Quinn Kerman Posted October 29, 2017 Share Posted October 29, 2017 (edited) You got the new texture almost exactly right, I'd suggest making the second window's bottom have the same angle as the front. Edited October 29, 2017 by Quinn Kerman Additional content needed to be added Link to comment Share on other sites More sharing options...
RaiderMan Posted October 29, 2017 Share Posted October 29, 2017 the universal storage system...I think its got enough fuel capacity to allow a dragon v2 to make it to orbit on its own..could be wrong though I THINK it can be slid inside a dragon trunk...@harrisjosh2711 check it out, your thoughts? Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 29, 2017 Author Share Posted October 29, 2017 @RaiderMan I thought we were talking about the windows on the BFR? Now were talking about fuel capacity? What are you talking about? Scratches head....... Link to comment Share on other sites More sharing options...
RaiderMan Posted October 29, 2017 Share Posted October 29, 2017 two topics. sorry. should have indicated such. the windows and fuel capacity... sorry about that, I had an 'oh look, squirrel' moment. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 29, 2017 Author Share Posted October 29, 2017 10 minutes ago, RaiderMan said: two topics. sorry. should have indicated such. the windows and fuel capacity... sorry about that, I had an 'oh look, squirrel' moment. What were you referring to about fuel capacity? Link to comment Share on other sites More sharing options...
RaiderMan Posted October 29, 2017 Share Posted October 29, 2017 the fuel tank modules have capacities in the 5 digit range. not sure if the v2 uses hydrogen or liquid fuel.. Link to comment Share on other sites More sharing options...
RaiderMan Posted October 29, 2017 Share Posted October 29, 2017 do you have an alternate .cfg file for the v2 dragon(the newer one) that has it reading liquid hydrogen? or at least instructions for converting the fuel used myself? universal storage capacity: the oxygen tank capacity: 21672 the hydrogen tank capacity: 28517 ...I think I can make orbit with a dragon v2/trunk thus equipped. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 29, 2017 Author Share Posted October 29, 2017 4 minutes ago, RaiderMan said: the fuel tank modules have capacities in the 5 digit range. not sure if the v2 uses hydrogen or liquid fuel.. If you are talking about the BFR, that is because sheer size. It is designed to lift 150 tons to LKO with full re-usability. Every test I have run has fit the parameters of what Elon said the BFR would be capable of. If you were to stack tanks the same size as mine they would hold roughly the same amount of fuel. I didn't just pull the numbers out my butt. I'm not sure if SpaceX has specified exactly what fuel they will be using on the super dracos engines, I'm assuming it is RP-1 (liquid fuel). All I do know is the engines are hypergolic and non cryogenic. Meaning they mix substances to create combustion and its not methane or hydrogen. Having Cryogenic fuel that close to people wouldn't be safe, its highly toxic and super flammable. Not to mention all the weight you add to the pod to carry the necessary equipment to keep it chilled. Link to comment Share on other sites More sharing options...
RaiderMan Posted October 29, 2017 Share Posted October 29, 2017 I'm talking about the dragon v2. what would it take to convert her to use hydrogen fuel? Link to comment Share on other sites More sharing options...
Grand Ship Builder Posted October 29, 2017 Share Posted October 29, 2017 Maybe a mixture of both. Like the windows should have more separation than the new one, but less than the old one. Basically in-between. Balance. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 29, 2017 Author Share Posted October 29, 2017 (edited) 18 minutes ago, RaiderMan said: I'm talking about the dragon v2. what would it take to convert her to use hydrogen fuel? Well nothing SpaceX uses is hydrogen or currently plans to use hydrogen. But its pretty easy. Find a tank that holds relatively the same amount of "liquid fuel" the dragon V2 holds while you are using some fuel switch mod. then switch that tank to liquid hydrogen and write down the numbers. You then open up the JNH folder->parts->command->dragon2->kerbalizedDragonV2.cfg. Make sure you open dragon2 folder not the dragonV2 folder (the old dragonv2). Find these lines Spoiler MODULE { name = ModuleEngines engineID = en1 powerEffectName = running_closed thrustVectorTransformName = thrustTransform exhaustDamage = True // throttleLocked = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 240 heatProduction = 200 EngineType = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 234 key = 1 200 key = 9 0.001 } } RESOURCE { name = LiquidFuel amount = 470 maxAmount = 470 } RESOURCE { name = Oxidizer amount = 574 maxAmount = 574 } You will change the "propellant" to whatever the name for liquid hydrogen is (check an engine config or something) instead of liquid fuel. Depending on what mod you are using you may need to change the oxidizer as well. then go to resources and change the names and the number to the ones you wrote down from the tank earlier. I cant remember if you need to change the engine type. Just look at a hydrogen engine config. and it will tell you.- Its been awhile since I played with fuels. Edited October 29, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
RaiderMan Posted October 29, 2017 Share Posted October 29, 2017 ok, thanks. Link to comment Share on other sites More sharing options...
RaiderMan Posted October 29, 2017 Share Posted October 29, 2017 and universal storage doesnt do crossfeed...there goes that idea. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 29, 2017 Author Share Posted October 29, 2017 2 hours ago, Quinn Kerman said: You got the new texture almost exactly right, I'd suggest making the second window's bottom have the same angle as the front. Thanks for pointing that out. I didn't realize I let the angle drift so bad there. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 29, 2017 Author Share Posted October 29, 2017 Ok I have the BFR re-textured- Link to comment Share on other sites More sharing options...
Quinn Kerman Posted October 29, 2017 Share Posted October 29, 2017 Is that a picture of the BFR with the lights on? BTW the angle of the second window is still a bit off Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 29, 2017 Author Share Posted October 29, 2017 2 hours ago, Quinn Kerman said: Is that a picture of the BFR with the lights on? BTW the angle of the second window is still a bit off Yes- it has lights now. Its simply a slight distortion of the textures due to all the details being faked in-order to maintain a minimum amount of geometry. Not to mention its size relative to other KSP pods makes any imperfections that much more noticeable. What I mean is the windows aren't real- I drew them and then needed to lay them onto a curved surface. I tried un-wrapping my object several different ways but that was the least distorted I could get them. I had one final idea of un-wrapping those faces individually but decided it wasn't something that I found to particularly distracting. If I sit around trying to fix every imperfection I would never finish and would certainly never have time to actually fly the craft I spent days creating. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 30, 2017 Author Share Posted October 30, 2017 Just uploaded the latest release of Kerbalized SpaceX- BFR Cargo included. Link to comment Share on other sites More sharing options...
RaiderMan Posted October 30, 2017 Share Posted October 30, 2017 you need more pics of the various parts for the album art mate Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 30, 2017 Author Share Posted October 30, 2017 @RaiderMan quit messin with me. Wait.... you are messing with me right? Link to comment Share on other sites More sharing options...
RaiderMan Posted October 30, 2017 Share Posted October 30, 2017 @harrisjosh2711 *nods* sorta, that said...a few shots of the capsules lined up wouldnt go amiss. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 30, 2017 Author Share Posted October 30, 2017 (edited) 11 minutes ago, RaiderMan said: @harrisjosh2711 *nods* sorta, that said...a few shots of the capsules lined up wouldnt go amiss. Sure I don't mind doing that. In the mean time check out the video by kottobos games on the front page. The only thing new after that video was made I believe is the new Dragon1 and the BFR pod's. The new Dragon1 looks pretty darn good though if you ask me. I doubt anyone has noticed- but the textures on the dragon1 are meant to sorta resemble a baseball. That was my whole idea behind the kerbal flair. I mean what flies over a hundred miles an hour an can take licks even harder? A Baseball Also, its really boring posting pics...... @RaiderMan I totally meant to use your BFR "bruce" reference for the cargo and forgot. I'm going to go ahead and change that in the repository so I wont forget next time. Edited October 30, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
RaiderMan Posted October 30, 2017 Share Posted October 30, 2017 thank you. Link to comment Share on other sites More sharing options...
Starslinger999 Posted November 1, 2017 Share Posted November 1, 2017 Whats the Spacebug? Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 1, 2017 Author Share Posted November 1, 2017 (edited) 2 hours ago, Starslinger999 said: Whats the Spacebug? I made that just because I wanted 2. Its based off a concept moon lander. I released it on this mod so people could play with it. I plan to move it to its own mod after I finish this project and start my new one. Which is probably still several months off. Edited November 1, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
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