The-Doctor Posted June 4, 2017 Share Posted June 4, 2017 This is what I need, I'm sticking with this, can't wait to play like NatGeo's Mars series, only thing is, the pics at the front showed it had more clouds, is there a way to add in more clouds for Mars and more dust storms? I also miss the old hurricane on Earth, anyway to add it in? @Galileo Link to comment Share on other sites More sharing options...
The-Doctor Posted June 4, 2017 Share Posted June 4, 2017 On 3/28/2017 at 5:53 PM, Galileo said: Yh these clouds aren't showing up Link to comment Share on other sites More sharing options...
Galileo Posted June 4, 2017 Author Share Posted June 4, 2017 20 minutes ago, The-Doctor said: Yh these clouds aren't showing up Because that's Venus... Mars does not have clouds like that. Link to comment Share on other sites More sharing options...
The-Doctor Posted June 4, 2017 Share Posted June 4, 2017 Link to comment Share on other sites More sharing options...
PF45 Posted June 4, 2017 Share Posted June 4, 2017 @Galileo You are amazing! Just wanted to say thank you for all your dedication to providing such a high quality mod. Everyone else is awesome too; easily the best community I've been apart of in the PC gaming world. Thanks Everyone! Link to comment Share on other sites More sharing options...
The-Doctor Posted June 6, 2017 Share Posted June 6, 2017 The days on triton are weird Link to comment Share on other sites More sharing options...
Galileo Posted June 6, 2017 Author Share Posted June 6, 2017 11 minutes ago, The-Doctor said: The days on triton are weird That's actually a really cool screenshot! Link to comment Share on other sites More sharing options...
The-Doctor Posted June 6, 2017 Share Posted June 6, 2017 I don't like that pic too much actually, it's not bad tho. The days/nights on titan are weird with the way Neptune flies around strangely in the sky. The sunflare tbh would likely be larger, well actually realistically larger, I do like the fact it's not red, very happy. As for Mars, the sky in this pack shows the dark black sky, kinda not how our surface images are Link to comment Share on other sites More sharing options...
The-Doctor Posted June 11, 2017 Share Posted June 11, 2017 @Galileo hey, does ksc switcher work with this? Soon BTW, bug, with distant object enhancer, Earth registers as Kerbin from a distance, rather than Earth, it's the only planet that does such, idk why Link to comment Share on other sites More sharing options...
Galileo Posted June 12, 2017 Author Share Posted June 12, 2017 5 hours ago, The-Doctor said: @Galileo hey, does ksc switcher work with this? Soon BTW, bug, with distant object enhancer, Earth registers as Kerbin from a distance, rather than Earth, it's the only planet that does such, idk why Because the game recognizes Earth as kerbin due to kopernicus favoring displayName over cnNameLater. Not a bug. Link to comment Share on other sites More sharing options...
Jimbodiah Posted June 12, 2017 Share Posted June 12, 2017 Keep up the awesomeness! Link to comment Share on other sites More sharing options...
The-Doctor Posted June 18, 2017 Share Posted June 18, 2017 Soon.... Terra Nova is her name Global warming has caused the sea level to rise several meters, leading the KSC to be submerged Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted June 18, 2017 Share Posted June 18, 2017 (edited) 4 minutes ago, The-Doctor said: Global warming has caused the sea level to rise several meters, leading the KSC to be submerged Well known bug with Scatterer. Either disable ocean shaders (permanent fix) or just enter a building and then exit it (temporary fix). Edited June 18, 2017 by TheRagingIrishman Link to comment Share on other sites More sharing options...
eddiew Posted June 19, 2017 Share Posted June 19, 2017 Gosh darn it! I was just preparing a lightweight 1.3 install to tide me over until I upgrade my CPU for GPP and now... now I find this. Perhaps I am doomed to poor performance forever. Or until I actually put my hand in my pocket. @Galileo is a harsh mistress Link to comment Share on other sites More sharing options...
Spaceception Posted June 19, 2017 Share Posted June 19, 2017 So Many Dependencies Such Crappy Wifi I'm going to have to finish downloading it later. Link to comment Share on other sites More sharing options...
ioresult Posted June 19, 2017 Share Posted June 19, 2017 Hey @Galileo why wouldn't I just install Sigma dimensions over RSS with a 0.1x size factor script? Convince me your mod is better! Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted June 19, 2017 Share Posted June 19, 2017 49 minutes ago, ioresult said: Hey @Galileo why wouldn't I just install Sigma dimensions over RSS with a 0.1x size factor script? Convince me your mod is better! Because resizing planets isn't that simple. You get a lot of strange things if you just change size. This mod changes size and then fixes everything that breaks due to the size changing. Full description in the spoiler Spoiler Stuff in changes Resizes and rescales to 0.0941767383456286x Changes all orbital periods so they are still relatively correct after resizing Makes sure that landscapes, atmos, day length, and soi size are still correct on a per planet basis Changes time warp limits back to stock Fixes pressures and temperatures Fixes PQS problems Fixes EVE and Scatterer affects due to the bodies size changing Fixes problems with GroundScatter Link to comment Share on other sites More sharing options...
Galileo Posted June 19, 2017 Author Share Posted June 19, 2017 3 minutes ago, TheRagingIrishman said: Hide contents Stuff in changes Resizes and rescales to 0.0941767383456286x Changes all orbital periods so they are still relatively correct after resizing Makes sure that landscapes, atmos, day length, and soi size are still correct on a per planet basis Changes time warp limits back to stock Fixes pressures and temperatures Fixes PQS problems Fixes EVE and Scatterer affects due to the bodies size changing Fixes problems with GroundScatter @ioresult All of the above is correct, but it's really worth finding out for yourself. There are a lot of good mods out there that resize RSS. I think mine is the most complete but that's just personal opinion. There are some things I want to fix in the current version, like how the name "Kerbin" pops up in some places instead of "Earth". Kopernicus had growing pains when updated to 1.3 and I just haven't had the time I wanted to go and fix it again now that kopernicus is fixed again. Link to comment Share on other sites More sharing options...
ioresult Posted June 20, 2017 Share Posted June 20, 2017 Thanks for the explanation. I also looked at quarter size RSS and it seems they took a very different approach, No sigma dimensions at all, all kopernicus config and much more also. If I were to multiply your stock size RSS by 2.5x, would it compare to quarter size RSS? I'd really like to play a harder RSS than stock but not full size. I'm trying to decide. Link to comment Share on other sites More sharing options...
eddiew Posted June 20, 2017 Share Posted June 20, 2017 Downloading all required mods: 2 hours Launching game: 2 minutes Deciding on a naming theme for my kerbals: twice the age of the universe This career is harder to get going than I thought it would be Also, are there any plans to use KSC Switcher to allow a variety of launch sites? Link to comment Share on other sites More sharing options...
Galileo Posted June 20, 2017 Author Share Posted June 20, 2017 1 hour ago, eddiew said: Also, are there any plans to use KSC Switcher to allow a variety of launch sites? Technically it already works with it for RSS, but I don't know how it behaves being scaled down Link to comment Share on other sites More sharing options...
eddiew Posted June 20, 2017 Share Posted June 20, 2017 2 minutes ago, Galileo said: Technically it already works with it for RSS, but I don't know how it behaves being scaled down I'll give it a go and see how it behaves then If it's set by polar coordinates it might work out... Link to comment Share on other sites More sharing options...
Galileo Posted June 20, 2017 Author Share Posted June 20, 2017 29 minutes ago, eddiew said: I'll give it a go and see how it behaves then If it's set by polar coordinates it might work out... It's the altitiude I'm worried about. Link to comment Share on other sites More sharing options...
eddiew Posted June 20, 2017 Share Posted June 20, 2017 (edited) 57 minutes ago, Galileo said: It's the altitiude I'm worried about. They actually appear to be fine - maybe SigmaDimensions is handling that now? Either way I'd suggest you can add KSC Switcher to the list of compatible mods, because there's plenty of launch site options here Naturally none are equatorial Cape Canaveral can appear in the sea on first load, but switch away and back and it's on land. One of them is on a peninsula that forces the runway out into the ocean, but most look fairly legit, minus some ground colour issues. ...also I don't know how or why, but my game is using only 3gb of memory. It needed 5 yesterday, so this is very odd Edited June 20, 2017 by eddiew Link to comment Share on other sites More sharing options...
DocRockwell Posted June 20, 2017 Share Posted June 20, 2017 3 hours ago, eddiew said: They actually appear to be fine - maybe SigmaDimensions is handling that now? Either way I'd suggest you can add KSC Switcher to the list of compatible mods, because there's plenty of launch site options here Naturally none are equatorial Cape Canaveral can appear in the sea on first load, but switch away and back and it's on land. One of them is on a peninsula that forces the runway out into the ocean, but most look fairly legit, minus some ground colour issues. ...also I don't know how or why, but my game is using only 3gb of memory. It needed 5 yesterday, so this is very odd Has KSC Switcher been updated for 1.3? Link to comment Share on other sites More sharing options...
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