JonnyOThan Posted September 10, 2023 Share Posted September 10, 2023 15 hours ago, theonegalen said: RPM and MAS don't store cockpit data in the persistent file RPM does, I’m not sure about MAS. But Reviva breaks it. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted September 11, 2023 Author Share Posted September 11, 2023 11 hours ago, JonnyOThan said: RPM does, I’m not sure about MAS. But Reviva breaks it. I thought I remembered losing switch positions when saving and loading, or switching focused craft outside of physics range. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 12, 2023 Share Posted September 12, 2023 On 9/10/2023 at 10:31 PM, theonegalen said: I thought I remembered losing switch positions when saving and loading, or switching focused craft outside of physics range. It’s supposed to work…I revamped how persistent variables are saved fairly recently and simple cases do work when reviva isn’t installed. Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted November 4, 2023 Share Posted November 4, 2023 I have a slight problem with Mk1 Caged Inline. Quote Link to comment Share on other sites More sharing options...
kurgut Posted November 5, 2023 Share Posted November 5, 2023 On 9/10/2023 at 1:06 AM, theonegalen said: Just found and watched this video of youtuber @kurgut playing a full mission in the Mk2 Inline IVA! So gratifying to see someone... Hey ! Thanks for sharing !! I always recommend your IVAs for those looking for detailled and immersive interiors : ) Also very late for answer, was busy with ton of work since a few months... ^^ Cheers Quote Link to comment Share on other sites More sharing options...
theonegalen Posted November 5, 2023 Author Share Posted November 5, 2023 On 11/4/2023 at 12:26 PM, PyjackMeat said: I have a slight problem with Mk1 Caged Inline. Yes, that is because I never went in and adjusted the positions for the Caged Inline - it's basically just the same instruments in the same positions as the Mk1 Inline Warbird/Retro cockpit, copied over to provide basic functionality. Honestly, that's a WIP that probably shouldn't have been included in the download, but I didn't do much trimming of unfinished things when I uploaded the last version an embarrassing number of years ago. Quote Link to comment Share on other sites More sharing options...
Manul Posted November 6, 2023 Share Posted November 6, 2023 On 9/10/2023 at 2:06 AM, theonegalen said: A couple of bugs too, mostly related to the fact that RPM and MAS don't store cockpit data in the persistent file. They do. All persistent variables used by MAS and RPM are stored in a save file. RPM: Spoiler RPMVesselComputer { RPM_PERSISTENT_VARS { name = dcaac51a-d619-4c46-b973-8d496447a15e HUD_GLASSUP = System.Boolean,True HUD_ON = System.Boolean,True WARNINGS_ON = System.Boolean,True ASET_HUD_MODESELECT = System.Int32,0 ASET_HUD_FILTER = System.Int32,0 activePage4 = System.Int32,12 activePage14 = System.Int32,11 activePage15 = System.Int32,6 BackLight = System.Boolean,True activePage17 = System.Int32,1 targetfilter4 = System.Int32,15 targetfilter14 = System.Int32,15 targetfilter15 = System.Int32,15 } RPM_PERSISTENT_VARS { name = 4146f295-6697-4214-82ea-d41f453415a7 activePage28 = System.Int32,21 activePage29 = System.Int32,21 activePage30 = System.Int32,21 targetfilter28 = System.Int32,15 targetfilter29 = System.Int32,15 targetfilter30 = System.Int32,15 } MAS: Spoiler SCENARIO { name = MASPersistent scene = 7 MASFlightComputer { __MASFlightComputerId = 4ab9fa74-5d72-4795-945b-6c863d9ba456 __vesselId = System.String,3c0eaab1-28ca-4bd1-be2e-80fd35978a45 __vesselFilter = System.String,7FE storedStrings0 = System.String,Kerbal Air Force storedStrings1 = System.String,Lt. Kerman storedStrings2 = System.String,Pallas Cat Avionics storedStrings3 = System.String,You have control storedStrings4 = System.String,Powered by storedStrings5 = System.String,MAS / ASET storedStrings6 = System.String,Lynx storedStrings7 = System.String,You have control Global_NF_HUD_Pos = System.Double,0.736 PROP-MAS_ALCOR_MFD2-3-Scalar = System.Double,1 MFD2-TimeMode = System.String, MET PROP-MAS_ALCOR_MFD2-3-PlanMode = System.String,MAS_MFD2_ManualPlan PROP-MAS_ALCOR_MFD2-3-Att-ManualCaption = System.String,Srf Prograde MFD2-SAS-ShiftV = System.Double,0.75 PROP-MAS_ALCOR_MFD2-3-Att-ManualError = System.Double,0 PROP-MAS_ALCOR_MFD2-3-Att-Pitch = System.Double,34.3496894836426 PROP-PCA_MFD40x20-32-B = System.String,PCA_MFD40x20_Map PROP-PCA_MFD40x20-32-C = System.String,PCA_MFD40x20_Nav1 PROP-PCA_MFD40x20-32-D = System.String,PCA_MFD40x20_ScienceRoot PROP-PCA_MFD40x20-32-E = System.String,PCA_MFD40x20_Graphs1 PROP-PCA_MFD40x20-32-R1 = System.String,PCA_MFD40x20_Flight PROP-PCA_MFD40x20-32-R2 = System.String,PCA_MFD40x20_OrbitDisp PROP-PCA_MFD40x20-32-R3 = System.String,PCA_MFD40x20_Dock PROP-PCA_MFD40x20-32-Page = System.Double,6 PROP-PCA_MFD40x20-33-B = System.String,PCA_MFD40x20_Target PROP-PCA_MFD40x20-33-C = System.String,PCA_MFD40x20_Nav1 PROP-PCA_MFD40x20-33-D = System.String,PCA_MFD40x20_ScienceRoot PROP-PCA_MFD40x20-33-E = System.String,PCA_MFD40x20_Graphs1 PROP-PCA_MFD40x20-33-R1 = System.String,PCA_MFD40x20_Landing PROP-PCA_MFD40x20-33-R2 = System.String,PCA_MFD40x20_Orbit PROP-PCA_MFD40x20-33-R3 = System.String,PCA_MFD40x20_Dock PROP-PCA_MFD40x20-33-Page = System.Double,22 Global_NF_HUD_Bright = System.Double,1 Global_NF_HUD_Size = System.Double,0.66 PROP-MAS_ALCOR_MFD1-72-A = System.String,MAS_ALCOR_MFD_A_Launch PROP-MAS_ALCOR_MFD1-72-Acapt = System.String,LAUNCH PROP-40x20VV-78-Page = System.Double,0 PROP-PCA_MAS_ASET_HUD_V2-2-GlassUp = System.Double,1 PROP-PCA_MAS_ASET_HUD_V2-2-HudEnabled = System.Double,0 PROP-PCA_MAS_ASET_HUD_V2-2-HudOn = System.Double,1 PROP-MAS_ALCOR_MFD2-3 = System.String,MAS_MFD2_Flight PROP-MAS_ALCOR_MFD2-3-Back = System.String,MAS_MFD2_Land Backlight = System.Double,1 PROP-MAS_ALCOR_MFD2-3-FlightConfig = System.Double,6 PROP-MAS_ALCOR_MFD2-3-FlightPanel2 = System.Double,1 PROP-MAS_ALCOR_MFD2-3-FlightPanel1 = System.Double,1 PROP-PCA_MFD40x20-33 = System.String,PCA_MFD40x20_ExtraCams PROP-MAS_PCA_RM-66-ON = System.Double,1 PROP-MAS_PCA_RM-66 = System.String,image PROP-PCA_MFD40x20-32 = System.String,PCA_MFD40x20_ScienceRoot PROP-MAS_DigitalIndicator_Crashometer-26 = System.Double,1 PROP-PCA_MAS_ASET_HUD_V2-2-WarningsOn = System.Double,1 PROP-PCA_MFD40x20-32-MenuScienceRun = System.Double,4 PROP-PCA_MFD40x20-32-MenuScienceRoot = System.Double,0 PROP-MAS_ALCOR_MFD2-3-PlanCaption = System.String,Change Apoapsis to... PROP-MAS_ALCOR_MFD2-3-PlanAltitude = System.Double,35 PROP-PCA_MFD40x20-33-FlightCam = System.Double,1 PROP-MAS_ALCOR_MFD2-3-FlightPanel6 = System.Double,1 PROP-MAS_DigitalIndicator_AmmoMulti-59 = System.Double,2 PROP-PCA_MFD40x20-32-MenuScienceDump = System.Double,4 } } If they don't, something is very wrong. Quote Link to comment Share on other sites More sharing options...
Publius Kerman Posted March 3 Share Posted March 3 (edited) Awesome mod, you and the rest of the IVA guys are killing it! I have a slight issue though, maybe you or @kurgut might be able to help me. I recently installed your mod and unlike all my other IVAs they aren't showing up on Reviva, I haven't tested them all yet but when I hopped in the Bonny I'm missing one panel. This leads me to believe it's either a missing prop or it's conflicting with another IVA mod, but the things is I don't think I'm using any IVA modifying mods except ones that Kurgut is using in his IVA playthrough on YouTube. I could be mistaken and for the life of me can't figure this out. Any help would be greatly appreciated, please keep up the great work! Edit: I just noticed that the engine temp says skin temp and is in Kelvin not Celsius as well, also Raster Prop Monitor isn't on his mod list but its a requirement for Starilex Mk.1 'Needle' Pod IVA. Might have something to do with it, not sure. Ok so I re-installed the mod completely with all dependencies, but this time didn't change the WarbirdSI.txt to WarbirdSI.cfg , not sure what broke it but just leave the units alone because it'll break the mod otherwise. https://imgur.com/a/F12Fmog Edited March 3 by Publius Kerman Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 3 Share Posted March 3 9 hours ago, Publius Kerman said: Ok so I re-installed the mod completely with all dependencies, but this time didn't change the WarbirdSI.txt to WarbirdSI.cfg , not sure what broke it but just leave the units alone because it'll break the mod otherwise. I *think* with the new version of reviva you should just have both versions available. I’ll check. Quote Link to comment Share on other sites More sharing options...
Publius Kerman Posted March 3 Share Posted March 3 (edited) On 3/3/2024 at 8:04 AM, JonnyOThan said: I *think* with the new version of reviva you should just have both versions available. I’ll check. It's still not showing up in Reviva, but I was having graphical errors with one of the panels in Warbirds. I resolved the issue with the above fix, which i really don't mind because I be's Amer-i-can and prefer knots and feet. I was only using SI to not have to do conversions on the fly. Good news though the airspeed indicator has knots and m/s on it in the smaller prop plane cockpits. I made a really cool stunt plane with the Bonny Cockpit and Merlin engine, only way to throw it into a spin is turn all SAS off and, pull and roll as hard as you can. Just add a little rudder and she rights herself almost instantly. I'm seriously loving these IVAs! Thank you so much for Reviva! Edited March 5 by Publius Kerman Quote Link to comment Share on other sites More sharing options...
Rihnami Posted May 11 Share Posted May 11 (edited) When i choose Warbird cockpit this happens Spoiler IVA isn`t working because the camera looks down on the floor Also this happens on vanilla inline cockpit and other cockpits from Airplane Plus Upd I downloaded Warbird cockpits from github and now, when i choose these cockpits it doesn`t working. Log: Spoiler [LOG 20:54:06.529] [FAR v0.16.1.2]: Vehicle Voxel Setup started [LOG 20:54:06.530] [FAR v0.16.1.2]: Vehicle Voxel Setup complete [LOG 20:54:06.590] [Kopernicus] Using Kopernicus Asteroid Spawner. [LOG 20:54:07.504] [SCANsat] Loading Kopernicus On Demand PQSMod For Kerbin [LOG 20:54:07.533] [JSIMechJeb]: A supported version of MechJeb is present [ERR 20:54:07.539] [RasterPropMonitorComputer]: UpdateLocalCrew() - no internal model! [LOG 20:54:07.539] [Reviva] HasInternalNameChanged: oldConfigName=WarbirdMk1InlineInternalASET oldModelName= newName=WarbirdMk1InlineInternalASET [LOG 20:54:07.539] [Reviva] InternalConfig unchanged, no IVA switch needed [LOG 20:54:07.539] [Part Mark2Cockpit (Безымянный аппарат)] [ModuleB9PartSwitch 'IVASwitch'] Switched subtype to WarbirdsRetro [LOG 20:54:07.539] [JSIMechJeb]: A supported version of MechJeb is present [ERR 20:54:07.543] [RasterPropMonitorComputer]: Unrecognized variable CUSTOM_WARBIRD_LANDINGGEAR_DEPLOYED [ERR 20:54:07.544] [RasterPropMonitorComputer]: UpdateLocalCrew() - no internal model! [LOG 20:54:07.552] [ShadowMan][Info] Running in unified camera mode Edited May 11 by Rihnami Quote Link to comment Share on other sites More sharing options...
Rihnami Posted May 11 Share Posted May 11 It`s broken in Airplane Plus MK1 Supersonic cockpit, vanilla MK1 and MK2 inline cockpit and warbird inline cockpit The camera is looking down at the floor In other cockpits works fine (my previous post disappeared, when i tried to edit it) Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 13 Author Share Posted May 13 (edited) On 5/11/2024 at 7:27 AM, Rihnami said: When i choose Warbird cockpit this happens I downloaded Warbird cockpits from github and now, when i choose these cockpits it doesn`t working. Log: Reveal hidden contents [LOG 20:54:06.529] [FAR v0.16.1.2]: Vehicle Voxel Setup started [LOG 20:54:06.530] [FAR v0.16.1.2]: Vehicle Voxel Setup complete [LOG 20:54:06.590] [Kopernicus] Using Kopernicus Asteroid Spawner. [LOG 20:54:07.504] [SCANsat] Loading Kopernicus On Demand PQSMod For Kerbin [LOG 20:54:07.533] [JSIMechJeb]: A supported version of MechJeb is present [ERR 20:54:07.539] [RasterPropMonitorComputer]: UpdateLocalCrew() - no internal model! [LOG 20:54:07.539] [Reviva] HasInternalNameChanged: oldConfigName=WarbirdMk1InlineInternalASET oldModelName= newName=WarbirdMk1InlineInternalASET [LOG 20:54:07.539] [Reviva] InternalConfig unchanged, no IVA switch needed [LOG 20:54:07.539] [Part Mark2Cockpit (Безымянный аппарат)] [ModuleB9PartSwitch 'IVASwitch'] Switched subtype to WarbirdsRetro [LOG 20:54:07.539] [JSIMechJeb]: A supported version of MechJeb is present [ERR 20:54:07.543] [RasterPropMonitorComputer]: Unrecognized variable CUSTOM_WARBIRD_LANDINGGEAR_DEPLOYED [ERR 20:54:07.544] [RasterPropMonitorComputer]: UpdateLocalCrew() - no internal model! [LOG 20:54:07.552] [ShadowMan][Info] Running in unified camera mode Did you download it from the github source or did you download the release? Github source is basically a major version change in (excruciatingly slow) progress and will not work. Edited May 13 by theonegalen Quote Link to comment Share on other sites More sharing options...
Rihnami Posted May 13 Share Posted May 13 6 hours ago, theonegalen said: Did you download it from the github source or did you download the release? Github source is basically a major version change in (excruciatingly slow) progress and will not work. The camera problem in the release version (0.3PRE) Quote Link to comment Share on other sites More sharing options...
Rihnami Posted May 17 Share Posted May 17 Hmm, without Airplane Plus it works fine Quote Link to comment Share on other sites More sharing options...
Minaralwater Posted May 19 Share Posted May 19 Had the same problem. Turns out in the zip file it starts with GameData because its supposed to be extracted into the main install folder. I first put it into the GameData folder and ended up having a directory like "...\Kerbal Space Program\GameData\GameData\Galen\..." and after putting the Galen folder into the actual GameData folder so it's just "...\Kerbal Space Program\GameData\Galen\..." it fixed the issue for me. Hope this helps since the IVA's are really good ones. Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted July 11 Share Posted July 11 On 5/19/2024 at 10:05 AM, Minaralwater said: Had the same problem. Turns out in the zip file it starts with GameData because its supposed to be extracted into the main install folder. I first put it into the GameData folder and ended up having a directory like "...\Kerbal Space Program\GameData\GameData\Galen\..." and after putting the Galen folder into the actual GameData folder so it's just "...\Kerbal Space Program\GameData\Galen\..." it fixed the issue for me. Hope this helps since the IVA's are really good ones. I did this as well. Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted July 15 Share Posted July 15 (edited) These are hands down my favorite IVA's. However I need HELP! For PR-1/ Realism overhaul it changes how electricity works and now the cockpits wont work properly because they dont think they have charge. Can anyone link me to a fix? Edit: Found the fix. In the Part CFG files just remove the text relating to electric charge. Edited July 18 by SheepDog2142 Quote Link to comment Share on other sites More sharing options...
theonegalen Posted Tuesday at 04:28 AM Author Share Posted Tuesday at 04:28 AM (edited) On 7/15/2024 at 5:32 PM, SheepDog2142 said: These are hands down my favorite IVA's. However I need HELP! For PR-1/ Realism overhaul it changes how electricity works and now the cockpits wont work properly because they dont think they have charge. Can anyone link me to a fix? Edit: Found the fix. In the Part CFG files just remove the text relating to electric charge. If I return to this and update it, I'll have it automatically disable depending on RO; not sure how MAS props with the fc.conditioned variable will react on their own though. Possible test for future if the future holds. Edited Tuesday at 04:28 AM by theonegalen Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted Tuesday at 12:50 PM Share Posted Tuesday at 12:50 PM Interesting. One of the things I was trying to do in my refactor was to abstract out the electricity dependence, so maybe this could get even easier to support. I kinda left that half finished though; I really need to get back to it sometime. Quote Link to comment Share on other sites More sharing options...
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