overkill13 Posted December 2, 2018 Share Posted December 2, 2018 If I'm not mistaken, SETI-CTT keeps the stock tech nodes and without a dedicated MM patch to select specific nodes for SETI-CTT, the parts from this should drop into their normal stock tech slot. This means they may not play nicely from a logic/progression standpoint, likely showing up earlier than the mod author intended (probably not in the habitation/colonization portion of the tech tree either, but they aught to show up an be usable. I use standard CTT and have to decide for myself weather I've unlocked a tech node which should include parts that aren't set up for it CTT, before I start using the parts. Quote Link to comment Share on other sites More sharing options...
taniwha Posted December 6, 2018 Share Posted December 6, 2018 @linuxgurugamer: yet another inflatoflat patch. This time I fixed the position of the ladder collider such that the kerbal no longer does the ladder slide. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 6, 2018 Author Share Posted December 6, 2018 New release, 0.1.16: Moved the MM patches into new folder, removing unnecessary levels of folders A number of patches from users: From @Gordon-Dry Kerbalism support fix + textures to dds convert From @tjdeckard Updates for USITools converter changes, Updated part configs to reflect changes made to converters in USITools From @taniwha: Make inflatoflat work with CLS. Move the ladder collider back a little, Stops the kerbal doing the ladder slide. Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted December 7, 2018 Share Posted December 7, 2018 (edited) CKAN metadata is messed up - its not allowing install. I think its the dependency on USI-Core or USI-LS, since that shows only compatible thru 1.4.9 or 1.4.5 respectively. Same goes for Tokamak and a few others. EDIT: When I allow 1.4, it installs OK. So I think its USI that's holding things up since in the "Relationships" tab USI Core and USI-LS are red with it set to 1.5 Edited December 7, 2018 by Murdabenne more info Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 21, 2019 Author Share Posted January 21, 2019 New release, 0.1.17 Added missing bulkheadProfiles to parts Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 24, 2019 Author Share Posted January 24, 2019 New release, 0.1.17.1 Added missing title to agent Quote Link to comment Share on other sites More sharing options...
WolfS Posted February 2, 2019 Share Posted February 2, 2019 Hey, this mod is such a beauty! Is it possible to make this mod work with tweekscale everything? I would need a bigger rotating habitat ring. Unfortunately there is no mod with such rings in different sizes :-( Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 2, 2019 Author Share Posted February 2, 2019 40 minutes ago, WolfS said: Hey, this mod is such a beauty! Is it possible to make this mod work with tweekscale everything? I would need a bigger rotating habitat ring. Unfortunately there is no mod with such rings in different sizes :-( I thing you have two mods mixed up. One is Tweakable Everything, and the other is Tweakscale; what you want is Tweakscale. It is possible, I’m sure, but since I am not a fan of Tweakscale, I probably won’t do it. Quote Link to comment Share on other sites More sharing options...
WolfS Posted February 2, 2019 Share Posted February 2, 2019 (edited) 5 hours ago, linuxgurugamer said: I thing you have two mods mixed up. One is Tweakable Everything, and the other is Tweakscale; what you want is Tweakscale. It is possible, I’m sure, but since I am not a fan of Tweakscale, I probably won’t do it. Hmmm....soooo...how is the chance you are willing to make a bigger habitat ring :-D Edited February 2, 2019 by WolfS Quote Link to comment Share on other sites More sharing options...
theJesuit Posted February 2, 2019 Share Posted February 2, 2019 1 hour ago, WolfS said: Hmmm....soooo...how is the chance you are willing to make a bigger habitat ring :-D Use SSPX. Peace. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 2, 2019 Author Share Posted February 2, 2019 1 hour ago, WolfS said: Hmmm....soooo...how is the chance you are willing to make a bigger habitat ring :-D Absolutely zero. I didn't make this mod, I'm only maintaining it Sorry Quote Link to comment Share on other sites More sharing options...
taniwha Posted February 3, 2019 Share Posted February 3, 2019 8 hours ago, WolfS said: Hmmm....soooo...how is the chance you are willing to make a bigger habitat ring :-D The tools are available here and here, how is the chance of you making a bigger habitat ring? }:> Quote Link to comment Share on other sites More sharing options...
WolfS Posted February 3, 2019 Share Posted February 3, 2019 12 hours ago, theJesuit said: Use SSPX. Peace. THAT is what I wanted! I thank you soooo much! I will name my first colony ship after you ;-) Quote Link to comment Share on other sites More sharing options...
Tonas1997 Posted April 30, 2019 Share Posted April 30, 2019 Any chance the 1.4.5 release could work on a 1.3.1 modpack? The amount of fixes since the last 1.3.1 compatible version is a bit worrying to me, especially since I'm playing in RSS with Kerbalism Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 2, 2019 Author Share Posted May 2, 2019 On 4/30/2019 at 6:25 PM, Tonas1997 said: Any chance the 1.4.5 release could work on a 1.3.1 modpack? The amount of fixes since the last 1.3.1 compatible version is a bit worrying to me, especially since I'm playing in RSS with Kerbalism It will most likely work. Worst case is that the dll won't work; if it doesn't, you could just grab the dll from a 1.3.1 version of the mod. The last version for 1.3.1 was 0.1.11 Quote Link to comment Share on other sites More sharing options...
MangoRises Posted July 7, 2019 Share Posted July 7, 2019 Really miss these Porkjet parts... Now it has IVA view in every part... Amazing....! Quote Link to comment Share on other sites More sharing options...
MangoRises Posted July 7, 2019 Share Posted July 7, 2019 Oh no ... the modder has a surprise for us...(cutaway view for the 8-kerbal tube) Spoiler Quote Link to comment Share on other sites More sharing options...
N3N Posted August 31, 2019 Share Posted August 31, 2019 Hey, I'm getting this Errors in my logs: Quote 190831T165003.574 [ERROR] [PartReader.ReadTextures] Texture 'TokamakIndustries/spaces/centrifuge1internal/model000' not found! 190831T165003.576 [ERROR] [PartReader.ReadTextures] Texture 'TokamakIndustries/spaces/centrifuge1internal/model001_NRM' not found! 190831T165003.771 [ERROR] [PartReader.ReadTextures] Texture 'TokamakIndustries/spaces/orbitalOrbInternals/bag3_normals_NRM' not found! Are they a problem? My Logs: https://www.tancredi.nl/downloads/logs.zip Do you need more information? Quote Link to comment Share on other sites More sharing options...
N3N Posted September 1, 2019 Share Posted September 1, 2019 19 hours ago, N3N said: Hey, I'm getting this Errors in my logs: Are they a problem? My Logs: https://www.tancredi.nl/downloads/logs.zip Do you need more information? Hello, These Errors seems to exist, because the files aren't in the newest download-file. So others should have the same errors, too. The last error could be, because the file name got changed and the code/config didn't got changed too. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 1, 2019 Author Share Posted September 1, 2019 The IVA for the centrifuge is seriously broken to the point that I removed it from the main config. Looks like the iva model is still there, I'll look at it in the next few days Quote Link to comment Share on other sites More sharing options...
N3N Posted September 1, 2019 Share Posted September 1, 2019 29 minutes ago, linuxgurugamer said: The IVA for the centrifuge is seriously broken to the point that I removed it from the main config. Looks like the iva model is still there, I'll look at it in the next few days Hello, OK, thank you! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 1, 2019 Author Share Posted December 1, 2019 New release, 0.2.0 Added InstallChecker Updated for KSP 1.8 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 1, 2019 Author Share Posted December 1, 2019 New release, 0.2.0.1 Fixed Delegate error with KIS Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 6, 2020 Author Share Posted March 6, 2020 New release, 0.2.0.2 Updated mass, ablator & offsets in the KADEPT heat shields Quote Link to comment Share on other sites More sharing options...
dtoxic Posted March 6, 2020 Share Posted March 6, 2020 @linuxgurugamer they are working way better then before thank you! Quote Link to comment Share on other sites More sharing options...
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