn't always cheaper than building a new one from scratch.

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  On 3/13/2017 at 8:31 PM, GoSlash27 said:

I don't leave debris. Every staging event leaves the spent stage on a collision course.

Best,
-Slashy

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Ha ha, one has to ask, on a collision course with what?

Of course, I'm kidding. I assume you put the debris on a suborbital trajectory with the closest planetary object. Me too. Feels messy to leave debris in any orbit.

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I keep all of my debris up in space, I just don't really care that much. Only one time I was launching a relay satellite and I missed my space station by around 1km. Besides I think it looks kinda cool later in the game, it shows you what you have done and where you've been.

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  On 3/19/2017 at 6:54 PM, Curveball Anders said:

It wasn't just Congress that interfered, the DoD wanted a piece too ...

But the result was the same, and one should be aware that bringing hardware back isn't the same as getting it back into safely usable condition ...

A rocket engine is an expensive piece of kit, but reconditioning a used engine that has been in orbit isn't always cheaper than building a new one from scratch.

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Yup, even those famously re-usable SRBs got utterly worked over by the salty ocean water they splashed down in.  The things even managed to suffer enough electrolytic corrosion that some design shenanigans took place to reduce it.

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I play 64k with RealFuels, so debris does not usually stay in orbit (with my designs, anyway) due to the higher delta-v requirement for orbit.

My current launcher (a SLS lookalike) has a 2-and-a-half stage design; 3.75m core stage, 1.25m solids, and 3.75->2.5m upper stage with adapter. The solids are dropped a minute into the ascent. The core stage is disposed of about 3/4ths of the way out of the atmosphere. The upper stage completes circularization, but it's also equipped with four separation motors that pushes it into a suborbital trajectory once it's separated. No debris remains in orbit.

Salvaging may or may not be profitable. Most of my OMS/RCS systems run on storable hypergolic fuels, so if I run across a discarded service module from a ship I'll gladly plifer its tanks. On the other hand, salvaging the aforementioned SLS upper stage (which runs on kerolox) might be profitable, though the liquid oxygen is still rather volatile. I rarely use hydrolox, but it would be a moot point anyhow - liquid hydrogen is ridiculously hard to keep in a tank without it boiling off.

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