linuxgurugamer Posted May 4, 2017 Share Posted May 4, 2017 (edited) This is a continuing revivial of the old BOMPs thread. The mod was originally made by @Ted, and revived by @jinks for 0.90, original thread here: http://forum.kerbalspaceprogram.com/index.php?/topic/70837-0900-the-bolt-on-mission-probe-bomp-revival-thread/ I now present to you BOMPs for the modern age What the heck are BOMPs? Bolt-On Mission Probes are unmanned command modules or probe cores. They have been created by Ted in a time when the currently available probe cores didn't yet exist. Since then they have kind of fallen by the wayside. Ted is certainly occupied with his job as QA Lead at Squad and when stock probe cores were added, BOMPs weren't needed so sorely any more. When partconfigs got updated, KSP gained features and the landscape changed, BOMPs stopped working. The stats are pretty much in line with the stock probe cores. Why would I use a BOMP instead of a standard probe core? You remember them from when they were the only option and are a bit nostalgic. You think they are prettier than the standard probe cores. (Hint: They are!) You need a 3.75m stack probe core. You just feel like it. Where can I get my very own set of BOMPs? Download the latest release over at GitHub: https://github.com/linuxgurugamer/BOMPs Spacedock: https://spacedock.info/mod/1354/BOMPs License: CC-BY-NC-SA 4.0 What does a BOMP look like? From left to right: BOMP-XL (3.75m), BOMP-L (2.5m), BOMP-Mini (1.25m), BOMP-Nano (0.625m). Enjoy! Edited May 15, 2020 by linuxgurugamer Link to comment Share on other sites More sharing options...
DStaal Posted May 23, 2017 Share Posted May 23, 2017 Quick note: The config for the BOMP-L makes it a probe control point - not a probe itself. (Been looking for an excuse to use these, but so far that's been the size I've been needing.) Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 23, 2017 Author Share Posted May 23, 2017 39 minutes ago, DStaal said: Quick note: The config for the BOMP-L makes it a probe control point - not a probe itself. (Been looking for an excuse to use these, but so far that's been the size I've been needing.) Thanks, I'll take a look at it Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 23, 2017 Author Share Posted May 23, 2017 New release, 1.0.1: Fixed typos Removed ProbeControlPoint from 2 BOMPs Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 26, 2017 Author Share Posted May 26, 2017 New release, 1.0.1.1: Updated for 1.3 Link to comment Share on other sites More sharing options...
White Owl Posted May 31, 2017 Share Posted May 31, 2017 Hail BOMP! Link to comment Share on other sites More sharing options...
Murdabenne Posted December 11, 2017 Share Posted December 11, 2017 They don't show in career mode with CTT- possibly due to a bad TechRequired entry Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 11, 2017 Author Share Posted December 11, 2017 (edited) 16 minutes ago, Murdabenne said: They don't show in career mode with CTT- possibly due to a bad TechRequired entry Ummm, care to say which is the bad entry? I never tested this with CTT And do they show up in stock career? Edited December 11, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
Murdabenne Posted December 11, 2017 Share Posted December 11, 2017 (edited) Ill go through them in a bit and let you know - for now I just stuck them all into "automation", which is good enough for my purposes, although probably way too high on the tech tree Edited December 11, 2017 by Murdabenne Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 11, 2017 Author Share Posted December 11, 2017 6 hours ago, Murdabenne said: They don't show in career mode with CTT- possibly due to a bad TechRequired entry I just checked all of them, they are using standard TechRequired nodes And, I just checked with CTT installed, and they are all in their proper places in the tree. Install QuickSearch, and then search for "bomp" in the R&D center, you will see three nodes turn red, that is where the BOMPs are.: Unmanned Tech - BOMP-Nano, BOMP-Micro Advanced Unmanned Tech - BOMP-Mini Large Probes - BOMP-L, BOMP-XL Link to comment Share on other sites More sharing options...
Murdabenne Posted December 12, 2017 Share Posted December 12, 2017 (edited) I wonder why QuickSearch (which I install as a baseline mod to all my games) didn't pick them up earlier? I may have to re-do my install, it sounds like something got corrupted. Edited December 12, 2017 by Murdabenne Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 10, 2018 Author Share Posted August 10, 2018 New release, 1.0.1.4 Updated descriptions Link to comment Share on other sites More sharing options...
Spoonifer Posted August 18, 2018 Share Posted August 18, 2018 On 8/10/2018 at 2:21 PM, linuxgurugamer said: New release, 1.0.1.4 Updated descriptions It might be just me but does this updated descriptions change the name of the BOMP-XL as it is no longer visible in my parts list, nor in R&D? This has made several of my ships disappear of course. Link to comment Share on other sites More sharing options...
Spoonifer Posted August 18, 2018 Share Posted August 18, 2018 1 hour ago, Spoonifer said: It might be just me but does this updated descriptions change the name of the BOMP-XL as it is no longer visible in my parts list, nor in R&D? This has made several of my ships disappear of course. Turned out it was the update. I reverted to the previous version and the XL appeared. I removed any other recently installed add-ons to see if there were any clashes but that didn't seem to do anything. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 19, 2018 Author Share Posted August 19, 2018 3 hours ago, Spoonifer said: It might be just me but does this updated descriptions change the name of the BOMP-XL as it is no longer visible in my parts list, nor in R&D? This has made several of my ships disappear of course. 1 hour ago, Spoonifer said: Turned out it was the update. I reverted to the previous version and the XL appeared. I removed any other recently installed add-ons to see if there were any clashes but that didn't seem to do anything. Hmmm. It shouldn't have, but I'll take a look and fix it if necessary New release, 1.0.1.5 Fixed typo which prevented the BOMPXL from being loaded Link to comment Share on other sites More sharing options...
Spoonifer Posted August 19, 2018 Share Posted August 19, 2018 21 hours ago, linuxgurugamer said: Hmmm. It shouldn't have, but I'll take a look and fix it if necessary New release, 1.0.1.5 Fixed typo which prevented the BOMPXL from being loaded A public thanks to you for this. I love this add on! Link to comment Share on other sites More sharing options...
stevevictory Posted March 1, 2019 Share Posted March 1, 2019 Hi linuxgurugamer, I was curious if you had any plans on updating this mod? Thanks so much for your hard work. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 25, 2019 Author Share Posted June 25, 2019 New release, 1.0.1.9 Version bump for 1.7.2 Link to comment Share on other sites More sharing options...
COL.R.Neville Posted June 25, 2019 Share Posted June 25, 2019 these would be really good for reusable stages. Link to comment Share on other sites More sharing options...
Murdabenne Posted February 10, 2020 Share Posted February 10, 2020 (edited) @linuxgurugamerDid the unity changes in 1.8.1 change anything that would break this? I like how these look so much better than the stock ones. CKAN seems to say these are 1.8.1 OK, but the thread doesn't. Edited February 10, 2020 by Murdabenne Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 10, 2020 Author Share Posted February 10, 2020 4 hours ago, Murdabenne said: @linuxgurugamerDid the unity changes in 1.8.1 change anything that would break this? I like how these look so much better than the stock ones. CKAN seems to say these are 1.8.1 OK, but the thread doesn't. Now it does :-) Link to comment Share on other sites More sharing options...
Gargamel Posted May 15, 2020 Share Posted May 15, 2020 Hey @linuxgurugamer, your Png link in the OP is dead. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 15, 2020 Author Share Posted May 15, 2020 (edited) 31 minutes ago, Gargamel said: Hey @linuxgurugamer, your Png link in the OP is dead. Yuck. I'll fix it soon, thx Edit: Fixed Edited May 15, 2020 by linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 3, 2021 Author Share Posted September 3, 2021 New release, 1.0.2.1 Removed MiniAVC.dll Link to comment Share on other sites More sharing options...
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