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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]


Galileo

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This is what I need, I'm sticking with this, can't wait to play like NatGeo's Mars series, only thing is, the pics at the front showed it had more clouds, is there a way to add in more clouds for Mars and more dust storms? I also miss the old hurricane on Earth, anyway to add it in? @Galileo

yhGeffR.png

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@Galileo You are amazing! Just wanted to say thank you for all your dedication to providing such a high quality mod. 

Everyone else is awesome too; easily the best community I've been apart of in the PC gaming world. Thanks Everyone!

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I don't like that pic too much actually, it's not bad tho. The days/nights on titan are weird with the way Neptune flies around strangely in the sky.

 

The sunflare tbh would likely be larger, well actually realistically larger, I do like the fact it's not red, very happy.

 

As for Mars, the sky in this pack shows the dark black sky, kinda not how our surface images are

 

Related image

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5 hours ago, The-Doctor said:

@Galileo hey, does ksc switcher work with this?

Soon

BTW, bug, with distant object enhancer, Earth registers as Kerbin from a distance, rather than Earth, it's the only planet that does such, idk why

Because the game recognizes Earth as kerbin due to kopernicus favoring displayName over cnNameLater. Not a bug.

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4 minutes ago, The-Doctor said:

Global warming has caused the sea level to rise several meters, leading the KSC to be submerged

Well known bug with Scatterer. Either disable ocean shaders (permanent fix) or just enter a building and then exit it (temporary fix).

Edited by TheRagingIrishman
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Gosh darn it! I was just preparing a lightweight 1.3 install to tide me over until I upgrade my CPU for GPP and now... now I find this.

Perhaps I am doomed to poor performance forever. Or until I actually put my hand in my pocket.

@Galileo is a harsh mistress :(

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49 minutes ago, ioresult said:

Hey @Galileo why wouldn't I just install Sigma dimensions over RSS with a 0.1x size factor script? Convince me your mod is better!

Because resizing planets isn't that simple. You get a lot of strange things if you just change size. This mod changes size and then fixes everything that breaks due to the size changing. Full description in the spoiler

Spoiler

Stuff in changes

  • Resizes and rescales to 0.0941767383456286x 
  • Changes all orbital periods so they are still relatively correct after resizing
  • Makes sure that landscapes, atmos, day length, and soi size are still correct on a per planet basis
  • Changes time warp limits back to stock
  • Fixes pressures and temperatures
  • Fixes PQS problems
  • Fixes EVE and Scatterer affects due to the bodies size changing
  • Fixes problems with GroundScatter
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3 minutes ago, TheRagingIrishman said:

 

  Hide contents

Stuff in changes

  • Resizes and rescales to 0.0941767383456286x 
  • Changes all orbital periods so they are still relatively correct after resizing
  • Makes sure that landscapes, atmos, day length, and soi size are still correct on a per planet basis
  • Changes time warp limits back to stock
  • Fixes pressures and temperatures
  • Fixes PQS problems
  • Fixes EVE and Scatterer affects due to the bodies size changing
  • Fixes problems with GroundScatter

@ioresult All of the above is correct, but it's really worth finding out for yourself. There are a lot of good mods out there that resize RSS. I think mine is the most complete but that's just personal opinion. There are some things I want to fix in the current version, like how the name "Kerbin" pops up in some places instead of "Earth". Kopernicus had growing pains when updated to 1.3 and I just haven't had the time I wanted to go and fix it again now that kopernicus is fixed again. 

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Thanks for the explanation. I also looked at quarter size RSS and it seems they took a very different approach, No sigma dimensions at all, all kopernicus config and much more also.

If I were to multiply your stock size RSS by 2.5x, would it compare to quarter size RSS? I'd really like to play a harder RSS than stock but not full size. I'm trying to decide.

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  • Downloading all required mods: 2 hours
  • Launching game: 2 minutes
  • Deciding on a naming theme for my kerbals: twice the age of the universe

This career is harder to get going than I thought it would be :( 

Also, are there any plans to use KSC Switcher to allow a variety of launch sites?

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1 hour ago, eddiew said:
  • Also, are there any plans to use KSC Switcher to allow a variety of launch sites?

Technically it already works with it for RSS, but I don't know how it behaves being scaled down

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2 minutes ago, Galileo said:

Technically it already works with it for RSS, but I don't know how it behaves being scaled down

I'll give it a go and see how it behaves then :)  If it's set by polar coordinates it might work out...

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57 minutes ago, Galileo said:

It's the altitiude I'm worried about.

They actually appear to be fine - maybe SigmaDimensions is handling that now? Either way I'd suggest you can add KSC Switcher to the list of compatible mods, because there's plenty of launch site options here :)  Naturally none are equatorial :P 

Cape Canaveral can appear in the sea on first load, but switch away and back and it's on land. One of them is on a peninsula that forces the runway out into the ocean, but most look fairly legit, minus some ground colour issues.

8XazvVo.png

...also I don't know how or why, but my game is using only 3gb of memory. It needed 5 yesterday, so this is very odd :huh:

Edited by eddiew
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3 hours ago, eddiew said:

They actually appear to be fine - maybe SigmaDimensions is handling that now? Either way I'd suggest you can add KSC Switcher to the list of compatible mods, because there's plenty of launch site options here :)  Naturally none are equatorial :P 

Cape Canaveral can appear in the sea on first load, but switch away and back and it's on land. One of them is on a peninsula that forces the runway out into the ocean, but most look fairly legit, minus some ground colour issues.

8XazvVo.png

...also I don't know how or why, but my game is using only 3gb of memory. It needed 5 yesterday, so this is very odd :huh:

Has KSC Switcher been updated for 1.3?

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