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Kerbal Space Program update 1.3 Grand Discussion thread.


UomoCapra

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I think MP has been moved towards the backburner a long time ago.

  On 5/26/2017 at 1:23 AM, Red Iron Crown said:

The OP lists the four languages for which this release has added support.

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Oh, saw it just now. That's a weird selection of languages. Aside from spanish, it's like the most tricky languages to implement you could ask for. Weird there is no german, which is one of the biggest pc markets in the world, or french.

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First 15 minutes:  Yay new update!  This is gonna be awesome!  Asteroid day in stock!  Terrain seams fixed!  Various other bug fixes!

 

After 15 minutes:  Closes game.  Goes into cryogenic chamber until mods are updated.

  On 5/26/2017 at 12:23 AM, ZooNamedGames said:

I provided a response to your requests demands, if your going to simply respond through sarcasm, then clearly there is nothing more I need to say.

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To be fair, I read his post as sarcasm.

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  On 5/26/2017 at 1:01 AM, Cpt Kerbalkrunch said:

The loading bar, all the menus, everything looks crisper. And check out the fuel levels for engines in the staging. Looks like everything got a bit of an upgrade. I'm diggin' it. :)

Uh oh. X no longer cancels time warp? Is that a bug or a new feature? If it's the latter, I'm not diggin' it. ;.;

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It's been / (slash) to cancel timewarp for a long time now. You can set it back to X if you want in the settings.

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  On 5/26/2017 at 1:37 AM, klgraham1013 said:

Sure.  Maybe a little.  ...but a little gallows humor should be allowed.  I've given up hope on any of the said features ever being stock, despite thinking they should be.

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Well give Squad time to get back on their feet. Only lost all but ~3 developers. Takes man power to get things down after all.

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Dayumn, boiz. So much hate in steam comments. Like they don't even read the whole article. Everyone's complaining 'bout the localization. Like it's the end of the world and their favourite mods won't update to current version... Jeeeez...
Anyways,nice to see you're still polishing the game. Awaiting for Making History (?how looong?)

Edited by Red Iron Crown
Keep it clean, please.
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  On 5/26/2017 at 1:51 AM, Cpt Kerbalkrunch said:

Never ran into it myself, but supposedly drills would overheat when drilling asteroids.

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Oh? That's something I didn't have a problem with. My problem was the actual asteroid surface being lower than what it appeared,and my smaller drills not always hitting something. Oh well, i remember seeing it on the bug list somewhere, so hopefully it'll get figured out.

Edited by Just Jim
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  On 5/26/2017 at 1:01 AM, Cpt Kerbalkrunch said:

The loading bar, all the menus, everything looks crisper. And check out the fuel levels for engines in the staging. Looks like everything got a bit of an upgrade. I'm diggin' it. :)

Uh oh. X no longer cancels time warp? Is that a bug or a new feature? If it's the latter, I'm not diggin' it. ;.;

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That comes from KAC.:wink:

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  On 5/26/2017 at 1:53 AM, Just Jim said:

Oh? That's something I didn't have a problem with. My problem was the actual asteroid surface being lower than what it appeared,and my smaller drills not always hitting something. Oh well, i remember seeing it on the bug list somewhere, so hopefully it'll get figured out.

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Yes, that was basically the drill bug. It would say "No Contact" sometimes, and would drill anyway. And overheat. Or sometimes refuse to drill.

Edited by bewing
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  On 5/26/2017 at 2:02 AM, bewing said:

They should. Some work was done on that.

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Oh???? Wow!!!  For reasons I can't really say because of Emiko Station (spoilers)... that is HUGE news for me!!!  :D

Everything else at this point in the update is just icing on the cake... this is what I really needed all along!!!

I can't wait for my mods to update so I can test it out!!!  

Thank you!!! :cool:

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