TiktaalikDreaming Posted October 12, 2017 Share Posted October 12, 2017 (edited) This is a pack of the Props I've been using in the ModPods mod and NAR MEM (aka NKR DEM). Rather than keeping duplicates, I'm splitting this off to a mod to mark as a dependency. On it's own, this does nothing. If you're creating IVAs, feel free to use the props, although they're really not very polished yet. They're also more furniture pieces than gauges etc. But if they help anyone out, then that's good. Available from SpaceDock: https://spacedock.info/mod/1546/TDProps Or Dev version on Github https://github.com/TiktaalikDreaming/TDProps Album (hopefully imgur don't change their embedding again) Album a/sx2f6 will appear when post is submitted Edited November 7, 2018 by TiktaalikDreaming updated version Link to comment Share on other sites More sharing options...
Abpilot Posted October 12, 2017 Share Posted October 12, 2017 Wow, are these actual science experiments that you can run inside the craft? Also first post on topic Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted October 12, 2017 Author Share Posted October 12, 2017 16 minutes ago, Abpilot said: Wow, are these actual science experiments that you can run inside the craft? Also first post on topic No, props can't really do that, although you could link switches to actions. They're just static furniture to make the IVAs look more interesting. Link to comment Share on other sites More sharing options...
Abpilot Posted October 13, 2017 Share Posted October 13, 2017 3 hours ago, TiktaalikDreaming said: No, props can't really do that, although you could link switches to actions. They're just static furniture to make the IVAs look more interesting. Naww Link to comment Share on other sites More sharing options...
Matuchkin Posted October 16, 2017 Share Posted October 16, 2017 These props should be used more often, they're that detailed. Link to comment Share on other sites More sharing options...
Matuchkin Posted October 16, 2017 Share Posted October 16, 2017 For real, they really look like they should fit in the science and hab modules. How many are you willing to make in total? Think about ISS experiments and try to replicate them, various computer form-factors (i.e. laptops, zero-g laptop holders, desktops, large computer blocks without interfaces, etc), tanks, internal cameras, exposed insulation, etc. Just advice. Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted October 16, 2017 Author Share Posted October 16, 2017 1 minute ago, Matuchkin said: For real, they really look like they should fit in the science and hab modules. How many are you willing to make in total? Think about ISS experiments and try to replicate them, various computer form-factors (i.e. laptops, zero-g laptop holders, desktops, large computer blocks without interfaces, etc), tanks, internal cameras, exposed insulation, etc. Just advice. Many were made to go in a science lab part. As far as future expansion is concerned, props are the sort of thing I do as sort of a still life practice thing. A great way to practice 3d.so there will be more. Working on a ksspresso at the moment (see ISSpresso). Which isn't a lot more than a box, but your Kerbanauts need to relax with a cuppa from time to time. Link to comment Share on other sites More sharing options...
Matuchkin Posted October 16, 2017 Share Posted October 16, 2017 @TiktaalikDreaming well if I ever make station parts I'm just gonna fill them with KSSpresso machines from now on. Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted October 21, 2017 Author Share Posted October 21, 2017 The KSSpresso has made it to the github sync. I'll pack and release an update for Spacedock shortly. Link to comment Share on other sites More sharing options...
theonegalen Posted December 27, 2017 Share Posted December 27, 2017 Fabulous. I should put a coffee machine in the back of my Kerbonov IVA. Link to comment Share on other sites More sharing options...
Sudragon Posted December 27, 2017 Share Posted December 27, 2017 Do we really want Jeb to have access to kaffeine? In orbit? Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted December 27, 2017 Author Share Posted December 27, 2017 34 minutes ago, Sudragon said: Do we really want Jeb to have access to kaffeine? In orbit? Well, it is just a pod machine. And it's better than providing a mini brewery. Link to comment Share on other sites More sharing options...
Sudragon Posted December 27, 2017 Share Posted December 27, 2017 Just now, TiktaalikDreaming said: Well, it is just a pod machine. And it's better than providing a mini brewery. Or the 'still Bill and Bob set up in the Lab. They say it's a rocket fuel experiment. Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted December 28, 2017 Author Share Posted December 28, 2017 17 hours ago, Sudragon said: Or the 'still Bill and Bob set up in the Lab. They say it's a rocket fuel experiment. Strangely, they're only interested in the fuel, not the oxidizer. Link to comment Share on other sites More sharing options...
Sudragon Posted December 28, 2017 Share Posted December 28, 2017 Just now, TiktaalikDreaming said: Strangely, they're only interested in the fuel, not the oxidizer. Bob: Can't drink oxidiser... Bill: Shut uuu-uuup! Link to comment Share on other sites More sharing options...
Matuchkin Posted January 11, 2018 Share Posted January 11, 2018 On 2017-12-27 at 8:15 PM, TiktaalikDreaming said: Strangely, they're only interested in the fuel, not the oxidizer. What are they doing without the oxygen?!?! They have to make it fizzy! It needs more bubbles! Must be amateurs. Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted January 13, 2018 Author Share Posted January 13, 2018 I'm working on some flight control sticks (joysticks) for IVA work. The plan is the two sizes of Orion Capsule style stick, the Apollo capsules main stick and RCS translation stick, plus at least one aircraft style stick. Going to start with a facsimile of the A380 airbus stick, possibly a left and right handed version, and then possibly a jet fighter style stick after those. As you can see from the Orion style, it should be apparent why I chose to start with those. They're super simple. Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted February 15, 2018 Author Share Posted February 15, 2018 I've added some linear gauges for the main stock resources. They function iff Raster Prop Monitor core is installed. There will likely be future updates to try to get the shade of the gauge frames to match the stock props. Link to comment Share on other sites More sharing options...
HebaruSan Posted February 15, 2018 Share Posted February 15, 2018 The latest download contains GameData\Props instead of GameData\TDProps. That seems like a name that might collide with other mods. Any chance of changing it back to TDProps? Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted February 15, 2018 Author Share Posted February 15, 2018 35 minutes ago, HebaruSan said: The latest download contains GameData\Props instead of GameData\TDProps. That seems like a name that might collide with other mods. Any chance of changing it back to TDProps? Yes. That would be me stuffing up my packaging. Good chance it's invalid for its ckan definition s well now too. Which is a blessing. If I don't get to it this morning before work, I'll sneak in a download, restructure and upload while at work (being able to say this is another great reason to anonymize your internet name). Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted February 15, 2018 Author Share Posted February 15, 2018 OK, looks like (as expected/hoped) ckan balked at adding the new version. Updated the zip, uploaded as 1.2.0.a, and ckan has indexed it. That was me wondering if I could use the github packaged stuff, downloaded then uploaded to spacedock. Answer; yes, but the structure is a tad different, and when I got to a folder called Props (usually sits inside TDProps), I just added GameData above it and repacked, and sent it off. Either way, it could be called a bit daft to sync files up to servers, across the internet, pull them back down to have a copy that could have been transferred via SATA cabling. It was mostly to see if the .git* files were auto stripped by github. Which they're not really, so... meh. Link to comment Share on other sites More sharing options...
HebaruSan Posted February 15, 2018 Share Posted February 15, 2018 17 minutes ago, TiktaalikDreaming said: OK, looks like (as expected/hoped) ckan balked at adding the new version. Yup; how do you think I noticed the problem? 17 minutes ago, TiktaalikDreaming said: Updated the zip, uploaded as 1.2.0.a, and ckan has indexed it. Excellent; many thanks! Link to comment Share on other sites More sharing options...
theonegalen Posted December 13, 2018 Share Posted December 13, 2018 Holy crap. If these have clickable colliders at all, I might be able to use them to trigger Science experiments in MAS. Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted December 13, 2018 Author Share Posted December 13, 2018 1 hour ago, theonegalen said: Holy crap. If these have clickable colliders at all, I might be able to use them to trigger Science experiments in MAS. They don't.... Yet Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted March 3, 2022 Author Share Posted March 3, 2022 Hi, as I haven't touched KSP since Covid, and @linuxgurugamer has generously offered to maintain this, he'll be carrying it forward from here. I don't know if he's created a new topic yet, but he can pop that in when he has one. If the moderators want to lock the topic after that, that would be cool. I'm not ded, and have all the files etc, just the game PC is the work PC now, and my relationship with it is thus a tad less friendly. Link to comment Share on other sites More sharing options...
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