linuxgurugamer Posted December 5, 2019 Author Share Posted December 5, 2019 New release, 1.4.5.3 Fixed initialization of vars Quote Link to comment Share on other sites More sharing options...
gap Posted July 19, 2020 Share Posted July 19, 2020 @linuxgurugamer ,Just for your information. According to CKAN, max game version compatible with the last version of this mod (1.4.5.3) is KSP v1.8.1. Maybe you should updated its metadata. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 19, 2020 Author Share Posted July 19, 2020 59 minutes ago, gap said: @linuxgurugamer ,Just for your information. According to CKAN, max game version compatible with the last version of this mod (1.4.5.3) is KSP v1.8.1. Maybe you should updated its metadata. No, that is what was current when it was released. You need to tell CKAN that 1.8 mods are compatible, there are very few mods which have issues on versions higher than ther were built for. I support over 220 mods, I dont have time to update them all every time a new release is out Quote Link to comment Share on other sites More sharing options...
gap Posted July 19, 2020 Share Posted July 19, 2020 18 minutes ago, linuxgurugamer said: No, that is what was current when it was released. You need to tell CKAN that 1.8 mods are compatible, there are very few mods which have issues on versions higher than ther were built for. I support over 220 mods, I dont have time to update them all every time a new release is out Thank you, I had already set 1.8 mods as compatible and I understand that updating CKAN info for all the mods you support every time a new game version is released, is a PITA. That's why in the first place I had started by saying "just for your information" Thank you for your answer and for all your doing for KSP. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 19, 2020 Author Share Posted July 19, 2020 3 minutes ago, gap said: That's why in the first place I had started by saying "just for your information" and then you said: 1 hour ago, gap said: Maybe you should updated its metadata. Quote Link to comment Share on other sites More sharing options...
gap Posted July 19, 2020 Share Posted July 19, 2020 12 minutes ago, linuxgurugamer said: and then you said: 1 hour ago, gap said: Maybe you should updated its metadata. "Maybe" Meaning: if it was an overlook you might decide to correct it, otherwise feel free to ignore my note. Sorry for not having been clear enough. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 23, 2021 Author Share Posted July 23, 2021 New release, 1.4.5.4 Updated version file for 1.12 Updated dll for CKAN compatibility Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 23, 2022 Author Share Posted August 23, 2022 New release, 1.4.5.5 Fixed some memory leaks Quote Link to comment Share on other sites More sharing options...
NaviG Posted March 9, 2023 Share Posted March 9, 2023 I've got a question about this mod. When I launch something, in the beggining it starts the "descent warning" which is a bit strange. Is there any fix? Also is it possible to adjust the volume of this concrete alert? This mod is very useful. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 9, 2023 Author Share Posted March 9, 2023 3 hours ago, NaviG said: I've got a question about this mod. When I launch something, in the beggining it starts the "descent warning" which is a bit strange. Is there any fix? Also is it possible to adjust the volume of this concrete alert? This mod is very useful. Volume in the KSP settings page. Not sure about the descent warning, if it goes away quickly, then just ignore it for now Quote Link to comment Share on other sites More sharing options...
Second Hand Rocket Science Posted August 24, 2024 Share Posted August 24, 2024 Old thread, but is there a way to add my own sounds? I'd like a less startling alarm for running out of EC, as I frequently do. Quote Link to comment Share on other sites More sharing options...
StarDagger Posted January 3 Share Posted January 3 On 8/15/2017 at 3:01 PM, cyberKerb said: Idle thought... sounds like this is a b*tching betty / barking bob / nagging nora equivalent for KSP You got a nickname the pilots / Kerbalnauts know it as? Something like: Karp'in Kerbal (Using a random Kerbal name generator, these seemed to work) Heckling Henberry Fret'in Fredbert Fussin Fersy Griping / Groanin Gregmore (Sorry Kuzzter!) Nagging Newsby Victorious Valentina! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted Sunday at 09:47 PM Author Share Posted Sunday at 09:47 PM On 8/24/2024 at 5:10 PM, Second Hand Rocket Science said: Old thread, but is there a way to add my own sounds? I'd like a less startling alarm for running out of EC, as I frequently do. Just saw this. Yes, you can put your own .wav sound into the GameData/DangerAlerts/Sounds directory Quote Link to comment Share on other sites More sharing options...
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