banditsan Posted March 14, 2019 Share Posted March 14, 2019 6 hours ago, linuxgurugamer said: New release, 0.9.7.5 Fixed stock toolbar button from sometimes appearing on the Space Center scene May take a little time for CKAN to see the update Looks like some new issue after latest update [LOG 19:05:54.018] Load(Texture): RCSBuildAid/Textures/iconAppLauncher [WRN 19:05:54.021] Texture resolution is not valid for compression: 'C:\Games\KSP\GameData\RCSBuildAid\Textures\iconAppLauncher.png' - consider changing the image's width and height to enable compression [LOG 19:05:54.022] Load(Texture): RCSBuildAid/Textures/iconAppLauncher_active [LOG 19:05:54.025] Load(Texture): RCSBuildAid/Textures/iconToolbar [LOG 19:05:54.029] Load(Texture): RCSBuildAid/Textures/iconToolbar_active Button now missing in toolbar for me Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 14, 2019 Author Share Posted March 14, 2019 9 minutes ago, banditsan said: Looks like some new issue after latest update [LOG 19:05:54.018] Load(Texture): RCSBuildAid/Textures/iconAppLauncher [WRN 19:05:54.021] Texture resolution is not valid for compression: 'C:\Games\KSP\GameData\RCSBuildAid\Textures\iconAppLauncher.png' - consider changing the image's width and height to enable compression [LOG 19:05:54.022] Load(Texture): RCSBuildAid/Textures/iconAppLauncher_active [LOG 19:05:54.025] Load(Texture): RCSBuildAid/Textures/iconToolbar [LOG 19:05:54.029] Load(Texture): RCSBuildAid/Textures/iconToolbar_active Button now missing in toolbar for me I'm not getting it, and that error can't happen in the current version; it happens when the stock toolbar loads the images, but the ToolbarController is what's loading the image. First, please reinstall it, and then provide a complete log file; as I've said many times, snippits, while sometimes useful, are not the same as a complete file, there is other information in the file which would have helped me identify the issue Link to comment Share on other sites More sharing options...
Twidget_Gray Posted March 14, 2019 Share Posted March 14, 2019 Thank you for all your mod work! Link to comment Share on other sites More sharing options...
SpinkAkron Posted March 14, 2019 Share Posted March 14, 2019 This mod led to my favorite 'derp' moments in KSP. I use the Mandatory RCS mod so, while building a probe, I made sure to add 4 Place-Anywhere 7 Linear RCS Ports at 90 degrees, since that was all I had. I used RCS Build Aid to make sure they were center mass and had no torque. Just before launch, I realized that I had screwed up! I wasn't going to have full tanks on that stage so center mass would be different. I dropped the tanks to half full and repositioned the RCS to center mass. All went well until, in orbit, I found I had had no RCS steering. I use kOS, so I assumed the problem was in my script. It took an embarrassingly long time before I realized that I couldn't use RCS to steer because I had deliberately set it up for no torque. Derp! Link to comment Share on other sites More sharing options...
Jacke Posted March 15, 2019 Share Posted March 15, 2019 6 hours ago, linuxgurugamer said: I'm not getting it, and that error can't happen in the current version; it happens when the stock toolbar loads the images, but the ToolbarController is what's loading the image. First, please reinstall it, and then provide a complete log file; as I've said many times, snippits, while sometimes useful, are not the same as a complete file, there is other information in the file which would have helped me identify the issue I was getting this error today after upgrading to the new RCS Build Aid (no icon in stock launcher). Removing all my mods, clearing GameData of non-Squad directories, and reinstalling solved this. (Managing most of my mods via CKAN helps to do this.) That may be more than is required to resolve this cruft issue block RCS Build Aid, but this should fix things, as it did for me. Link to comment Share on other sites More sharing options...
Jacke Posted March 15, 2019 Share Posted March 15, 2019 (edited) And now I see that after going to flight and reverting one or more times, the RCS Build Aid icon disappeared from the stock launcher. Logs on Dropbox and screenshot in the spoiler showing RCS Build Aid detected by Toolbar Controller and not hidden by Janitor's Closet. When I exit the game and restart, the RCS Build Aid icon is back, but will disappear again after going to flight one or more times. https://www.dropbox.com/s/el09vuyceq5a7vt/20190314b.RCSBuildAid.no-icon.zip?dl=1 Spoiler Edited March 15, 2019 by Jacke Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 15, 2019 Author Share Posted March 15, 2019 Ok, I can confirm this :-( I'm going to have to make some other changes; it was written in an odd manner (the buttons) and I'm going to rewrite it. Tomorrow. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 15, 2019 Author Share Posted March 15, 2019 New release, 0.9.7.6 Removed unnecessary AppLauncher method Moved toolbar creation into main RCSBuildAid method, fixes the button disappearing after going into flight scene Removed disabled code related to old toolbar management @Jacke this should fix your problem Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 15, 2019 Share Posted March 15, 2019 8 hours ago, linuxgurugamer said: Ok, I can confirm this :-( I'm going to have to make some other changes; it was written in an odd manner (the buttons) and I'm going to rewrite it. Tomorrow. Was coming here to report this. Thanks for the quick fix. Link to comment Share on other sites More sharing options...
ThePhoenixSol Posted April 18, 2019 Share Posted April 18, 2019 @linuxgurugamer what button do i press to open up that info window? i click the icon and it starts displaying the visuals, but the info window doesnt popup. daguy told me it was right click. but that has not worked. i tried a stock install as well. so i feel im just not pressing the right button Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 19, 2019 Author Share Posted April 19, 2019 1 hour ago, ThePhoenixSol said: @linuxgurugamer what button do i press to open up that info window? i click the icon and it starts displaying the visuals, but the info window doesnt popup. daguy told me it was right click. but that has not worked. i tried a stock install as well. so i feel im just not pressing the right button Do you have the dependencies installed? Do you see the button in the toolbar? If the dependencies aren't installed, it won't work: New Dependencies Click Through Blocker ToolbarController The button looks like a circle with an arrow going through the middle, is white when off and light green when on Link to comment Share on other sites More sharing options...
ThePhoenixSol Posted April 19, 2019 Share Posted April 19, 2019 1 hour ago, linuxgurugamer said: Do you have the dependencies installed? Do you see the button in the toolbar? If the dependencies aren't installed, it won't work: New Dependencies Click Through Blocker ToolbarController The button looks like a circle with an arrow going through the middle, is white when off and light green when on yes i had them installed. i got it fixed, because it wasnt just this mod, but your krash mod as well... i re-installed the 2 dependencies AGAIN. and it fixed it this time. idk what the issue was, if i had one out of date or what. but i got it working now Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 19, 2019 Author Share Posted April 19, 2019 9 minutes ago, ThePhoenixSol said: yes i had them installed. i got it fixed, because it wasnt just this mod, but your krash mod as well... i re-installed the 2 dependencies AGAIN. and it fixed it this time. idk what the issue was, if i had one out of date or what. but i got it working now Great, thanks for following up Link to comment Share on other sites More sharing options...
neistridlar Posted May 14, 2019 Share Posted May 14, 2019 It would be neat if this mod could give readouts for acceleration and angular acceleration, not just thrust and torque. That would help figure out not just where to put the thrusters, but also give a meaningful gauge for how much oomph you need. Link to comment Share on other sites More sharing options...
User852 Posted June 17, 2019 Share Posted June 17, 2019 (edited) Hello, thank you so much for your work. Recently RCS Build Aid and Better Time Warp are not showing up in the toolbar. Neither is the drop down menu in the top left for BTWarp. I have reinstalled 000_ClickThroughBlocker, 000_Toolbar, and 001_ToolbarControl. Other mods seem to be working properly: KER, Docking Indicator, KAC Using most recent KSP 1.7.2 Thank you for your support! Edited June 17, 2019 by User852 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 19, 2019 Author Share Posted June 19, 2019 On 6/17/2019 at 3:25 AM, User852 said: Hello, thank you so much for your work. Recently RCS Build Aid and Better Time Warp are not showing up in the toolbar. Neither is the drop down menu in the top left for BTWarp. I have reinstalled 000_ClickThroughBlocker, 000_Toolbar, and 001_ToolbarControl. Other mods seem to be working properly: KER, Docking Indicator, KAC Using most recent KSP 1.7.2 Thank you for your support! Make sure you have all the depenencies, including the UnBlur mod (new dependency) Link to comment Share on other sites More sharing options...
Numfuddle Posted July 9, 2019 Share Posted July 9, 2019 Thank you very much for continuing this mod and for the great work. I have a minor issue, CKAN is not showing this mod as compatible with KSP 1.7.2 because one of the dependencies isn't. Toolbar Controller is only registered as compatible with 1.7.1 Sorry for the inconvenience Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 9, 2019 Author Share Posted July 9, 2019 21 minutes ago, Numfuddle said: Thank you very much for continuing this mod and for the great work. I have a minor issue, CKAN is not showing this mod as compatible with KSP 1.7.2 because one of the dependencies isn't. Toolbar Controller is only registered as compatible with 1.7.1 Sorry for the inconvenience Well, tell ckan to accept all 1.7 mods. Link to comment Share on other sites More sharing options...
Numfuddle Posted July 10, 2019 Share Posted July 10, 2019 Well seems like they heard you. They accepted a whole load of new mods today (most of them by you BTW) Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 10, 2019 Author Share Posted July 10, 2019 (edited) 1 hour ago, Numfuddle said: Well seems like they heard you. They accepted a whole load of new mods today (most of them by you BTW) No, I mean tell your local ckan program to accept the 1.7 mods as compatible Edited July 10, 2019 by linuxgurugamer Link to comment Share on other sites More sharing options...
jpinard Posted July 29, 2019 Share Posted July 29, 2019 I can't find any placement of RCS thrusters on my Mun lander and docking craft that will get rid of that red torque arrow. Am I screwed as far as this design is concerned? Because when I've tried to dock I always get some stupid twisting. Do you see some way I could alleviate that torque I haven't noticed? The red arrow is bad right? Link to comment Share on other sites More sharing options...
Jognt Posted July 29, 2019 Share Posted July 29, 2019 6 minutes ago, jpinard said: I can't find any placement of RCS thrusters on my Mun lander and docking craft that will get rid of that red torque arrow. Am I screwed as far as this design is concerned? Because when I've tried to dock I always get some stupid twisting. Do you see some way I could alleviate that torque I haven't noticed? The red arrow is bad right? More RCS quads on the bottom, the build aid window says you have [a lot of] torque. Or move the top quads closer to CoM so they don’t have as much leverage. Link to comment Share on other sites More sharing options...
jpinard Posted July 29, 2019 Share Posted July 29, 2019 1 minute ago, Jognt said: More RCS quads on the bottom, the build aid window says you have [a lot of] torque. Or move the top quads closer to CoM so they don’t have as much leverage. Thanks for answering Moving the top quads doesn't change how much of that torque is added no matter how far or close to CoM it is. WHen you say add more quads on bottom do you mean another quad right above it? When I switched it from symmetrical 4 to 6 or 8, it didn't change torque either. Link to comment Share on other sites More sharing options...
Starwaster Posted July 30, 2019 Share Posted July 30, 2019 5 hours ago, jpinard said: Thanks for answering Moving the top quads doesn't change how much of that torque is added no matter how far or close to CoM it is. WHen you say add more quads on bottom do you mean another quad right above it? When I switched it from symmetrical 4 to 6 or 8, it didn't change torque either. Then you should check your console for errors. It's not physically possible to change the distance of the RCS lever arm (which is what you do when you move RCS closer to or further away from center of mass) and not see a change in torque. Also, suggestion, don't use the capsule RCS. Use only what you need to for each RCS situation (translation, attitude, etc) (and yes, the red circle arrow is bad when translating) Link to comment Share on other sites More sharing options...
Jacke Posted July 30, 2019 Share Posted July 30, 2019 8 hours ago, jpinard said: Moving the top quads doesn't change how much of that torque is added no matter how far or close to CoM it is. WHen you say add more quads on bottom do you mean another quad right above it? When I switched it from symmetrical 4 to 6 or 8, it didn't change torque either. I'm guessing that's because the rest of the RCS that's active doesn't move and that has greater impact, reducing the effect of moving just 1 set of RCS quads. To get this right, I think more information is needed. As well, you need to use more of the tools in RCS Build Aid, specifically the CoM for max and min resources as well as their average. Is this a direct ascent Mun lander+return+reentry spacecraft? Is the lower stage left behind on lift-off from Mun? For some applications like the active vehicle in close rendezvous and docking, highly balanced RCS helps a lot as you don't get stray translation from turning and stray turning from translation. For landers, I like to have more balanced RCS on the ascent stage. On the descent stage, you can normally get away with less balanced RCS. The first step is as others have mentioned, disabling the capsule RCS jets. Use an action group to turn them on and off and leave them off until finally staging for re-entry. Next, minimize CoM movement over resource consumption, mostly by moving the resource tanks closer to the CoM if possible. You can do this for each stage, again with the ascent stage being more important that the descent stage. Next, balance the RCS for the ascent stage only. Then add back the descent stage and rebalance only its RCS to minimize straying. I suggest using a tool like Hyperedit for testing to take a spacecraft only to Mun orbit for testing for you to get the hang of how the design in the VAB will fly without going through the details of a flight. Link to comment Share on other sites More sharing options...
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