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Jacke

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    Rocket Scientist

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  1. It's not the same species for the last 500 million years. It's actually a sequence of many similar species, with several existent at any one time (4 currently). There's been arthropods that are very much like the horseshoe crab for the last ~500 million years, but it's not the same species, but is a long sequence of very similar species. What is happening is that evolution keeps selecting back towards a very similar body plan because it's still successful in that niche despite any changes to the world. At any one time there are several species in different niches around the world.
  2. Pluto isn't a planet. Ceres isn't a planet either. Both were thought to be planets when they were the only example in their orbital zones, until other similar bodies were discovered.
  3. The log lines are written by the .dll's or the loader in the KSP code on their behalf. You may have both versions installed. With file changes and differently named .dll's, that's a recipe for breaking things. You should determine the directory the mod is in under GameData, then move it out of KSP completely. Then download the latest version fresh and reinstall that.
  4. What's the easier fix than moving down the INTERNAL?
  5. I think the previous poster is confusing the desire with rocket engines with heated high-temperature exhaust to have the lightest average atomic particle mass. @mikegarrison, you are quite right that engines with electro-magnetic acceleration of the fuel want the highest average atomic particle mass.
  6. My feelings are similar to @linuxgurugamer. I remember watching "Star Trek" TOS on its initial run. How many of the original cast are left? William Shatner, George Takei, Walter Koenig.
  7. You should provide more details how you encounter this bug, the craft file, and the logs (following the red link in my signature). It's almost impossible to diagnose this issue without those.
  8. What's wrong with MechJeb? Have you reported issues (including logs)? Is it the main release or the current development release? Have you pinged @sarbian?
  9. When you talk about explosive combustion, there are two main types: Deflagration, where the burning front is moving at subsonic speeds. Detonation, where the burning front is a shock wave moving at supersonic speeds. Low explosives are easier to ignite, but they burn via deflagration. High explosives are harder to ignite and can often be safely burned. But with an appropriate low explosive detonator, can detonate violently. https://en.wikipedia.org/wiki/Deflagration https://en.wikipedia.org/wiki/Detonation https://en.wikipedia.org/wiki/Deflagration_to_detonation_transition
  10. I'll agree with "Barney Miller" and "Red Dwarf" being great. "The Big Bang Theory" is horrible to women and science academics. I hope it's soon forgotten.
  11. I gave up on WoT a few years ago after years of play. WG has made the game so bad it's no longer standable. When they had the classic version on for a few weeks several years ago, even with all the limitations of early WoT, it was just so fun. Of course, it was taken away. And now WG fiddles stuff behind the scenes, perhaps even per game, and it's apparent, even if only as a feeling, and WoT is just not fun or bearable anymore. The best tank game I ever had was in War Thunder, in a Tier 1 British tank. I still think it's the better and more enjoyable game, despite its own issues.
  12. I've never managed to stick with War Thunder, even though I think it's a good game (though not without its flaws). I think the key with War Thunder is not to play above a BR that you find fun. Because the game gets harder at higher BR and that can often be frustrating. And do play both aircraft and tanks.
  13. @linuxgurugamer always wants log files, Player.log and KSP.log. In this case, I'd say do a game run where you Move the button(s) to a JC folder Use both duplicates of the buttons Remove the buttons in the JC folder(s) Move the button(s) again to a JC folder Then quit And then provide the log files.
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