harrisjosh2711 Posted December 6, 2017 Author Share Posted December 6, 2017 (edited) 45 minutes ago, eskimo22 said: That explains also, when will the next update be? Very soon. I had hoped to drop a release before my finals started this week but didnt quite finish in time. Most things are just getting the configs finalized. So, I'm gonna say sometime between Friday and Sunday. I have not done any further modeling work to the IVA yet. The next release is focused on the landing legs, aero fins, and new textures for many things. I don't mind adding some extra transforms so the Kerbals seats will work in the BFR. I have currently been reluctant to set them all up because I have a tendency to design things multiple times. I rarely ever go with my first design and when I do I'm typically not happy. Consider the current BFR IVA my first design and something I am far from satisfied with. Edited December 6, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
eskimo22 Posted December 6, 2017 Share Posted December 6, 2017 will those realplume configs be in the next update Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted December 6, 2017 Author Share Posted December 6, 2017 1 minute ago, eskimo22 said: will those realplume configs be in the next update Yes. Alternatively, you can download them off the main page now. They are at the bottom in the download section. Take that cfg. file and drop it into your JNH folder (my mod) and it will work. Link to comment Share on other sites More sharing options...
eskimo22 Posted December 6, 2017 Share Posted December 6, 2017 the joints between the BFS the decoupler and the BFR booster are floppy Link to comment Share on other sites More sharing options...
mrtagnan Posted December 6, 2017 Share Posted December 6, 2017 41 minutes ago, harrisjosh2711 said: Yes. Alternatively, you can download them off the main page now. They are at the bottom in the download section. Take that cfg. file and drop it into your JNH folder (my mod) and it will work. @harrisjosh2711 I'm considering making some RP configs for the Dragon V2, if I can get those working you can add them to the next update. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted December 6, 2017 Author Share Posted December 6, 2017 3 minutes ago, mrtagnan said: @harrisjosh2711 I'm considering making some RP configs for the Dragon V2, if I can get those working you can add them to the next update. That would be cool. The stock modules don't have a smoke trail small enough for the v2's thrusters, hence the engines don't currently produce any smoke. So this would make a fine addition to the mod. Link to comment Share on other sites More sharing options...
eskimo22 Posted December 6, 2017 Share Posted December 6, 2017 A bigger smoke trail for the BFR first stage would be great Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted December 6, 2017 Author Share Posted December 6, 2017 20 minutes ago, eskimo22 said: A bigger smoke trail for the BFR first stage would be great You will need to direct this suggestion to @mrtagnan(I tagged him for you- he will see it). He is the one who set up the RP stuff. 41 minutes ago, eskimo22 said: the joints between the BFS the decoupler and the BFR booster are floppy Yes, kerbal doesn't model structural integrity well at all. I always use kerbal joint reinforcement. You could also use auto strut or add struts yourself. Link to comment Share on other sites More sharing options...
RaiderMan Posted December 6, 2017 Share Posted December 6, 2017 my friend K1 and I use joint reenforcement as well. my friend K1 and I used to have to spend upwards of a day in advance of a 'recorded launch' strutting the heck out of the launch stack, and payload both. less work, and it looks CLEANER. Link to comment Share on other sites More sharing options...
mrtagnan Posted December 7, 2017 Share Posted December 7, 2017 3 hours ago, harrisjosh2711 said: You will need to direct this suggestion to @mrtagnan(I tagged him for you- he will see it). He is the one who set up the RP stuff. On it! Link to comment Share on other sites More sharing options...
mrtagnan Posted December 7, 2017 Share Posted December 7, 2017 @harrisjosh2711 I'm testing the V2's config now. stand by for an Imgur album. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted December 7, 2017 Author Share Posted December 7, 2017 10 minutes ago, mrtagnan said: @harrisjosh2711 I'm testing the V2's config now. stand by for an Imgur album. That was quick. Link to comment Share on other sites More sharing options...
mrtagnan Posted December 7, 2017 Share Posted December 7, 2017 @harrisjosh2711 I have to fix some parts of it (Might change plume model) but here is what I have right now https://imgur.com/a/uMV6M Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted December 7, 2017 Author Share Posted December 7, 2017 (edited) 27 minutes ago, mrtagnan said: @harrisjosh2711 I have to fix some parts of it (Might change plume model) but here is what I have right now https://imgur.com/a/uMV6M What does it look like in the day? The blue flame coming out is a little to long for my personal taste. It could be that its dark outside to though so I'm not sure. I need to lower the angle on those thrusters. I have noticed I need to slow down a little before I should because the thrusters aren't pointed straight towards the ground. Easy fix on that though. Will include in the next update. Looking good though! @mrtagnan here is a video of the actual thrusters in action, if it helps any. The length doesn't appear to be to far off. Like I said it could be that the picture was taken in the dark.???? Edited December 7, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
Grand Ship Builder Posted December 7, 2017 Share Posted December 7, 2017 Interesting. Link to comment Share on other sites More sharing options...
eskimo22 Posted December 7, 2017 Share Posted December 7, 2017 I downloaded Kerbal Joint Reinforcement, It fixed the issue. @mrtagnan A bigger smoke trail on the BFR first stage would be great Link to comment Share on other sites More sharing options...
mrtagnan Posted December 8, 2017 Share Posted December 8, 2017 21 hours ago, harrisjosh2711 said: What does it look like in the day? The blue flame coming out is a little to long for my personal taste. It could be that its dark outside to though so I'm not sure. I need to lower the angle on those thrusters. I have noticed I need to slow down a little before I should because the thrusters aren't pointed straight towards the ground. Easy fix on that though. Will include in the next update. Looking good though! @mrtagnan here is a video of the actual thrusters in action, if it helps any. The length doesn't appear to be to far off. Like I said it could be that the picture was taken in the dark.???? @harrisjosh2711 I'm on it! Changing plume model and I'll mess around with the size and scale of it soon. 5 hours ago, eskimo22 said: I downloaded Kerbal Joint Reinforcement, It fixed the issue. @mrtagnan A bigger smoke trail on the BFR first stage would be great @eskimo22 Working on it right now Link to comment Share on other sites More sharing options...
mrtagnan Posted December 8, 2017 Share Posted December 8, 2017 @harrisjosh2711 What do you think of the new configs? https://imgur.com/a/ysHGe Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted December 8, 2017 Author Share Posted December 8, 2017 (edited) 39 minutes ago, mrtagnan said: @harrisjosh2711 What do you think of the new configs? https://imgur.com/a/ysHGe I like it! Nice landing on the heli pad Edited December 8, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
mrtagnan Posted December 8, 2017 Share Posted December 8, 2017 (edited) @harrisjosh2711 Copy paste the following into the bottom of the RP config file, Once I update the BFR smokscreen config I'll give the completely updated file. Spoiler @PART[KerbalizedDragonV2909]:FOR[RealPlume]:NEEDS[SmokeScreen] { PLUME { name = Hypergolic-Upper transformName = thrustTransform localRotation = 0,0,0 localPosition =0,0,0.5 fixedScale = 0.5 energy = 1 speed = 1 } @MODULE[ModuleEngines*] { %powerEffectName = Hypergolic-Upper !runningEffectName = DELETE } @MODULE[ModuleEngineConfigs] { @CONFIG,* { %powerEffectName = Hypergolic-Upper } } } @PART[KerbalizedDragonV2]:FOR[RealPlume]:NEEDS[SmokeScreen] { PLUME { name = Hypergolic-Upper transformName = thrustTransform localRotation = 0,0,0 localPosition =0,0,10 fixedScale = 0.5 energy = 1 speed = 1 } @MODULE[ModuleEngines*] { %powerEffectName = Hypergolic-Upper !runningEffectName = DELETE } @MODULE[ModuleEngineConfigs] { @CONFIG,* { %powerEffectName = Hypergolic-Upper } } } Edited December 8, 2017 by mrtagnan Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted December 8, 2017 Author Share Posted December 8, 2017 Nice, Ill check it out when I do some testing today. It will take a little while to update the link. Not at home at the moment. Link to comment Share on other sites More sharing options...
mrtagnan Posted December 8, 2017 Share Posted December 8, 2017 40 minutes ago, harrisjosh2711 said: Nice, Ill check it out when I do some testing today. It will take a little while to update the link. Not at home at the moment. @harrisjosh2711 No worries! If you need me to adjust it let me know! I am give a link to how you can do it for yourself if you want to. Link to comment Share on other sites More sharing options...
eskimo22 Posted December 11, 2017 Share Posted December 11, 2017 Can you upload the BFR as an .stl file to thingiverse plz. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted December 12, 2017 Author Share Posted December 12, 2017 3 hours ago, eskimo22 said: Can you upload the BFR as an .stl file to thingiverse plz. I assume that is some model sharing site? At the moment my license is all rights reserved. That means you cannot alter it, redistribute it, etc... in any way. At some point I plan on changing this but it wont be until the mod is finished and I am done with it. Link to comment Share on other sites More sharing options...
mrtagnan Posted December 12, 2017 Share Posted December 12, 2017 Well smokescreen is harder to mess with than I imagined, I know how to mess around in RP but not smokescreen, to be honest I have no idea how the BFR engines produce smoke,. Doesn't mean I won't do it though, I'm trying to get it done as fast as I can. I can't find anything that configures smoke that also isn't canceled out the RP configs. Link to comment Share on other sites More sharing options...
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