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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]


Galileo

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This is what I need, I'm sticking with this, can't wait to play like NatGeo's Mars series, only thing is, the pics at the front showed it had more clouds, is there a way to add in more clouds for Mars and more dust storms? I also miss the old hurricane on Earth, anyway to add it in? @Galileo

yhGeffR.png

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@Galileo You are amazing! Just wanted to say thank you for all your dedication to providing such a high quality mod. 

Everyone else is awesome too; easily the best community I've been apart of in the PC gaming world. Thanks Everyone!

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I don't like that pic too much actually, it's not bad tho. The days/nights on titan are weird with the way Neptune flies around strangely in the sky.

 

The sunflare tbh would likely be larger, well actually realistically larger, I do like the fact it's not red, very happy.

 

As for Mars, the sky in this pack shows the dark black sky, kinda not how our surface images are

 

Related image

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  On 6/11/2017 at 9:59 PM, The-Doctor said:

@Galileo hey, does ksc switcher work with this?

Soon

BTW, bug, with distant object enhancer, Earth registers as Kerbin from a distance, rather than Earth, it's the only planet that does such, idk why

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Because the game recognizes Earth as kerbin due to kopernicus favoring displayName over cnNameLater. Not a bug.

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  On 6/18/2017 at 6:09 PM, The-Doctor said:

Global warming has caused the sea level to rise several meters, leading the KSC to be submerged

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Well known bug with Scatterer. Either disable ocean shaders (permanent fix) or just enter a building and then exit it (temporary fix).

Edited by TheRagingIrishman
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Gosh darn it! I was just preparing a lightweight 1.3 install to tide me over until I upgrade my CPU for GPP and now... now I find this.

Perhaps I am doomed to poor performance forever. Or until I actually put my hand in my pocket.

@Galileo is a harsh mistress :(

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  On 6/19/2017 at 8:26 PM, ioresult said:

Hey @Galileo why wouldn't I just install Sigma dimensions over RSS with a 0.1x size factor script? Convince me your mod is better!

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Because resizing planets isn't that simple. You get a lot of strange things if you just change size. This mod changes size and then fixes everything that breaks due to the size changing. Full description in the spoiler

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  On 6/19/2017 at 9:21 PM, TheRagingIrishman said:

 

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@ioresult All of the above is correct, but it's really worth finding out for yourself. There are a lot of good mods out there that resize RSS. I think mine is the most complete but that's just personal opinion. There are some things I want to fix in the current version, like how the name "Kerbin" pops up in some places instead of "Earth". Kopernicus had growing pains when updated to 1.3 and I just haven't had the time I wanted to go and fix it again now that kopernicus is fixed again. 

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Thanks for the explanation. I also looked at quarter size RSS and it seems they took a very different approach, No sigma dimensions at all, all kopernicus config and much more also.

If I were to multiply your stock size RSS by 2.5x, would it compare to quarter size RSS? I'd really like to play a harder RSS than stock but not full size. I'm trying to decide.

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  • Downloading all required mods: 2 hours
  • Launching game: 2 minutes
  • Deciding on a naming theme for my kerbals: twice the age of the universe

This career is harder to get going than I thought it would be :( 

Also, are there any plans to use KSC Switcher to allow a variety of launch sites?

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  On 6/20/2017 at 3:28 PM, Galileo said:

It's the altitiude I'm worried about.

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They actually appear to be fine - maybe SigmaDimensions is handling that now? Either way I'd suggest you can add KSC Switcher to the list of compatible mods, because there's plenty of launch site options here :)  Naturally none are equatorial :P 

Cape Canaveral can appear in the sea on first load, but switch away and back and it's on land. One of them is on a peninsula that forces the runway out into the ocean, but most look fairly legit, minus some ground colour issues.

8XazvVo.png

...also I don't know how or why, but my game is using only 3gb of memory. It needed 5 yesterday, so this is very odd :huh:

Edited by eddiew
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  On 6/20/2017 at 4:25 PM, eddiew said:

They actually appear to be fine - maybe SigmaDimensions is handling that now? Either way I'd suggest you can add KSC Switcher to the list of compatible mods, because there's plenty of launch site options here :)  Naturally none are equatorial :P 

Cape Canaveral can appear in the sea on first load, but switch away and back and it's on land. One of them is on a peninsula that forces the runway out into the ocean, but most look fairly legit, minus some ground colour issues.

8XazvVo.png

...also I don't know how or why, but my game is using only 3gb of memory. It needed 5 yesterday, so this is very odd :huh:

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Has KSC Switcher been updated for 1.3?

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