gap Posted June 4, 2019 Share Posted June 4, 2019 4 hours ago, Met said: How long until it's marked as "Compatible" for the latest KSP version on ckan? It is already Quote Link to comment Share on other sites More sharing options...
Prismaa Posted June 4, 2019 Share Posted June 4, 2019 Doesn't show up in ckan and if I try to select one of the texture packs from ckan it says the Visual Pack itself is not compatible Quote Link to comment Share on other sites More sharing options...
gap Posted June 4, 2019 Share Posted June 4, 2019 On 5/19/2019 at 3:52 AM, DEG said: The atmosphere look GREAT!, but it's just so thick i cant even make out coastlines or ground features and also i get like 30 FPS. question is this.. Is it possible to make the atmosphere with AVP less dense via configs? if so how and with AVP Configs or Scatterer? Good question: I have always wondered exactly the same! On 5/13/2019 at 12:48 AM, themaster401 said: Hopefully I am not going too much off topic here: someone has already asked about this screenshot, and he was replied that the amazing metal reflections are from Textures Unlimited. What I am curious to know now, is which TU config mod was used Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted June 4, 2019 Share Posted June 4, 2019 (edited) 10 hours ago, Prismaa said: Doesn't show up in ckan and if I try to select one of the texture packs from ckan it says the Visual Pack itself is not compatible Check the relationships tab; the Scatterer and TextureReplacer dependencies aren't marked compatible with KSP 1.7 yet: (Yes, I know that the TR thread says it's compatible with 1.7. I've submitted https://github.com/ducakar/TextureReplacer/pull/14 to update the metadata to reflect that.) Edited June 4, 2019 by HebaruSan Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted June 5, 2019 Share Posted June 5, 2019 Why is it called endgame? @themaster401 Quote Link to comment Share on other sites More sharing options...
Moose Posted June 6, 2019 Share Posted June 6, 2019 Hello all, I've attempted to fix this myself and I searched the topic, but I've come up trumps. When I enter Jool's atmosphere, the base texture has these huge black/dark discs all over, and it frankly looks crap. Has anyone see this? Any suggestions? I've got a pretty stock AVP install with latest updates, I've had this problem for several KSP versions now. I have modified the jool cloud layers to have volume but that's not affecting this. What is going on here? (Pic) Quote Link to comment Share on other sites More sharing options...
Jognt Posted June 7, 2019 Share Posted June 7, 2019 48 minutes ago, Moose said: Hello all, I've attempted to fix this myself and I searched the topic, but I've come up trumps. When I enter Jool's atmosphere, the base texture has these huge black/dark discs all over, and it frankly looks crap. Has anyone see this? Any suggestions? I've got a pretty stock AVP install with latest updates, I've had this problem for several KSP versions now. I have modified the jool cloud layers to have volume but that's not affecting this. What is going on here? (Pic) I think Jool skipped its vaccinations.. In all seriousness, no idea, sorry. Quote Link to comment Share on other sites More sharing options...
ZR002 Posted June 8, 2019 Share Posted June 8, 2019 (edited) Can someone help with this. https://imgur.com/BBculS5 The city lights are broken. How to fix it? I installed the AVP and the optional mods Edited June 8, 2019 by ZR002 Quote Link to comment Share on other sites More sharing options...
gap Posted June 8, 2019 Share Posted June 8, 2019 24 minutes ago, ZR002 said: Can someone help with this. https://imgur.com/BBculS5 The city lights are broken. How to fix it? I installed the AVP and the optional mods Sometimes that happens to me as well, but usually panning the camera away from the buggy lights or changing view, sorts them out. Quote Link to comment Share on other sites More sharing options...
crowsnose Posted June 9, 2019 Share Posted June 9, 2019 Hey all, is there any way to remove the city lights? They're really nice quality, however I'm just not a huge fan of them and prefer the grass. Quote Link to comment Share on other sites More sharing options...
Moose Posted June 9, 2019 Share Posted June 9, 2019 3 hours ago, crowsnose said: Hey all, is there any way to remove the city lights? They're really nice quality, however I'm just not a huge fan of them and prefer the grass. Just find and delete the City Lights folder, done and dusted - don't worry with how the mod is it's easy to think it's more complicated than that, but it's simply as easy as removing the folder. Quote Link to comment Share on other sites More sharing options...
Henninggg Posted June 10, 2019 Share Posted June 10, 2019 5 hours ago, crowsnose said: Hey all, is there any way to remove the city lights? They're really nice quality, however I'm just not a huge fan of them and prefer the grass. Go to Kerbal Space Program\GameData\AstronomersVisualPack\EVE\Stock and delete the file citylights.cfg Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted June 10, 2019 Share Posted June 10, 2019 @themaster401 Loving the new city lights. Quote Link to comment Share on other sites More sharing options...
gap Posted June 11, 2019 Share Posted June 11, 2019 34 minutes ago, Starfire70 said: @themaster401 Loving the new city lights. Yes, I find them amazing too! The one thing that I would change about the current release, is atmosphere and cloud density: I would make them slightly lesser dense, so to make possible for us to guess land masses and biomes from the space. Not too much though Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted June 11, 2019 Share Posted June 11, 2019 1 hour ago, gap said: Yes, I find them amazing too! The one thing that I would change about the current release, is atmosphere and cloud density: I would make them slightly lesser dense, so to make possible for us to guess land masses and biomes from the space. Not too much though Doesn't appear to be too bad from about 75km up. I will say that the horizon looks very good, very clean...had issues with what appeared to be too high flying clouds in previous versions. I don't remember the clouds being this spectacular in previous versions. Going to have a wet capsule even before splashdown. I think this was about 15 km high... Quote Link to comment Share on other sites More sharing options...
crowsnose Posted June 11, 2019 Share Posted June 11, 2019 On 6/9/2019 at 6:39 PM, Henninggg said: Go to Kerbal Space Program\GameData\AstronomersVisualPack\EVE\Stock and delete the file citylights.cfg On 6/9/2019 at 4:30 PM, Moose said: Just find and delete the City Lights folder, done and dusted - don't worry with how the mod is it's easy to think it's more complicated than that, but it's simply as easy as removing the folder. Thanks y'all, very much appreciated. Quote Link to comment Share on other sites More sharing options...
Schmonzo Posted June 11, 2019 Share Posted June 11, 2019 (edited) so the visors of my kerbals helmets are bright magenta (I guess placeholders). What is the workaround for that? Or what did i do wrong? Screenshot Edited June 11, 2019 by Schmonzo Quote Link to comment Share on other sites More sharing options...
Galland1998 Posted June 11, 2019 Share Posted June 11, 2019 While I love the clouds in this mod they seem to be eating a not insignificant amount of frames . Is there a way to keep everything else in this visual overhaul but dial the clouds back a bit? Quote Link to comment Share on other sites More sharing options...
Moose Posted June 11, 2019 Share Posted June 11, 2019 2 hours ago, Schmonzo said: so the visors of my kerbals helmets are bright magenta (I guess placeholders). What is the workaround for that? Or what did i do wrong? Make sure you have the latest version of Texture Replacer installed. 1 hour ago, Galland1998 said: While I love the clouds in this mod they seem to be eating a not insignificant amount of frames . Is there a way to keep everything else in this visual overhaul but dial the clouds back a bit? Alt+0 to open the EVE settings, navigate to the clouds layer and you can change density in there. Quote Link to comment Share on other sites More sharing options...
Jognt Posted June 11, 2019 Share Posted June 11, 2019 To expand on @Moose's advice: Quote If you are still experiencing any lag from the volumetric clouds, open the EVE GUI (alt+0) and look for the cloud layer you want to change in the cloud manager. Scroll down until you find the layerVolume section of the GUI and change the visibleRange value to a lower number until you get the performance you are looking for. Thank you Waz for this wonderful feature. I keep looking up that snippet from Galileo when I want more frames. Quote Link to comment Share on other sites More sharing options...
gap Posted June 12, 2019 Share Posted June 12, 2019 40 minutes ago, Starfire70 said: Doesn't appear to be too bad from about 75km up. I will say that the horizon looks very good, very clean...had issues with what appeared to be too high flying clouds in previous versions. For me that would be even too much... the one below is a screenshot I took at about the same elevation as you and, as you can see, atmosphere and clouds are not even by far as trasparent as they are for you: Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted June 12, 2019 Share Posted June 12, 2019 1 hour ago, gap said: For me that would be even too much... the one below is a screenshot I took at about the same elevation as you and, as you can see, atmosphere and clouds are not even by far as trasparent as they are for you: Just an FYI I use Scatterer's ocean shader (the one that actually looks like water), not the default (the one that looks like a bunch of swirling). Looks more realistic and is a deeper blue. That might explain the contrast and you might want to try it if you don't already have that set. Quote Link to comment Share on other sites More sharing options...
Greg310 Posted June 12, 2019 Share Posted June 12, 2019 Hey, uh. I don't like the strange rainbow effect this adds to the atmosphere. Is there a way to disable that? Quote Link to comment Share on other sites More sharing options...
Schmonzo Posted June 12, 2019 Share Posted June 12, 2019 (edited) 20 hours ago, Moose said: Make sure you have the latest version of Texture Replacer installed. any chance you could point me to that version, because i was quite sure i got the newest version of all the dependencies. I used these: https://github.com/RangeMachine/TextureReplacer/releases https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases https://spacedock.info/mod/141/scatterer https://ksp.sarbian.com/jenkins/job/ModuleManager/149/artifact/ModuleManager-4.0.2.zip Edited June 12, 2019 by Schmonzo added links Quote Link to comment Share on other sites More sharing options...
Galland1998 Posted June 12, 2019 Share Posted June 12, 2019 (edited) On 6/4/2019 at 6:33 PM, gap said: Good question: I have always wondered exactly the same! Hopefully I am not going too much off topic here: someone has already asked about this screenshot, and he was replied that the amazing metal reflections are from Textures Unlimited. What I am curious to know now, is which TU config mod was used you can download a stock config on CKAN for TU that basically gives all of the stock parts a metallic finish. Edited June 12, 2019 by Galland1998 Quote Link to comment Share on other sites More sharing options...
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