wozza Posted July 2, 2020 Share Posted July 2, 2020 I can't get this to work, am trying to use it with astro's visual pack but no matter what i try it doesn't work, im not sure if it's because i didn't install it properly somehow. any ideas? Quote Link to comment Share on other sites More sharing options...
Selphadur Posted July 2, 2020 Share Posted July 2, 2020 Anyone else having game crashes when using this with Restock and Restock+? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 11, 2020 Share Posted July 11, 2020 I'm in 1.8.1 and the reflections aren't working. Here's the log https://www.dropbox.com/s/io5chbpmgdg2nuy/KSP.log?dl=0 Quote Link to comment Share on other sites More sharing options...
garyhoover Posted July 16, 2020 Share Posted July 16, 2020 The reflection turns black when used with cameratools Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 21, 2020 Share Posted July 21, 2020 @Shadowmage Okay, I installed TU, and this keeps happening both in my main game, and on this Game File that I'm trying to diagnose. Does anyone know what's causing this? I've got nothing installed other than B9Part Switch, Textures Unlimited, Tundra Exploration's BFR as a Test Bed, and the Squad Expansions in 1.8.1. Here's the log file. https://www.dropbox.com/s/lnh16ui1csr5jon/KSP TU BUG.log?dl=0 Quote Link to comment Share on other sites More sharing options...
RandomKerbal Posted July 22, 2020 Share Posted July 22, 2020 9 hours ago, davidy12 said: @Shadowmage Okay, I installed TU, and this keeps happening both in my main game, and on this Game File that I'm trying to diagnose. Does anyone know what's causing this? I've got nothing installed other than B9Part Switch, Textures Unlimited, Tundra Exploration's BFR as a Test Bed, and the Squad Expansions in 1.8.1. You mean the craft turns black? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 22, 2020 Share Posted July 22, 2020 9 hours ago, RandomKerbal said: You mean the craft turns black? Yes Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 22, 2020 Author Share Posted July 22, 2020 41 minutes ago, davidy12 said: Yes Have you turned on real time reflections in the stock game options? (generally, black reflections means the stock system is disabled; and as TU leverages the stock reflection system for its shaders, having it disabled also kills all of TUs shader) Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 22, 2020 Share Posted July 22, 2020 (edited) 49 minutes ago, Shadowmage said: Have you turned on real time reflections in the stock game options? (generally, black reflections means the stock system is disabled; and as TU leverages the stock reflection system for its shaders, having it disabled also kills all of TUs shader) Got it Edited July 22, 2020 by davidy12 Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 22, 2020 Author Share Posted July 22, 2020 1 hour ago, davidy12 said: Got it Is it all working properly for you now? (just wanted to make sure there wasn't an issue that needed further attention) Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 22, 2020 Share Posted July 22, 2020 23 minutes ago, Shadowmage said: Is it all working properly for you now? (just wanted to make sure there wasn't an issue that needed further attention) It's working. But I'm curious why reflections work in the VAB when reflections are off. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 22, 2020 Share Posted July 22, 2020 7 minutes ago, davidy12 said: It's working. But I'm curious why reflections work in the VAB when reflections are off. The VAB/SPH mode is different from the regular game mode for some reason. It's why Squad's own shiny probe cores wound up looking dull upon launch. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 22, 2020 Author Share Posted July 22, 2020 36 minutes ago, davidy12 said: It's working. But I'm curious why reflections work in the VAB when reflections are off. 27 minutes ago, Beetlecat said: The VAB/SPH mode is different from the regular game mode for some reason. It's why Squad's own shiny probe cores wound up looking dull upon launch. Correct. SQUAD supplied a pre-made reflection map for the VAB and SPH scenes rather than using run-time reflection probe rendering; however, they did not 'bake' the map properly which is why there is a difference in reflection quality between editor and flight scenes. Quote Link to comment Share on other sites More sharing options...
Atraxa Posted July 28, 2020 Share Posted July 28, 2020 Guys, I had this working fine and then I let my game update to 1.10, realized my mistake and did not open the game, reverted it to 1.9.1 and now it doesn't work. I've uninstalled and reinstalled, used CKAN, Github...I can't seem to get it back. Any clue what may be causing this? After playing with this and going back to stock...it's...it's not the same and I am less interested in the game. I want to fix this. Any insight would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
Yuubari_ Posted August 5, 2020 Share Posted August 5, 2020 I have run into the issue that the textures of the recoloring are overiting the textures for pparts and B9pwingsfork, is there a way to disable it ? Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted August 13, 2020 Share Posted August 13, 2020 (edited) I don't know where this problem belong but if you use texture unlimited with b9 proc wing proc wings parts would be invisible. ~5 People reported problem on b9 proc wing thread so I take a shot to here. Anyone know why? Edit: I didnt notice the Yuubari's post lol Edited August 13, 2020 by ssd21345 Quote Link to comment Share on other sites More sharing options...
Rozor27300 Posted August 24, 2020 Share Posted August 24, 2020 1.10 ? Quote Link to comment Share on other sites More sharing options...
SealEgg Posted August 28, 2020 Share Posted August 28, 2020 I've been messing around with this for some weeks now, making some configs for Restock, but I'm too stupid to figure out how to enable it for stock fairings and engine shrouds. Can't really find anything recent on it either. Anyone know how to do it? Quote Link to comment Share on other sites More sharing options...
hemeac Posted August 28, 2020 Share Posted August 28, 2020 5 hours ago, SealEgg said: I've been messing around with this for some weeks now, making some configs for Restock, but I'm too stupid to figure out how to enable it for stock fairings and engine shrouds. Can't really find anything recent on it either. Anyone know how to do it? Have you looked at MagPie Mods? I don't think they were able to get it to work on stock fairings Quote Link to comment Share on other sites More sharing options...
desert Posted September 1, 2020 Share Posted September 1, 2020 Hi, I'm using ambient light boost to better see my crafts at night, but TU parts doesn't seem to be affected by it and these parts are very dark. Reflection settings are at max, so they are no a problem. Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted September 5, 2020 Share Posted September 5, 2020 Hi! I was trying out the MagPie mod, but ran into a bug with the the texture of the USI MKS modules: https://imgur.com/qvoAAxx Basically, only one module of a given diameter for the tundra series had the side texture loaded, all the other ones just had black rectangles instead of the regular function pictogramms. I dug a bit in the cfg files (0 knowledge tho!) and thought that the models were only loaded once, since they all use the base models. Is there a way to fix this? Quote Link to comment Share on other sites More sharing options...
boribori Posted September 22, 2020 Share Posted September 22, 2020 I'm using this on 1.10.1. I am getting a NullReferenceException: NullReferenceException: Object reference not set to an instance of an object at KSP.UI.Screens.ApplicationLauncher.RemoveModApplication (KSP.UI.Screens.ApplicationLauncherButton button) [0x00029] in <948fceea813942b7ac6b6d1b2dc2d0a3>:0 at KSPShaderTools.Addon.TexturesUnlimitedDebug.Awake () [0x000b9] in <d05d146f0f32458d9a30cf17e61f35a8>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) But everything seems to work fine. (My Player.log, just in case: https://drive.google.com/file/d/1q9W-ocaPuA2Ek87ZoNyEAuo8_2ZA35_o/view?usp=sharing) Quote Link to comment Share on other sites More sharing options...
Neil Kermstrong Posted September 26, 2020 Share Posted September 26, 2020 I had underestimated this mod because I thought it would have a big impact on the performance, and would need lots of work to make a cool texture/part, but now I've installed and find it amazing I love creating detailed moon lander, and reflective fuel tanks Btw, can you make some kind of patch to make it compatible with restock? Can't have them both installed at the same time, restock makes this mod useless, because we don't have the "appearance" or variant for it Actually I think I should've asked the restock's owner, because maybe he would be able to give the player an option to use stock variants Quote Link to comment Share on other sites More sharing options...
RandomKerbal Posted September 27, 2020 Share Posted September 27, 2020 14 hours ago, Neil Kermstrong said: Actually I think I should've asked the restock's owner, because maybe he would be able to give the player an option to use stock variants Yup, you should. It's not Shadowmage's job, he is not maintaining restock. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 28, 2020 Share Posted September 28, 2020 On 7/22/2020 at 5:20 PM, Shadowmage said: Have you turned on real time reflections in the stock game options? (generally, black reflections means the stock system is disabled; and as TU leverages the stock reflection system for its shaders, having it disabled also kills all of TUs shader) Where do I find that setting? In graphics settings, I only have "Reflection Refresh Mode" and "Reflection Texture Resolution" (KSP 1.9.1) Quote Link to comment Share on other sites More sharing options...
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