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[WIP][1.3.1+] Warbird Cockpits! - 0.3PRE - Mk1 Capsule, Mk1 Inline Cockpit, Mk2 Inline Cockpit


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On 9/10/2023 at 10:31 PM, theonegalen said:

I thought I remembered losing switch positions when saving and loading, or switching focused craft outside of physics range.

It’s supposed to work…I revamped how persistent variables are saved fairly recently and simple cases do work when reviva isn’t installed.

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  • 1 month later...
On 9/10/2023 at 1:06 AM, theonegalen said:

Just found and watched this video of youtuber @kurgut playing a full mission in the Mk2 Inline IVA! So gratifying to see someone...

Hey ! Thanks for sharing !! I always recommend your IVAs for those looking for detailled and immersive interiors : )

Also very late for answer, was busy with ton of work since a few months... ^^

Cheers :) 

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On 11/4/2023 at 12:26 PM, PyjackMeat said:

BogssA.png

I have a slight problem with Mk1 Caged Inline.

Yes, that is because I never went in and adjusted the positions for the Caged Inline - it's basically just the same instruments in the same positions as the Mk1 Inline Warbird/Retro cockpit, copied over to provide basic functionality. Honestly, that's a WIP that probably shouldn't have been included in the download, but I didn't do much trimming of unfinished things when I uploaded the last version an embarrassing number of years ago.

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On 9/10/2023 at 2:06 AM, theonegalen said:

A couple of bugs too, mostly related to the fact that RPM and MAS don't store cockpit data in the persistent file.

They do. All persistent variables used by MAS and RPM are stored in a save file.
RPM:

Spoiler

                RPMVesselComputer
                {
                    RPM_PERSISTENT_VARS
                    {
                        name = dcaac51a-d619-4c46-b973-8d496447a15e
                        HUD_GLASSUP = System.Boolean,True
                        HUD_ON = System.Boolean,True
                        WARNINGS_ON = System.Boolean,True
                        ASET_HUD_MODESELECT = System.Int32,0
                        ASET_HUD_FILTER = System.Int32,0
                        activePage4 = System.Int32,12
                        activePage14 = System.Int32,11
                        activePage15 = System.Int32,6
                        BackLight = System.Boolean,True
                        activePage17 = System.Int32,1
                        targetfilter4 = System.Int32,15
                        targetfilter14 = System.Int32,15
                        targetfilter15 = System.Int32,15
                    }
                    RPM_PERSISTENT_VARS
                    {
                        name = 4146f295-6697-4214-82ea-d41f453415a7
                        activePage28 = System.Int32,21
                        activePage29 = System.Int32,21
                        activePage30 = System.Int32,21
                        targetfilter28 = System.Int32,15
                        targetfilter29 = System.Int32,15
                        targetfilter30 = System.Int32,15
                    }

MAS:

Spoiler

    SCENARIO
    {
        name = MASPersistent
        scene = 7
        MASFlightComputer
        {
            __MASFlightComputerId = 4ab9fa74-5d72-4795-945b-6c863d9ba456
            __vesselId = System.String,3c0eaab1-28ca-4bd1-be2e-80fd35978a45
            __vesselFilter = System.String,7FE
            storedStrings0 = System.String,Kerbal Air Force
            storedStrings1 = System.String,Lt. Kerman
            storedStrings2 = System.String,Pallas Cat Avionics
            storedStrings3 = System.String,You have control
            storedStrings4 = System.String,Powered by
            storedStrings5 = System.String,MAS / ASET
            storedStrings6 = System.String,Lynx
            storedStrings7 = System.String,You have control
            Global_NF_HUD_Pos = System.Double,0.736
            PROP-MAS_ALCOR_MFD2-3-Scalar = System.Double,1
            MFD2-TimeMode = System.String, MET
            PROP-MAS_ALCOR_MFD2-3-PlanMode = System.String,MAS_MFD2_ManualPlan
            PROP-MAS_ALCOR_MFD2-3-Att-ManualCaption = System.String,Srf Prograde
            MFD2-SAS-ShiftV = System.Double,0.75
            PROP-MAS_ALCOR_MFD2-3-Att-ManualError = System.Double,0
            PROP-MAS_ALCOR_MFD2-3-Att-Pitch = System.Double,34.3496894836426
            PROP-PCA_MFD40x20-32-B = System.String,PCA_MFD40x20_Map
            PROP-PCA_MFD40x20-32-C = System.String,PCA_MFD40x20_Nav1
            PROP-PCA_MFD40x20-32-D = System.String,PCA_MFD40x20_ScienceRoot
            PROP-PCA_MFD40x20-32-E = System.String,PCA_MFD40x20_Graphs1
            PROP-PCA_MFD40x20-32-R1 = System.String,PCA_MFD40x20_Flight
            PROP-PCA_MFD40x20-32-R2 = System.String,PCA_MFD40x20_OrbitDisp
            PROP-PCA_MFD40x20-32-R3 = System.String,PCA_MFD40x20_Dock
            PROP-PCA_MFD40x20-32-Page = System.Double,6
            PROP-PCA_MFD40x20-33-B = System.String,PCA_MFD40x20_Target
            PROP-PCA_MFD40x20-33-C = System.String,PCA_MFD40x20_Nav1
            PROP-PCA_MFD40x20-33-D = System.String,PCA_MFD40x20_ScienceRoot
            PROP-PCA_MFD40x20-33-E = System.String,PCA_MFD40x20_Graphs1
            PROP-PCA_MFD40x20-33-R1 = System.String,PCA_MFD40x20_Landing
            PROP-PCA_MFD40x20-33-R2 = System.String,PCA_MFD40x20_Orbit
            PROP-PCA_MFD40x20-33-R3 = System.String,PCA_MFD40x20_Dock
            PROP-PCA_MFD40x20-33-Page = System.Double,22
            Global_NF_HUD_Bright = System.Double,1
            Global_NF_HUD_Size = System.Double,0.66
            PROP-MAS_ALCOR_MFD1-72-A = System.String,MAS_ALCOR_MFD_A_Launch
            PROP-MAS_ALCOR_MFD1-72-Acapt = System.String,LAUNCH
            PROP-40x20VV-78-Page = System.Double,0
            PROP-PCA_MAS_ASET_HUD_V2-2-GlassUp = System.Double,1
            PROP-PCA_MAS_ASET_HUD_V2-2-HudEnabled = System.Double,0
            PROP-PCA_MAS_ASET_HUD_V2-2-HudOn = System.Double,1
            PROP-MAS_ALCOR_MFD2-3 = System.String,MAS_MFD2_Flight
            PROP-MAS_ALCOR_MFD2-3-Back = System.String,MAS_MFD2_Land
            Backlight = System.Double,1
            PROP-MAS_ALCOR_MFD2-3-FlightConfig = System.Double,6
            PROP-MAS_ALCOR_MFD2-3-FlightPanel2 = System.Double,1
            PROP-MAS_ALCOR_MFD2-3-FlightPanel1 = System.Double,1
            PROP-PCA_MFD40x20-33 = System.String,PCA_MFD40x20_ExtraCams
            PROP-MAS_PCA_RM-66-ON = System.Double,1
            PROP-MAS_PCA_RM-66 = System.String,image
            PROP-PCA_MFD40x20-32 = System.String,PCA_MFD40x20_ScienceRoot
            PROP-MAS_DigitalIndicator_Crashometer-26 = System.Double,1
            PROP-PCA_MAS_ASET_HUD_V2-2-WarningsOn = System.Double,1
            PROP-PCA_MFD40x20-32-MenuScienceRun = System.Double,4
            PROP-PCA_MFD40x20-32-MenuScienceRoot = System.Double,0
            PROP-MAS_ALCOR_MFD2-3-PlanCaption = System.String,Change Apoapsis to...
            PROP-MAS_ALCOR_MFD2-3-PlanAltitude = System.Double,35
            PROP-PCA_MFD40x20-33-FlightCam = System.Double,1
            PROP-MAS_ALCOR_MFD2-3-FlightPanel6 = System.Double,1
            PROP-MAS_DigitalIndicator_AmmoMulti-59 = System.Double,2
            PROP-PCA_MFD40x20-32-MenuScienceDump = System.Double,4
        }
    }

If they don't, something is very wrong.

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  • 3 months later...

Awesome mod, you and the rest of the IVA guys are killing it! I have a slight issue though, maybe you or @kurgut might be able to help me.
I recently installed your mod and unlike all my other IVAs they aren't showing up on Reviva, I haven't tested them all yet but when I hopped in the Bonny I'm missing one panel. This leads me to believe it's either a missing prop or it's conflicting with another IVA mod, but the things is I don't think I'm using any IVA modifying mods except ones that Kurgut is using in his IVA playthrough on YouTube. I could be mistaken and for the life of me can't figure this out. Any help would be greatly appreciated, please keep up the great work!

Edit: I just noticed that the engine temp says skin temp and is in Kelvin not Celsius as well, also Raster Prop Monitor isn't on his mod list but its a requirement for Starilex Mk.1 'Needle' Pod IVA. Might have something to do with it, not sure.

Ok so I re-installed the mod completely with all dependencies, but this time didn't change the WarbirdSI.txt to WarbirdSI.cfg , not sure what broke it but just leave the units alone because it'll break the mod otherwise.

https://imgur.com/a/F12Fmog

Edited by Publius Kerman
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9 hours ago, Publius Kerman said:

Ok so I re-installed the mod completely with all dependencies, but this time didn't change the WarbirdSI.txt to WarbirdSI.cfg , not sure what broke it but just leave the units alone because it'll break the mod otherwise.

I *think* with the new version of reviva you should just have both versions available. I’ll check.

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On 3/3/2024 at 8:04 AM, JonnyOThan said:

I *think* with the new version of reviva you should just have both versions available. I’ll check.

It's still not showing up in Reviva, but I was having graphical errors with one of the panels in Warbirds. I resolved the issue with the above fix, which i really don't mind because I be's Amer-i-can and prefer knots and feet. I was only using SI to not have to do conversions on the fly. Good news though the airspeed indicator has knots and m/s on it in the smaller prop plane cockpits.

 

I made a really cool stunt plane with the Bonny Cockpit and Merlin engine, only way to throw it into a spin is turn all SAS off and, pull and roll as hard as you can. Just add a little rudder and she rights herself almost instantly. I'm seriously loving these IVAs! Thank you so much for Reviva!

Edited by Publius Kerman
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  • 2 months later...
Posted (edited)

When i choose Warbird cockpit this happens

Spoiler

kDb2awq.png

IVA isn`t working because the camera looks down on the floor

Also this happens on vanilla inline cockpit and other cockpits from Airplane Plus

Upd

I downloaded Warbird cockpits from github and now, when i choose these cockpits it doesn`t working. 

Log:

Spoiler
[LOG 20:54:06.529] [FAR v0.16.1.2]: Vehicle Voxel Setup started
[LOG 20:54:06.530] [FAR v0.16.1.2]: Vehicle Voxel Setup complete
[LOG 20:54:06.590] [Kopernicus] Using Kopernicus Asteroid Spawner.
[LOG 20:54:07.504] [SCANsat] Loading Kopernicus On Demand PQSMod For Kerbin
[LOG 20:54:07.533] [JSIMechJeb]: A supported version of MechJeb is present
[ERR 20:54:07.539] [RasterPropMonitorComputer]: UpdateLocalCrew() - no internal model!

[LOG 20:54:07.539] [Reviva] HasInternalNameChanged: oldConfigName=WarbirdMk1InlineInternalASET oldModelName= newName=WarbirdMk1InlineInternalASET
[LOG 20:54:07.539] [Reviva] InternalConfig unchanged, no IVA switch needed
[LOG 20:54:07.539] [Part Mark2Cockpit (Безымянный аппарат)] [ModuleB9PartSwitch 'IVASwitch'] Switched subtype to WarbirdsRetro
[LOG 20:54:07.539] [JSIMechJeb]: A supported version of MechJeb is present
[ERR 20:54:07.543] [RasterPropMonitorComputer]: Unrecognized variable CUSTOM_WARBIRD_LANDINGGEAR_DEPLOYED

[ERR 20:54:07.544] [RasterPropMonitorComputer]: UpdateLocalCrew() - no internal model!

[LOG 20:54:07.552] [ShadowMan][Info] Running in unified camera mode

 

 

Edited by Rihnami
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It`s broken in Airplane Plus MK1 Supersonic cockpit, vanilla MK1 and MK2 inline cockpit and warbird inline cockpit
The camera is looking down at the floor

In other cockpits works fine

(my previous post disappeared, when i tried to edit it)

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Posted (edited)
On 5/11/2024 at 7:27 AM, Rihnami said:

When i choose Warbird cockpit this happens

I downloaded Warbird cockpits from github and now, when i choose these cockpits it doesn`t working. 

Log:

  Reveal hidden contents
[LOG 20:54:06.529] [FAR v0.16.1.2]: Vehicle Voxel Setup started
[LOG 20:54:06.530] [FAR v0.16.1.2]: Vehicle Voxel Setup complete
[LOG 20:54:06.590] [Kopernicus] Using Kopernicus Asteroid Spawner.
[LOG 20:54:07.504] [SCANsat] Loading Kopernicus On Demand PQSMod For Kerbin
[LOG 20:54:07.533] [JSIMechJeb]: A supported version of MechJeb is present
[ERR 20:54:07.539] [RasterPropMonitorComputer]: UpdateLocalCrew() - no internal model!

[LOG 20:54:07.539] [Reviva] HasInternalNameChanged: oldConfigName=WarbirdMk1InlineInternalASET oldModelName= newName=WarbirdMk1InlineInternalASET
[LOG 20:54:07.539] [Reviva] InternalConfig unchanged, no IVA switch needed
[LOG 20:54:07.539] [Part Mark2Cockpit (Безымянный аппарат)] [ModuleB9PartSwitch 'IVASwitch'] Switched subtype to WarbirdsRetro
[LOG 20:54:07.539] [JSIMechJeb]: A supported version of MechJeb is present
[ERR 20:54:07.543] [RasterPropMonitorComputer]: Unrecognized variable CUSTOM_WARBIRD_LANDINGGEAR_DEPLOYED

[ERR 20:54:07.544] [RasterPropMonitorComputer]: UpdateLocalCrew() - no internal model!

[LOG 20:54:07.552] [ShadowMan][Info] Running in unified camera mode

 

 

Did you download it from the github source or did you download the release? Github source is basically a major version change in (excruciatingly slow) progress and will not work.

Edited by theonegalen
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6 hours ago, theonegalen said:

Did you download it from the github source or did you download the release? Github source is basically a major version change in (excruciatingly slow) progress and will not work.

The camera problem in the release version (0.3PRE)

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Had the same problem. Turns out in the zip file it starts with  GameData because its supposed to be extracted into the main install folder. I first put it into the GameData folder and ended up having a directory like "...\Kerbal Space Program\GameData\GameData\Galen\..." and after putting the Galen folder into the actual GameData folder so it's just "...\Kerbal Space Program\GameData\Galen\..." it fixed the issue for me. Hope this helps since the IVA's are really good ones.

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  • 1 month later...
On 5/19/2024 at 10:05 AM, Minaralwater said:

Had the same problem. Turns out in the zip file it starts with  GameData because its supposed to be extracted into the main install folder. I first put it into the GameData folder and ended up having a directory like "...\Kerbal Space Program\GameData\GameData\Galen\..." and after putting the Galen folder into the actual GameData folder so it's just "...\Kerbal Space Program\GameData\Galen\..." it fixed the issue for me. Hope this helps since the IVA's are really good ones.

I did this as well.

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These are hands down my favorite IVA's. However I need HELP!
For PR-1/ Realism overhaul it changes how electricity works and now the cockpits wont work properly because they dont think they have charge. Can anyone link me to a fix?

Edit: Found the fix. In the Part CFG files just remove the text relating to electric charge.

Edited by SheepDog2142
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  • 4 months later...
On 7/15/2024 at 5:32 PM, SheepDog2142 said:

These are hands down my favorite IVA's. However I need HELP!
For PR-1/ Realism overhaul it changes how electricity works and now the cockpits wont work properly because they dont think they have charge. Can anyone link me to a fix?

Edit: Found the fix. In the Part CFG files just remove the text relating to electric charge.

If I return to this and update it, I'll have it automatically disable depending on RO; not sure how MAS props with the fc.conditioned variable will react on their own though. Possible test for future if the future holds.

Edited by theonegalen
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Interesting.  One of the things I was trying to do in my refactor was to abstract out the electricity dependence, so maybe this could get even easier to support.

I kinda left that half finished though; I really need to get back to it sometime.

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