linuxgurugamer Posted June 4, 2019 Author Share Posted June 4, 2019 1 hour ago, merlinux said: Newly switched to ckan (yes it took me that long) and after upgrading toolbar was missing. Came here reading the changelog then I installed unblur and everything is ok. So not sure if its a feature missing from ckan or some dependency missing in the updated pkg, but if you upgrade toolbar through ckan dont forget to install unblur! Refresh your CKAN. CKAN was updated this morning, but for some reason it didn't take. I just forced a rebuild, and it's now there, so you should be good moving forward Quote Link to comment Share on other sites More sharing options...
cakepie Posted June 4, 2019 Share Posted June 4, 2019 (edited) 1 hour ago, merlinux said: Newly switched to ckan (yes it took me that long) and after upgrading toolbar was missing. Came here reading the changelog then I installed unblur and everything is ok. So not sure if its a feature missing from ckan or some dependency missing in the updated pkg, but if you upgrade toolbar through ckan dont forget to install unblur! For some reason the changes to dependency info in the Toolbar.netkan are not reflected in the Toolbar-1.7.19.ckan? So the dependency didn't get automatically installed by CKAN as it normally should. As already noted, the workaround is to explicitly ask CKAN to install unBlur, which will fix the problem. Sniped! Edited June 4, 2019 by cakepie sniped Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 4, 2019 Author Share Posted June 4, 2019 4 hours ago, Gordon Dry said: Version file of latest release still says "KSP_VERSION": { "MAJOR": 1, "MINOR": 5, "PATCH": 1 }, "KSP_VERSION_MIN": { "MAJOR": 1, "MINOR": 5, "PATCH": 1 } So is it only KSP 1.7.1 or backwards compatible as well? I suppose it will be backwards compatible, as long as unBlur is also available. Quote Link to comment Share on other sites More sharing options...
cakepie Posted June 4, 2019 Share Posted June 4, 2019 1 minute ago, linuxgurugamer said: I suppose it will be backwards compatible, as long as unBlur is also available. Yes, can confirm it will be compatible. Quote Link to comment Share on other sites More sharing options...
merlinux Posted June 4, 2019 Share Posted June 4, 2019 (edited) 1 hour ago, linuxgurugamer said: Refresh your CKAN. CKAN was updated this morning, but for some reason it didn't take. I just forced a rebuild, and it's now there, so you should be good moving forward no worries was just letting people know in case they were wondering where their toolbar had gone. All that in the improbable scenario that they'd missed the big red letters in the changelog heh heh Edited June 4, 2019 by merlinux Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 4, 2019 Author Share Posted June 4, 2019 34 minutes ago, merlinux said: no worries was just letting people know in case they were wondering where their toolbar had gone. All that in the improbable scenario that they'd missed the big red letters in the changelog heh heh and on the front page Quote Link to comment Share on other sites More sharing options...
merlinux Posted June 4, 2019 Share Posted June 4, 2019 Just now, linuxgurugamer said: and on the front page oh dear I actually missed that one Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted June 13, 2019 Share Posted June 13, 2019 @linuxgurugamer Now that you have unBlur as a dependency, would you consider configuring this toolbar to scale with the master game UI scale setting. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 13, 2019 Author Share Posted June 13, 2019 5 hours ago, Tonka Crash said: @linuxgurugamer Now that you have unBlur as a dependency, would you consider configuring this toolbar to scale with the master game UI scale setting. Probably not. The main issue is that the icons are 24x24, and won't look better if scaled up too much. Besides, I'm rather busy with some bug fixes and enhancements to other mods Quote Link to comment Share on other sites More sharing options...
Meta Jonez Posted June 16, 2019 Share Posted June 16, 2019 On 5/8/2019 at 4:55 AM, linuxgurugamer said: It says the following in the OP: Dependencies Click Through Blocker ToolbarController FYI, I don't see any reference to ToolbarController as a dependency in the OP anymore, @linuxgurugamer Quote Link to comment Share on other sites More sharing options...
nmc Posted June 16, 2019 Share Posted June 16, 2019 @Meta Jonez the post you are quoting is not talking about the Toolbar mod but about the StageRecovery mod Quote Link to comment Share on other sites More sharing options...
Meta Jonez Posted June 16, 2019 Share Posted June 16, 2019 So ToolbarController is not a req of this mod? Damned odd, because I couldn't see the Toolbar until I installed the Controller. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 16, 2019 Author Share Posted June 16, 2019 1 hour ago, Meta Jonez said: So ToolbarController is not a req of this mod? Damned odd, because I couldn't see the Toolbar until I installed the Controller. No, but the unBlur is a requirement. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 25, 2019 Author Share Posted June 25, 2019 New release, 1.7.19.1 Minor update to version file Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 16, 2019 Author Share Posted July 16, 2019 (edited) BETA RELEASE Re-enabled the InstallChecker Added button scaling (currently on a per-screen basis) Added BigTexturePath for larger icons (better resolution) Added window to control scaling Added scaling to go along with the stock UI and stock UI APP scaling Removed the hard dependency on the unBlur mod. It will use the unBlur if it's installed, otherwise will read the file There is a simultaneous release of the ToolbarController to support this https://github.com/linuxgurugamer/ksp_toolbar/releases/tag/1.7.20 Edited July 16, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
baldamundo Posted July 16, 2019 Share Posted July 16, 2019 Am having an issue where whenever I assign icons to folders on the toolbar, they immediately get reset whenever the scene changes. Seems to still happen even if I try setting the toolbar settings file to read only. Any idea what the issue is? The mod's working beautifully otherwise. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 16, 2019 Author Share Posted July 16, 2019 7 hours ago, baldamundo said: Am having an issue where whenever I assign icons to folders on the toolbar, they immediately get reset whenever the scene changes. Seems to still happen even if I try setting the toolbar settings file to read only. Any idea what the issue is? The mod's working beautifully otherwise. Never having used folders with the mod, can you be a bit more specific? Are you using the new beta? Quote Link to comment Share on other sites More sharing options...
baldamundo Posted July 16, 2019 Share Posted July 16, 2019 2 hours ago, linuxgurugamer said: Never having used folders with the mod, can you be a bit more specific? Are you using the new beta? When you create a folder, you have the option to choose an icon for it instead of the default folder icon (and it automatically provides a selection of different icons to choose from from your GameData folder). It seems like it's supposed to get saved in the settings file at the bit where it says e.g.: folder_58587545 { texturePath = 000_Toolbar/folder but it always seems to get immediately reset upon scene change And I'm using version 1.7.17.15 downloaded from CKAN - although I'm pretty sure this is a longstanding problem. I remember similar issues when I last played KSP probably years ago. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 16, 2019 Author Share Posted July 16, 2019 Could you add this to an issue on github? I was unaware of it. Will look to see if I can fix it before the next release Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 19, 2019 Author Share Posted July 19, 2019 New release, 1.7.20 Re-enabled the InstallChecker Added button scaling (currently on a per-screen basis) Added BigTexturePath for larger icons (better resolution) Added window to control scaling Added scaling to go along with the stock UI and stock UI APP scaling Removed the hard dependency on the unBlur mod. It will use the unBlur if it's here, otherwise will read the file Be sure to install the updated ToolbarController Quote Link to comment Share on other sites More sharing options...
Jognt Posted July 19, 2019 Share Posted July 19, 2019 Ohhh, scaling! Nice! Thank you! Quote Link to comment Share on other sites More sharing options...
drtedastro Posted July 22, 2019 Share Posted July 22, 2019 @linuxgurugamer for some reason, when i update to the newest toolbarcontroller, 0.1.8.1, my fps is nosediving from the 80's, down to 15 to 12. I have run test builds, with various mods and all have same results, when using toolbarcontroller 0.1.7.0 my fps is 'normal' and when updated to 0.1.8.1 it drops to 25% or norm, or roughly 15 to 12 fps... I have pulled the new version from my builds and am back running on 0.1.7.0 and all is fine again. Any ideas??? I can send logs if they will help. cheers. Quote Link to comment Share on other sites More sharing options...
Coyote21 Posted July 22, 2019 Share Posted July 22, 2019 Just started a new KSP install with 1.7.3 and Toolbar doesn't seem to be able to show .dds icons anymore. Any Mods that use a .dds file for their icons shows only a purple square on the toolbar. I can fix this by simply converting the .dds files to png but I'm worried I've screwed something up that will cause me problems later. The ingame Log reports "[icon filename] '(Clone)' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings." Debug log shows UnityException: Texture '(Clone)' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. UnityEngine.Texture2D.GetPixels (Int32 miplevel) UnityEngine.Texture2D.GetPixels () Toolbar.LocalTextureScale.ThreadedScale (UnityEngine.Texture2D tex, Int32 newWidth, Int32 newHeight, Boolean useBilinear) Toolbar.LocalTextureScale.Bilinear (UnityEngine.Texture2D tex, Int32 newWidth, Int32 newHeight) Toolbar.Button.get_Texture () UnityEngine.Debug:LogException(Exception) Toolbar.Log:log(LogLevel, Exception, String, Object[]) Toolbar.Log:error(Exception, String, Object[]) Toolbar.Button:get_Texture() Toolbar.Button:get_Content() Toolbar.Button:drawInToolbar(Rect, Boolean) Toolbar.Toolbar:drawButtons() Toolbar.Toolbar:draw() Toolbar.ToolbarManager:OnGUI() Have I modified something I shouldn't have? (Texture Import Settings) and how do I undo it? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 22, 2019 Author Share Posted July 22, 2019 48 minutes ago, Coyote21 said: Have I modified something I shouldn't have? (Texture Import Settings) and how do I undo it? Well, a log file would have helped. Please make sure you are running the latest version, and then post a log if it happens, also would be helpful to know which mods' icons are giving you the problem 8 hours ago, drtedastro said: @linuxgurugamer for some reason, when i update to the newest toolbarcontroller, 0.1.8.1, my fps is nosediving from the 80's, down to 15 to 12. I have run test builds, with various mods and all have same results, when using toolbarcontroller 0.1.7.0 my fps is 'normal' and when updated to 0.1.8.1 it drops to 25% or norm, or roughly 15 to 12 fps... I have pulled the new version from my builds and am back running on 0.1.7.0 and all is fine again. Any ideas??? I can send logs if they will help. cheers. Do you have the unBlur mod installed? It's optional now, but when present is supposed to avoid some slowdowns associated with reading files and yes, logs would help. Quote Link to comment Share on other sites More sharing options...
Coyote21 Posted July 22, 2019 Share Posted July 22, 2019 (edited) OK, sorry thought I was saving some time by only posting, what I thought was the relevant section of my log. Using version 1.7.20 installed with CKAN, with UnBlur The mods with icon issues are all the ones using .dds files for icons, but specifically in my case, they are: Action Group Manager Chatterer Quick Exit kOS I have fixed all but Action Group Manager by simply converting the .dds files to .png files. This is not working for Action Group Manager however. I have undone my fixes (returned all to original) for this output_log. output_log.txt avail at https://www.dropbox.com/s/fjyh32dokij2jpv/output_log.txt?dl=0 Let me know if you need anything else. Edited July 22, 2019 by Coyote21 Needed to recreate output_log file Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.