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KSP Interstellar Extended Continued Development Thread


FreeThinker

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  On 4/19/2016 at 7:18 PM, Ourworldalpha1 said:

I did 3 Times,

Its like Ksp interstellar doesn,t want to load for me since 0.90

and when it loads there is a load of glitches which makes it unplayable

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It's very important you unpack the WarpPlugin in the correct folder, otherwise you can get the problems you describe

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Version 1.8.8 for Kerbal Space Program 1.1

Released on 2016-04-19

  • Updated IFS to 1.21 which fixes compatibility with KER / Mech Jeb
  • Updated RCSSounds which fixes issues with KSPI-E RCS
  • Updated Module Manager to 2.6.22
Edited by FreeThinker
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so is this mod no longer on CKAN?  CKAN claims that it is not available for *any* version of KSP, at present.  Is this intentional?  Interstellar Fuel Switch is still up there (and updated for 1.1), but KSPIE is not.

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  On 4/20/2016 at 5:54 AM, ss8913 said:

so is this mod no longer on CKAN?  CKAN claims that it is not available for *any* version of KSP, at present.  Is this intentional?  Interstellar Fuel Switch is still up there (and updated for 1.1), but KSPIE is not.

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I think those configuration files need an update, I will take a look

After looking at the config file, the problem is that I'm not sure what to do. The problem is that KSP 1.1 is in a high state of flux, dependancies are either no longer compatible, avialble or stable.

I think it's probably best to wait until the official release and the dust has settled before I do some major changes on CKAN

Edited by FreeThinker
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  On 4/20/2016 at 7:07 AM, FreeThinker said:

I think those configuration files need an update, I will take a look

After looking at the config file, the problem is that I'm not sure what to do. The problem is that KSP 1.1 is in a high state of flux, dependancies are either no longer compatible, avialble or stable.

I think it's probably best to wait until the official release and the dust has settled before I do some major changes on CKAN

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wasn't today the official release?  I'm pretty sure 1.1 is official now...?

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  On 4/20/2016 at 9:49 AM, ss8913 said:

wasn't today the official release?  I'm pretty sure 1.1 is official now...?

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I'm not sure. The made a statement but no official anounchement yet. Either way, the dust is not yet fully setteled.

By that I mean not all dependancies have mad official releases yet which are accesable by CKAN

Edited by FreeThinker
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  On 4/20/2016 at 9:52 AM, FreeThinker said:

I'm not sure. The made a statement but no official anounchement yet. Either way, the dust is not yet fully setteled

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ok.  Steam says it's "official" now and the non-opt-in-to-prerelease people like me got the 1.1 update today so... I think it's official?  anyway, will be patient until you're ready with it.  FAR hasn't updated yet either so KSP is on the shelf for me until KSPIE and FAR are ready at minimum :)

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  On 4/20/2016 at 9:54 AM, ss8913 said:

ok.  Steam says it's "official" now and the non-opt-in-to-prerelease people like me got the 1.1 update today so... I think it's official?  anyway, will be patient until you're ready with it.  FAR hasn't updated yet either so KSP is on the shelf for me until KSPIE and FAR are ready at minimum :)

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Well, considering all changes in KSP 1.1 I find it hard to believe all bugs are solved.It's kind of an anti climax for me.

Edited by FreeThinker
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if I delete RCS Sounds, will it affect/break my KSPI install in any other way?

I have a bug where the thrust animation is playing for all of my RCS thrusters, at all times, even inside the VAB, and I am trying to debug it. Deleting RCS Sounds fixes the problem, and a quick check on that mod's thread shows that KSPI probably doesn't depend on it for anything other than, well, rcs sounds, but I just wanted to make sure.

 

Just in the interest of completeness, deleting RCS Sounds didn't actually fix my bug. I'm not sure why I thought it did. Now that my post on this thread shows up on google for "rcs animation inside VAB" I figured I had better say so.

Edited by JohnWittle
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  On 4/20/2016 at 4:50 PM, JohnWittle said:

if I delete RCS Sounds, will it affect/break my KSPI install in any other way?

I have a bug where the thrust animation is playing for all of my RCS thrusters, at all times, even inside the VAB, and I am trying to debug it. Deleting RCS Sounds fixes the problem, and a quick check on that mod's thread shows that KSPI probably doesn't depend on it for anything other than, well, rcs sounds, but I just wanted to make sure.

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From what I heard, it should work. At worst you will no longer hear any RCS sounds, however, this isn't necessary if you replaced it with the updated RCSSound folder bundeled with the KSPI-E 1.8.8 package

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Just upgraded to 1.1, upgraded to KSPI 1.8.8 at the same time. I have a ship fueled by liquid fuel and with a closed cycle gas core engine. The engine's description still says it will use liquid fuel, but the engine on the ship flames out and says "LqdHydrogen deprived", and won't switch. Moreover in VAB when I cycle through fuel types it goes Helium-Lithium-Nitrogen-Argon-Xenon, Liquid Fuel and Hydrogen aren't options. The engine does correctly detect & burn hydrogen on the launch pad when attached to a hydrogen tank though (and the interface says Propellant: Hydrogen), but not when there's a liquid fuel or LFO tank attached. What's going on?

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  On 4/20/2016 at 6:17 PM, stlemur said:

Just upgraded to 1.1, upgraded to KSPI 1.8.8 at the same time. I have a ship fueled by liquid fuel and with a closed cycle gas core engine. The engine's description still says it will use liquid fuel, but the engine on the ship flames out and says "LqdHydrogen deprived", and won't switch. Moreover in VAB when I cycle through fuel types it goes Helium-Lithium-Nitrogen-Argon-Xenon, Liquid Fuel and Hydrogen aren't options. The engine does correctly detect & burn hydrogen on the launch pad when attached to a hydrogen tank though (and the interface says Propellant: Hydrogen), but not when there's a liquid fuel or LFO tank attached. What's going on?

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I can confirm the problem, looking for a fix

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Just in the interest of completeness, deleting RCS Sounds didn't actually fix my bug. I'm not sure why I thought it did. Now that my post on this thread shows up on google for "rcs animation inside VAB" I figured I had better say so.

Edit: Aha!

It has *something* to do with KSPI. On a clean install (download KSPI.zip, merge GameData with my own) I get this:

kjVU7uc.jpg

cyszVOw.jpg

 

How should I proceed? I would start paring down the individual mods inside KSPI, but I'm not sure what relies on what.

I'll get more detailed log info in a second.

Edited by JohnWittle
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  On 4/20/2016 at 8:57 PM, JohnWittle said:

Just in the interest of completeness, deleting RCS Sounds didn't actually fix my bug. I'm not sure why I thought it did. Now that my post on this thread shows up on google for "rcs animation inside VAB" I figured I had better say so.

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I don't understand what is causing your problem but I would advice to make a fresh install of KSP and them install KSPI-E

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Just did so.

AcS5cW6.jpg

HzMSnU3.jpg

 

Log: 

  Reveal hidden contents

Do you need the startup log as well? I don't know jack about KSP modding.

edit: Is there any way to get Steam to download a second copy of KSP besides moving the current copy away and then redownloading it?

Edited by JohnWittle
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I feel bad leading you on a wild goose chase due to my ineptitude at windows. I can't move my current KSP install out of the way because it's "being used by another program", but I have no idea what program (not steam, not ckan) and I can't figure out the windows equivalent of unix's "lsof". So I deleted everything in the GameData directory except the "Squad" folder and started up KSP. Is that the same as a "clean install"? Probably not, but I couldn't delete my KSP directory even if I wanted to. So I might not be able to give you a clean install.

Nonetheless: Before first run
fFRP9fc.png

 

After first run:
H9s5OFT.png

With just the "squad" folder remaining, no bug. With all the KSPI folders, bug.

EDIT: For what it's worth, the bug occurs with all of the RCS thrusters except for the 5-way thrusters that came with a recent version of KSPI.

If this isn't happening to other people, don't feel the need to worry about it. It's probably a weird interaction between one of the non-clean files coming from the fact that I've had the same install since 0.25 playing wrong with the latest version of KSPI. And it's not a game-breaking bug; it doesn't affect the actual physics of the thrusters, just the animation.

That said, if you can tell me how to figure out what program is "using" my KSP install, so that I can move it and get a "real" clean install, I can get you that info as well. But it bothers me that the bug doesn't occur without the KSPI mod directories installed.

EDIT2: Oops. Very, very sorry. I noticed that the screenshot had ModuleManager2.6.21.dll, but that I remembered noticing that we'd upgraded to 2.6.22. I went back and checked. While I was debugging, deleting and executing and copying and executing and deleting and executing etc., I accidentally had an old KSPI.zip open. I went back to my downloads folder and grabbed the correct one, and everything works perfectly fine now, no bug at all. Sorry!!!!

That said, it'd be nice to know what was going on. Why on earth would anything in KSPI cause such a strange animation bug? Especially not RCSSounds?

Edited by JohnWittle
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