HotVector Posted December 18, 2018 Share Posted December 18, 2018 Are there any specs for how much each launcher in this mod can launch into LKO(100 km)? Or a graph for each altitude level... Quote Link to comment Share on other sites More sharing options...
Damon Posted December 19, 2018 Author Share Posted December 19, 2018 (edited) Some info on the 1.2.2 TE update: Added nice placeholder IVA for Starship, added a newly designed IVA for Crew Dragon, changed the exterior of the Crew Dragon slightly, fixed a small aero bug with Starship, slight texture change for Block 5 re-entry texture and I will remove the old content. So beaware that with this update, old crafts that still use the old crew dragon or the BFR 2017 design will not work anymore. Update will drop around the KSP 1.6 update Edited December 19, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted December 19, 2018 Share Posted December 19, 2018 (edited) 1 hour ago, damonvv said: Some info on the 1.2.2 TE update: Added nice placeholder IVA for Starship, added a newly designed IVA for Crew Dragon, changed the exterior of the Crew Dragon slightly, fixed a small aero bug with Starship, slight texture change for Block 5 re-entry texture and I will remove the old content. So beaware that with this update, old crafts that still use the old crew dragon or the BFR 2017 design will not work anymore. Update will drop around the KSP 1.6 update Nice, looking forward to it EDIT: Is the Starship IVA just blank? Does it have any props at the moment? Edited December 19, 2018 by RealKerbal3x Quote Link to comment Share on other sites More sharing options...
Damon Posted December 19, 2018 Author Share Posted December 19, 2018 9 hours ago, RealKerbal3x said: Nice, looking forward to it EDIT: Is the Starship IVA just blank? Does it have any props at the moment? it as all the things heh Quote Link to comment Share on other sites More sharing options...
Zackghostgamer Posted December 19, 2018 Share Posted December 19, 2018 What is your launch/landing site in KSP since I saw a different KSC in your Falcon 9 landing malfunction thing, is it kerbal constructs or another mod? Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted December 19, 2018 Share Posted December 19, 2018 1 hour ago, Zackghostgamer said: What is your launch/landing site in KSP since I saw a different KSC in your Falcon 9 landing malfunction thing, is it kerbal constructs or another mod? Well Ik he uses a custom ksc in 2.5 scale Kerbin because he said it once @damonvv will F9 first stage ever get realplume support again? Quote Link to comment Share on other sites More sharing options...
Damon Posted December 19, 2018 Author Share Posted December 19, 2018 I change my KSC on the regular. Never really happy about the layout. 1 hour ago, Zackghostgamer said: What is your launch/landing site in KSP since I saw a different KSC in your Falcon 9 landing malfunction thing, is it kerbal constructs or another mod? Quote Link to comment Share on other sites More sharing options...
Zackghostgamer Posted December 19, 2018 Share Posted December 19, 2018 What do you use? Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted December 19, 2018 Share Posted December 19, 2018 1 minute ago, damonvv said: I change my KSC on the regular. Never really happy about the layout. what mods for the assembly buildings and roads? Quote Link to comment Share on other sites More sharing options...
Damon Posted December 20, 2018 Author Share Posted December 20, 2018 7 hours ago, Natokerbal said: what mods for the assembly buildings and roads? Not available yet buy its from 7 hours ago, Zackghostgamer said: What do you use? Quote Link to comment Share on other sites More sharing options...
Damon Posted December 20, 2018 Author Share Posted December 20, 2018 After testing in 1.6 it seems that my mod is broken. Most effected are the animations. I've also noticed that many of other mods animations are also broken, even preventing me from right clicking them again. I don't know if this has something to do with 1.6 but this is pretty weird.. Quote Link to comment Share on other sites More sharing options...
Zackghostgamer Posted December 20, 2018 Share Posted December 20, 2018 rip all my mods are dead Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 20, 2018 Share Posted December 20, 2018 (edited) On 12/20/2018 at 3:03 PM, damonvv said: After testing in 1.6 it seems that my mod is broken. Most effected are the animations. I've also noticed that many of other mods animations are also broken, even preventing me from right clicking them again. I don't know if this has something to do with 1.6 but this is pretty weird.. If you can't right click something or don't see the menu items that you expect when right clicking revalidate your game files!' (i.e. verify integrity) EVERYONE WHO IS EXPERIENCING THIS GO DO IT RIGHT NOW. 12/23/2018 Addendum: Only revalidate/verify ONCE after the KSP 1.6.0 update. If you still have problems after that, shut down KSP and restart it again. Until this is fixed by Squad, expect that this will happen every time that you Add mods Add/edit MM patches delete PartDatabase.cfg Do ANYTHING at all that results in PartDatabase.cfg being altered. If any of these things are done then run KSP one time and then exit it and run it again. Edited December 24, 2018 by Starwaster Quote Link to comment Share on other sites More sharing options...
Damon Posted December 20, 2018 Author Share Posted December 20, 2018 Just now, Starwaster said: If you can't right click something or don't see the menu items that you expect when right clicking revalidate your game files!' (i.e. verify integrity) You're not the only one saying that. I've validated my KSP install 5 times, only after the 5th time steam said that all the files were ok. But I'm still experiencing this. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 21, 2018 Share Posted December 21, 2018 (edited) 1 hour ago, damonvv said: You're not the only one saying that. I've validated my KSP install 5 times, only after the 5th time steam said that all the files were ok. But I'm still experiencing this. I just fired up 1.6 with Tundra installed though I forgot a few plugins. But I see most of the animations in the VAB. I don't see the cargo door or docking port door in the VAB but I do see them in flight along with everything else. Nothing missing in the action menus. (basically anything using the stock modules is fine) I even see reusability legs working just fine with no sign of what you reported in that mod's thread. Edited December 21, 2018 by Starwaster Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted December 21, 2018 Share Posted December 21, 2018 @damonvv I don't see any issues with the KRE landing legs in 1.6. However, the Octopus engine makes no sound. I don't know if it's the same on all of the engines from Tundra though. Quote Link to comment Share on other sites More sharing options...
Damon Posted December 22, 2018 Author Share Posted December 22, 2018 (edited) Ok, the bug was with my craft files. They somehow broke after 1.6. Giving me all the errors I faced before. I will update them asap and push TE v1.2.2 EDIT- Nope. After some time the animation bug is back. I am so confused. Edited December 22, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted December 22, 2018 Share Posted December 22, 2018 5 minutes ago, damonvv said: Ok, the bug was with my craft files. They somehow broke after 1.6. Giving me all the errors I faced before. I will update them asap and push TE v1.2.2 Good that it wasn't a bug with the mod. I'm looking forward to 1.2.2! Do you have any WIP Dragon V2 IVA screenshots? Really hyped for that! Quote Link to comment Share on other sites More sharing options...
Damon Posted December 24, 2018 Author Share Posted December 24, 2018 Video by @Nessus_ Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted December 24, 2018 Share Posted December 24, 2018 28 minutes ago, damonvv said: Video by @Nessus_ Fantastic video! Well done @Nessus_! Quote Link to comment Share on other sites More sharing options...
eskimo22 Posted December 24, 2018 Share Posted December 24, 2018 (edited) Gojira II will need a stainless steel texture Edited December 24, 2018 by eskimo22 Quote Link to comment Share on other sites More sharing options...
Damon Posted December 24, 2018 Author Share Posted December 24, 2018 1 minute ago, eskimo22 said: Gojira II will need a stainless steel texture I can keep going like this, ha! Quote Link to comment Share on other sites More sharing options...
eskimo22 Posted December 24, 2018 Share Posted December 24, 2018 Just now, damonvv said: I can keep going like this, ha! Could you make Gojira compatible with DCK?, that would allow for easy texture change. Quote Link to comment Share on other sites More sharing options...
tater Posted December 24, 2018 Share Posted December 24, 2018 @damonvv, looks like you need to investigate using TU: Musk tweeted that Starship will be mirror shiny, too hot for paint. Quote Link to comment Share on other sites More sharing options...
Damon Posted December 24, 2018 Author Share Posted December 24, 2018 Nope, I will use the new shader that comes with KSP 1.5/1.6 Quote Link to comment Share on other sites More sharing options...
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