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[1.2.2] Kolyphemus System - the kerbalized Polyhemus


Artyomka15

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On 10/05/2017 at 6:31 PM, nismobg said:

there is something messed up with the configs and I can not figure out what. But this doesn't play well with other planet packs.

[Is concerned] what planet packs does it not like?

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Sorry, I've been out for a while. I'll answer the frequently asked questions:

-The mod, as far as I know, should be compatible with ANY other planet pack.

-The visuals of the mod also should be compatible with any visual pack.

-Moei is NOT based on any Avatar planet, its actually inspired by an artwork mde by @Samio. And yes, that's normal that Moei's gravity is higher than Kolyphemus. The gravity is not the same thing as mass. For instance Kolyphemus has higher mass than Moei, that's why Moei orbits it.

-How to install the mod:

 Just drop everything from the archive into your GameData folder and replace the files.

 

 

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Mod just Purfect! that's really cool idea of using Giant trees, but i think we needs a very giant trees like home of Navi's much bigger than thoose trees but bit rare to generate than thoose big trees. (or if possible to add structure try to add giant tree as object)

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On 5/12/2017 at 9:42 PM, ThatGuyWithALongUsername said:

Pandoor's clouds don't seem to be working properly. All the other planet's clouds are working fine. Are here any dependencies I could have missed, perhaps?

  Reveal hidden contents

3WDOOcK.jpg

 

I also installed it on an existing save and had the same glitch but I kind of expected it. I installed it on a sandbox game, and it makes it a lot easier to explore the mod. :)

 

3 hours ago, Artyomka15 said:

Sorry, I've been out for a while. I'll answer the frequently asked questions:

-The mod, as far as I know, should be compatible with ANY other planet pack.

-The visuals of the mod also should be compatible with any visual pack.

-Moei is NOT based on any Avatar planet, its actually inspired by an artwork mde by @Samio. And yes, that's normal that Moei's gravity is higher than Kolyphemus. The gravity is not the same thing as mass. For instance Kolyphemus has higher mass than Moei, that's why Moei orbits it.

-How to install the mod:

 Just drop everything from the archive into your GameData folder and replace the files.

 

 

I just dropped it into the GameData folder and the clouds were broken.

I kind of fixed it by replacing the cloud layers with the default EVE Kerbin config.

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Something is wrong with the clouds on Pandoor.

mhdGKRi.png

Installed mods prior to installation of the planet pack:

Cameratools
Editor Extensions Redux
FShangarExtender
Hyperedit
KspCraftOrganizer
PartAngleDisplay
VesselMover
VOID

Most of these mods are for the editor only. I deleted the MM cache, didn't help.
KSP 1.2.2, Win7 x64.

Has anyone seen this before?
 

 

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6 hours ago, Azimech said:

Something is wrong with the clouds on Pandoor.

mhdGKRi.png

Installed mods prior to installation of the planet pack:

Cameratools
Editor Extensions Redux
FShangarExtender
Hyperedit
KspCraftOrganizer
PartAngleDisplay
VesselMover
VOID

Most of these mods are for the editor only. I deleted the MM cache, didn't help.
KSP 1.2.2, Win7 x64.

Has anyone seen this before?
 

 

I have! It happened on a new game w/ no mods, too.

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Such a beautiful mod, but it's not working with 1.3.1. Something went wrong and it's causing kerbals to be deleted on recovery

 

Update:

 

Well i guess changing the line in Pandoor.cfg  from :

Template
        {
            name = Kerbin

to :

Template
        {
            name = Laythe

 

Fixes the problem !

 

Edited by nismobg
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On 29/07/2017 at 4:21 PM, Starslinger999 said:

Nuuuu!!!!! :(

Wish it was in orbit of another star a binary one like in the movie 

You COULD download kerbal starsystems and reparent Kolyphemus to the Alpha Centauri Analogue of that mod...

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