Benjamin Kerman Posted March 17, 2017 Share Posted March 17, 2017 (edited) Benjamin Kerman's Welding Supply Co Is proud to present: Ludicrous Propulsion Systems "LPS adds taller fuel tanks in all stock sizes and new throttleable hybrid engines burning solid fuel and oxidizer" UPDATE: Alpha Release is live! Current version: 0.2.4 Download here on Github or comment on the Official Release Thread The license for this mod is the MIT license. I have spent many hours working on the code, so I would appreciate it if you don't pass it off as your own work without at least mentioning me. Source Code: The code is functional, but uses stock textures. We are still working on the final models and textures. I would be grateful for anyone to go through the code I have so far and make a bug report if you find anything wrong about it. Source Code: https://github.com/BenjaminCronin/Ludicrous-Propulsion-Systems The parts: All part config files made, and we are working on the models. See my GitHub Wiki for all parts and info! Some peeks... Spoiler Contributions: @hedgey579: Doing all the modeling and being my "partner in crime". @linuxgurugamer: Thanks for answering all my questions about .dll files. @Streetwind: Thanks for answering my questions about the differences between all the kinds of mods. @Nertea: Thank you for getting me into modding, as your mods were the first I downloaded. @Supercheese: Help with balancing part prices. Likes and kind words are always appreciated, they show help show me that people are interested in my work! Want to help? Feel free to make a pull request on my GitHub page for any of your mods. This mod includes ModuleManager (MM) and AVC, all credit for those goes to the authors. Edited May 8, 2017 by Benjamin Kerman 0.2.4 Link to comment Share on other sites More sharing options...
HurricanKai Posted March 17, 2017 Share Posted March 17, 2017 (edited) Ill Try Going Over Ill Report the Bugs on Github! EDIT: I Never Heard of Agencies? Is it good to define the Same Variable 3 times? mentality = Commercial mentality = Economic mentality = Industrial EDIT2: I Think Everything is fine Just think that you either need to rename the mesh of the FuelTank into tank-FLT1600 or you need to replace model = LudicrousFuelTanks/Parts/FuelTank/fuelTankT1600/tank-FLT1600 with model = LudicrousFuelTanks/Parts/FuelTank/fuelTankT1600/tank-FLT1600.mu Edited March 17, 2017 by HurricanKai Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted March 17, 2017 Author Share Posted March 17, 2017 Agencies are things like C7 Spaceplane parts co. This is where you place the items such as the agent.cfg I belive. Link to comment Share on other sites More sharing options...
Supercheese Posted March 17, 2017 Share Posted March 17, 2017 Shouldn't there be advantages to economy of scale, where a 2x size part shouldn't be exactly 2x the cost, but be slightly cheaper since it's just one big part rather than two smaller ones welded together? Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted March 17, 2017 Author Share Posted March 17, 2017 11 minutes ago, Supercheese said: Shouldn't there be advantages to economy of scale, where a 2x size part shouldn't be exactly 2x the cost, but be slightly cheaper since it's just one big part rather than two smaller ones welded together? Hmm. I'll look at some of the stock part configs and think about it. Thanks for the feedback! Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted March 18, 2017 Author Share Posted March 18, 2017 UPDATE: Work is going well on all config files. 2 fuel tanks are completed and the engine is almost done. Going to begin work on the 0.625 meter parts soon. Link to comment Share on other sites More sharing options...
hedgey579 Posted March 19, 2017 Share Posted March 19, 2017 MODELING UPDATE: First meshes are almost finished, once I'm done with that I can get onto texturing. Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted March 20, 2017 Author Share Posted March 20, 2017 UPDATE: 2 cfgs work, debugging the rest. Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted March 21, 2017 Author Share Posted March 21, 2017 All configs have been tested and proven to work! Moved engines to their own separate mod, Hybrid Propulsion Systems (GitHub link) Thanks for all your support! Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted March 23, 2017 Author Share Posted March 23, 2017 Thank you for all your support everyone! It means a lot to me. I have finished the configs for all the parts, and it sounds like the community (read: 7 people) want to keep the new engine designs such as throttleable hybrid boosters and size adapting engines in the LFT pack. @hedgey579 and I are beginning work on the models. As of now, two are complete for texturing and I am working on the rest! If I get 80% of people wanting to move the engines back into the LFT pack, I will. Just vote up top! Thank You! Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted March 27, 2017 Author Share Posted March 27, 2017 Tried loading up the engines to test, and hoo boy. KSP sh*t*d itself, planets deleted, the whole shabang. Danny should try it out. Looking over the logs to see what went wrong, and debugging the configs. I might release the fuel tanks and add the engines in a later version. Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted March 28, 2017 Author Share Posted March 28, 2017 (edited) Did some testing, and it looks like we got a fix! I am going to work on the rest of them, as this was just figuring out what I did wrong with the "BodyBlow" booster. If anyone has any suggestions for balancing masses, costs, or thrust/Isp levels, just let me know! Thanks! EDIT1: The hybrid engines still spool... I don't know how to fix it. If anyone knows, just leave a comment or PM me. Thanks! EDIT2: Hybrids are now working perfectly. Edited March 29, 2017 by Benjamin Kerman Link to comment Share on other sites More sharing options...
The CanineCraver Posted March 28, 2017 Share Posted March 28, 2017 Sounds good cant wait to see the result Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted March 29, 2017 Author Share Posted March 29, 2017 (edited) Update time! I got the BodyBlow hybrid engine working, but still need to implement the fix for the rest of the engines. Once that is done, just waiting on the textures and models before releasing. I might do a prerelease of just the fuel tanks and add the engines later, tell me what you guys think up top in the poll. Thanks all! P.S. LPS is now listed in the add on development library! Yay! Edited March 29, 2017 by Benjamin Kerman Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted April 3, 2017 Author Share Posted April 3, 2017 Dev Update! Over the weekend, I have managed to get all the hybrid engines working. I have some nice models made, check out the Boris-E.blend on GitHub. Still waiting on the textures, but my friend has been pretty swamped with school lately. I have been trying to figure out how to do it myself, but I'm having a couple of problems. Since @sal_vager is gone, I feel the need to do some poetry Things were broken And the Kraken was awoken But fixing the configs, I found That's no easy task to go 'round Stayed up at night, made some commits But at the end, it benefits! Hope you guys enjoyed, -Benjamin Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted April 11, 2017 Author Share Posted April 11, 2017 Dev update! I have finished and bug tested all the hybrid engines. The ADPT engine series will need animations for the gimbaling, which will need to be done in Unity (Yay!). Because of this, we will not be able to release these just yet. I am about halfway done with the models, but I don't have a way to export .blend files as the .mu files the KSP needs, so if anyone have any suggestions or ways to get around this, please leave a comment below! The plugin for blender that I did find is out of date and is not recognized. In other news, I am planning to do an alpha release sometime this week with just the hybrid engines and the SRB models that SQUAD provides for their SRBs. If you decide to get this, please open a bug report on GitHub for any balancing recommendations! There is also a "complimentary" mod that I have jumped on board with called Black Hole Tanks. This is linked in the description. I am not the main author of this mod, but it is linked in my signature for those of you who want to check it out! Peace, and thanks for all your support! Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted April 11, 2017 Author Share Posted April 11, 2017 We officially have an alpha release! Download here on GitHub! Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted April 13, 2017 Author Share Posted April 13, 2017 Dev update! I have been taking a small break from the dev of this mod to help out with another mod, Black Hole Tanks. I am back at it though, so expect a 0.2.0 update coming out tomorrow or Saturday. I'll be gone for vacation next week, so don't expect anything then. I have been working on several new parts, including an interstage plate to prevent oxidizer from flowing into the hybrid engines, as they are meant to be self contained. The official release thread is linked in my description, so go there for more explanations, a BIG download link straight to GitHub, and most importantly, PICS!!! Thanks to everyone who as offered encouraging words, peace. Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted April 21, 2017 Author Share Posted April 21, 2017 (edited) Dev update! I ran afoul of the police (read: technicalfool), so I had to release a new update... Sorry SQUAD! 0.2.2 is now out, but I had to remove the interstage plate for the time being. @technicalfool no hard feelings, thanks for all the advice! Edited April 21, 2017 by Benjamin Kerman Models are coming... Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted April 28, 2017 Author Share Posted April 28, 2017 Update time! v. 0.2.3 is live! I have been talking with my modeling friend, and he is getting started with running the models through Unity and adding textures for them. I re added the interstage plate, which is currently using the stock small probe core model. Not exactly my favorite look, but it will work for now. Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted May 8, 2017 Author Share Posted May 8, 2017 v.0.2.4 is live! Changelog Renamed Screwdriver engine so that it would show up ingame correctly Fixed pointers in the interstage plate config file Balancing for gimbaling on hybrid engines As you probably guessed, work continues on models and textures. Thank you to everyone who's helped us out so far! Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted June 5, 2017 Author Share Posted June 5, 2017 Hey everyone. I am closing this thread, please check out all development news, updates and discussion on my release thread. Thanks everyone! Link to comment Share on other sites More sharing options...
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