hraban Posted September 24, 2017 Share Posted September 24, 2017 2 hours ago, NISSKEPCSIM said: I think @hraban means to ask: If your capsule is, say, 1.25m, and all your buoys/airbags are for 2.5m pods, is there a way to rescale the airbags/buoys to half the size? According to the MM settings from the configurations it can be seen that the airbag and float parts could be adapted in scale and position to the planned capsule. Whether this should work without errors should be determined by tests. Link to comment Share on other sites More sharing options...
Icecovery Posted September 24, 2017 Author Share Posted September 24, 2017 26 minutes ago, hraban said: According to the MM settings from the configurations it can be seen that the airbag and float parts could be adapted in scale and position to the planned capsule. Whether this should work without errors should be determined by tests. 2 That's right, you can change scale and position or even rotation in the CFG file, and I think there is no chance to go wrong. Link to comment Share on other sites More sharing options...
Jhorriga Posted September 24, 2017 Share Posted September 24, 2017 I heard someone mention ven's version of the stock capsules. Link? Link to comment Share on other sites More sharing options...
Icecovery Posted September 24, 2017 Author Share Posted September 24, 2017 Just now, Jhorriga said: I heard someone mention ven's version of the stock capsules. Link? It is not yet updated to 1.3, but I'm sure CL is compatible to Ven's Stock Part Revamp. Link to comment Share on other sites More sharing options...
Jhorriga Posted September 24, 2017 Share Posted September 24, 2017 Thanks!! Are you still working on the other mod with SU-35s and KC-135s? Link to comment Share on other sites More sharing options...
lajoswinkler Posted September 24, 2017 Share Posted September 24, 2017 Very cool idea. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 24, 2017 Share Posted September 24, 2017 55 minutes ago, Icecovery said: It is not yet updated to 1.3, but I'm sure CL is compatible to Ven's Stock Part Revamp. Ignore the title in the OP, Ven's is updated for 1.3 Link to comment Share on other sites More sharing options...
Icecovery Posted September 24, 2017 Author Share Posted September 24, 2017 2 minutes ago, linuxgurugamer said: Ignore the title in the OP, Ven's is updated for 1.3 Thanks for your reminder! I didn't read replies of that post at back. Link to comment Share on other sites More sharing options...
DStaal Posted September 24, 2017 Share Posted September 24, 2017 (edited) 12 hours ago, Icecovery said: I will try to solve this problem, a standalone pack maybe? Thanks for even considering it. A standalone pack would be great - I wouldn't think they'd need to be much more than a thin slice/ring that you can put under the pod. Edited September 24, 2017 by DStaal Post duplicated itself... Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 24, 2017 Share Posted September 24, 2017 Another mod now has compatibility for your mod! https://imgur.com/gallery/KbK5F Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 24, 2017 Share Posted September 24, 2017 (edited) Does this actually work to cushion a landing if you coming down too fast? Or is it more visual than anything else? Is this on CKAN, and if not, would you mind if I add it to CKAN? Edited September 24, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
Icecovery Posted September 25, 2017 Author Share Posted September 25, 2017 14 hours ago, NISSKEPCSIM said: Another mod now has compatibility for your mod! https://imgur.com/gallery/KbK5F Looks really great! But there is a problem, I just checked the code and I seem to forget to add buoyancy to the airbag, I will add that feature soon. 14 hours ago, linuxgurugamer said: Does this actually work to cushion a landing if you coming down too fast? Or is it more visual than anything else? Is this on CKAN, and if not, would you mind if I add it to CKAN? Yes, the crashTolerance of the part will increases temporarily when it is inflating. For CKAN, I was checked "Add mod to CKAN" option when I created MOD on Spacedock, I think it will appear in CKAN in a few days. I don't know how it works, but this is how my other MODs appeared on CKAN. But of course, I'm very honored if you can help me add it to CKAN, thank you! Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 25, 2017 Share Posted September 25, 2017 (edited) 25 minutes ago, Icecovery said: Looks really great! But there is a problem, I just checked the code and I seem to forget to add buoyancy to the airbag, I will add that feature soon. Yes, the crashTolerance of the part will increases temporarily when it is inflating. For CKAN, I was checked "Add mod to CKAN" option when I created MOD on Spacedock, I think it will appear in CKAN in a few days. I don't know how it works, but this is how my other MODs appeared on CKAN. But of course, I'm very honored if you can help me add it to CKAN, thank you! The autogen doesn't work that well, so I'll redo it for you. and it's up Edited September 25, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
Icecovery Posted September 25, 2017 Author Share Posted September 25, 2017 21 minutes ago, linuxgurugamer said: The autogen doesn't work that well, so I'll redo it for you. and it's up Thank you very much! Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 25, 2017 Share Posted September 25, 2017 1 minute ago, Icecovery said: Thank you very much! My pleasure, I look forward to using them. Link to comment Share on other sites More sharing options...
DjPreside Posted September 25, 2017 Share Posted September 25, 2017 This mod is priceless! Thank you for making it! Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 25, 2017 Share Posted September 25, 2017 4 hours ago, Icecovery said: But there is a problem, I just checked the code and I seem to forget to add buoyancy to the airbag, I will add that feature soon. Lol, thanks! Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted September 25, 2017 Share Posted September 25, 2017 (edited) Hey! I was just playing around with some of roverdude's old floatation parts, but this is much better. I on the other hand prefer this built-in to the pod because it reduces the number of part dependencies, and Soyuz landing jets are great to have built in. (It would be nice to have a retextured pod to show the retros, but not necessary). I do have a question about these parts IRL that I haven't found. Is it true that these inflatables popped out of the pod, or were they attached by rescue divers? The one thing I do know is that the balloon-like things on the top of Apollo were to right the capsule upright in rough seas, could those activate a few seconds before the main ring, to simulate this? Did you write your own plugin, or did you use/base it on Roverdude's? I'm curious how these work. Edited September 25, 2017 by Z3R0_0NL1N3 Link to comment Share on other sites More sharing options...
sumghai Posted September 25, 2017 Share Posted September 25, 2017 Great work on this mod, @Icecovery! I too definitely like how the buoys/airbags are directly integrated into various pods instead of having dedicated parts - definitely makes integration into existing and new craft much easier. I do have a bit of a request, however. Reading through your (comprehensive) documentation on GitHub, I see that you currently support buoys that work only on splashdown, as well as airbags that work on both splashdown and landing. Would it be possible to also have an additional part module that deploys on landing only? I'm asking this because my SDHI SMS mod uses the stock Mk1-2 pod, and I would like to have separate models and animations for the buoy and airbag - specifically, I would like to keep the default CL flotation collar and righting balls in the pod for splashdowns, while having a custom SDHI airbag in my custom heat shield that only works for terrestrial landings: Link to comment Share on other sites More sharing options...
MrRoMe Posted September 25, 2017 Share Posted September 25, 2017 Oh buoy, this is exciting Link to comment Share on other sites More sharing options...
Starslinger999 Posted September 25, 2017 Share Posted September 25, 2017 SHUT UP AND TAKE MY MONEY! This should be stock! Link to comment Share on other sites More sharing options...
drtedastro Posted September 26, 2017 Share Posted September 26, 2017 really great stuff... Link to comment Share on other sites More sharing options...
G'th Posted September 26, 2017 Share Posted September 26, 2017 Not necessarily something you may be able to fix, but loading the mod with a compatible capsule already up in orbit causes the bags to deploy and it can't be righted. Perhaps a way to override it to reverse it would be a good option, if only for this potential bug? Link to comment Share on other sites More sharing options...
Icecovery Posted September 26, 2017 Author Share Posted September 26, 2017 (edited) 18 hours ago, Z3R0_0NL1N3 said: Hey! I was just playing around with some of roverdude's old floatation parts, but this is much better. I on the other hand prefer this built-in to the pod because it reduces the number of part dependencies, and Soyuz landing jets are great to have built in. (It would be nice to have a retextured pod to show the retros, but not necessary). I do have a question about these parts IRL that I haven't found. Is it true that these inflatables popped out of the pod, or were they attached by rescue divers? The one thing I do know is that the balloon-like things on the top of Apollo were to right the capsule upright in rough seas, could those activate a few seconds before the main ring, to simulate this? 3 I was not really sure the order of inflating ball and ring so I just make ring first. I will change it next version. 18 hours ago, Z3R0_0NL1N3 said: Did you write your own plugin, or did you use/base it on Roverdude's? I'm curious how these work. Yes, I'm using the plugin write by myself, you can view source code at Github page. 17 hours ago, sumghai said: Great work on this mod, @Icecovery! I too definitely like how the buoys/airbags are directly integrated into various pods instead of having dedicated parts - definitely makes integration into existing and new craft much easier. I do have a bit of a request, however. Reading through your (comprehensive) documentation on GitHub, I see that you currently support buoys that work only on splashdown, as well as airbags that work on both splashdown and landing. Would it be possible to also have an additional part module that deploys on landing only? I'm asking this because my SDHI SMS mod uses the stock Mk1-2 pod, and I would like to have separate models and animations for the buoy and airbag - specifically, I would like to keep the default CL flotation collar and righting balls in the pod for splashdowns, while having a custom SDHI airbag in my custom heat shield that only works for terrestrial landings: That's a very easy way to solve this problem: if you gonna to landing on the land, only click "Per-landing mode" button at heat shield. And if you gonna to splashing on the sea, only click "Per-landing mode" button at Mk1-2 pod. 6 hours ago, G'th said: Not necessarily something you may be able to fix, but loading the mod with a compatible capsule already up in orbit causes the bags to deploy and it can't be righted. Perhaps a way to override it to reverse it would be a good option, if only for this potential bug? Of course, and it is really easy to do. Edited September 26, 2017 by Icecovery Link to comment Share on other sites More sharing options...
JonathanPerregaux Posted September 26, 2017 Share Posted September 26, 2017 (edited) Nicely done. And yet another "Why not are you am stock?!" mod. Edited September 26, 2017 by JonathanPerregaux Link to comment Share on other sites More sharing options...
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