Jump to content

[KSP 1.12.3] Astronomer's Visual Pack - Beyond (v4.13 - July 17th, 2022)


themaster401

Recommended Posts

2 hours ago, Neebel said:

AVP and most other visual packs basically just use outdated configs which were made out-of-date by the new scatterer versions. That's why the atmospheres look all weird. 

What specifically about those configs makes the atmospheres weird?

There seems to be the presense of a lot of inverted colours; Neidon (A purple planet) is greenish, Thatmo (A ice-blue moon) is orange, Tekmo (A teal-green moon) is bright purple.

What I'm basically asking is "Why does this car stop working?"
I'm not looking for the answer of "Because something's broken", but rather "the gearbox is left in bits". I'd like to understand the nitty-gritty problem that causes these planets to be weird colours in one version but not another.

Link to comment
Share on other sites

46 minutes ago, intelliCom said:

What specifically about those configs makes the atmospheres weird?

There seems to be the presense of a lot of inverted colours; Neidon (A purple planet) is greenish, Thatmo (A ice-blue moon) is orange, Tekmo (A teal-green moon) is bright purple.

What I'm basically asking is "Why does this car stop working?"
I'm not looking for the answer of "Because something's broken", but rather "the gearbox is left in bits". I'd like to understand the nitty-gritty problem that causes these planets to be weird colours in one version but not another.

I'm not a scatterer/AVP dev, I don't know, ask someone else lol

Link to comment
Share on other sites

I seem to be in the same predicament as @intelliCom.

@themaster401Any help for us? Also, I'm having this issue with Kerbin's atmosphere. (installed: Scatterer, EVE Redux)

(Issue only occurs with the latest version of Scatterer)

Edited by HenriJayy
My brain somehow confused Scatterer with Spectra
Link to comment
Share on other sites

1 minute ago, HenriJayy said:

I seem to be in the same predicament as @intelliCom.

@themaster401Any help for us? Also, I'm having this issue with Kerbin's atmosphere. (installed: Scatterer, EVE Redux)

(Issue only occurs with the latest version of Scatterer)

It apparently has to do with an incompatability issue between AVP/EVE configs and the latest version of scatterer. Using version 0.0722 should solve the problem- just make sure to use scatterer configs of the same version as well.

As for why it happens in specifics, I have no idea.

Link to comment
Share on other sites

14 minutes ago, intelliCom said:

It apparently has to do with an incompatability issue between AVP/EVE configs and the latest version of scatterer. Using version 0.0722 should solve the problem- just make sure to use scatterer configs of the same version as well.

As for why it happens in specifics, I have no idea.

Yep, currently running away from the problem we share by using .0722

Link to comment
Share on other sites

On 2/4/2022 at 3:47 PM, Schafsviech said:

Hey hey, i love this mod. But is it possible to adjust the glow of athmospheres? It could be a little less. =)

https://ibb.co/XFmz5nV

See the posts above, it's because AVP is using an old Scatterer patch and needs to be updated.

You'll have to downgrade your Scatterer configs to version 0.0722 for now, which works fine. 

Link to comment
Share on other sites

  • 2 weeks later...

6je8EKX.png

Update v4.12

Changelog

  • Redone scatterer configs for the latest scatterer version.
  • Enabled TUFX SMAA (Subpixel Morphological Antialiasing), with less performance impact than the ingame AA. Turn off the ingame antialiasing, it will be redundant.
    • For those who don't mind smearing artifacts in the background while time warping, I personally recommend changing the antialiasing mode in TUFX to Temporal Antialiasing (TAA). 
    • Spoiler

      jPlsJza.png

      The above is with TAA.

      Qqwb1kl.png

      The above is with SMAA.

  • Added auto exposure and eye adaptation TUFX effects. Now you should be able to see your craft in all its glory under low light.
  • Enabled TUFX HDR to accommodate higher exposure scenes.
  • Disabled TUFX ambient occlusion (still bugged).
  • Decreased lightning on Laythe.
  • Tuned Neidon and Urlum aurora coloration.
  • Reduced Thatmo atmosphere and clouds to a more realistic level.
  • Lessened lightning on Urlum and Tekto.
  • Adjusted Tekto's ocean to better reflect the composition of the oceans.
  • New loading screens.
  • General atmosphere look changes.

Download by clicking below.

troll-face-creepy-smile.gif

Edited by themaster401
Link to comment
Share on other sites

3 hours ago, themaster401 said:

6je8EKX.png

Update v4.12

Changelog

  • Redone scatterer configs for the latest scatterer version.
  • Enabled TUFX SMAA (Subpixel Morphological Antialiasing), with less performance impact than the ingame AA. Turn off the ingame antialiasing, it will be redundant.
    • For those who don't mind smearing artifacts in the background while time warping, I personally recommend changing the antialiasing mode in TUFX to Temporal Antialiasing (TAA). 
    •   Reveal hidden contents

      jPlsJza.png

      The above is with TAA.

      Qqwb1kl.png

      The above is with SMAA.

  • Added auto exposure and eye adaptation TUFX effects. Now you should be able to see your craft in all its glory under low light.
  • Enabled TUFX HDR to accommodate higher exposure scenes.
  • Disabled TUFX ambient occlusion (still bugged).
  • Decreased lightning on Laythe.
  • Tuned Neidon and Urlum aurora coloration.
  • Reduced Thatmo atmosphere and clouds to a more realistic level.
  • Lessened lightning on Urlum and Tekto.
  • Adjusted Tekto's ocean to better reflect the composition of the oceans.
  • New loading screens.
  • General atmosphere look changes.

Download by clicking below.

troll-face-creepy-smile.gif

When I see the hidden banner text | Flight Rising Discussion | Flight Rising

Link to comment
Share on other sites

Alright... I installed all dependencies. The game is working great and it looks great, however I was notified during the load screen that the 8k texture config was set to low. How do I know which SVE config file to "apply" within EVE? It defaulted to low, but I want better than that. My options are aurora1, aurora2, aurorasoft, auroraglow, clouds, gas, rgb, rgb2, rgb3. Thanks in advance.

Link to comment
Share on other sites

https://imgur.com/a/YG4JOOh I'm having visual issues. :/

@themaster401 Kerbin has these weird CYM lines and Jool's clouds are dark. No, I am not reverting my Scatterer version to 0.07xx.

Using lower-quality textures did not fix the problem.

I'm going to try going without the 43k cloud textures

Edited by HenriJayy
Link to comment
Share on other sites

On 2/25/2022 at 4:57 PM, dangros said:

With respect to the texture file, do the different options for 2k, 4k, 8k correspond to your monitor's resolution?

Which should I choose? 

Those are the size of the textures. What you choose depends on your video memory. In my experience with 8gb of VRAM and using a ton of mods, the difference of performance between 2k and 8k textures are negligible if any.

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...