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[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]


JadeOfMaar

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The next release is going to take just a little longer and it's gong to break some craft files. The WarpJet engines, cockpits and Mk2 intake are going to be renamed and moved into an upcoming "DS Core" modlet as they are expected to serve not only in this mod but also in my other part mods: Airline Kuisine and (unreleased) The Spice.

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Hi, the mod is great

I know the stock radiators dont work, but are your radiators supposed to work because I can't seem to get them to work even when placed on the generator?

Thanks

Sorry scratch that, instaling Near future electrics worked.....

Edited by Adz
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Release 0.8.6

Warning! Ship Breaker!

Makes early-game planes easier to progress to and more complete, sooner.
The removed parts are now in Deep Sky Core. Grab it! GitHub :: SpaceDock

  • Removed radiator requirement from reactors if NFE not installed
  • Removed Elite Dangerous sounds
  • Adjusted Burst Mode
    • Removed thrust boost upgrade
    • Changed propellant to new BurstPower
    • Can now run indefinitely as long as chargers and reactors can keep up
  • Adjusted engine particles
  • Fixed 3m engine Tweakscale
  • Harvester intakes now have oceanic Water filter and are compatible with life support mods and Karborundum
  • Reorganized files and folders
  • Added: 
    • 1.25m VTOL intake + engine
    • 0.625m inline windmill
    • 2.5m Razor engine
    • Surface-attached Burst Mode Charger
    • IntakeAtm to all intakes
Edited by JadeOfMaar
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Hi there! first off just wanna say I love this mod, and its formed the basis for a set of youtube videos I want to make with gameslynxs star system. The problem im having is that while the intakes work on "gaia" his kerbin analogue, but dont seem to intake atm on other planets with atmospheres. Is this something I am doing wrong? or perhaps an issue with his planets?

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@baconfortress The fault is not or should not be in my mod. I'm trying to find a solution now but it should be widely known that CRP's Localizations cause this exact problem.

For the time being, delete all of CRP's LOC files other then English. That will work.

Edited by JadeOfMaar
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On 12/28/2017 at 9:33 AM, JadeOfMaar said:

I'm glad you're happy. But no, it's not on CKAN. I'll see about it with the next release.

The mod just appeared on CKAN, many thanks dude! I'll try it in the next few days and I'll let you know in case there's some issue. Again, thanks!

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The Spitfire cockpit is still my favorite part. I think a larger crew hatch is a must as well as a ladder part to hold on to to get back in to the cockpit. It's possible to get out by clicking on the hatch but I've never been able to get back in. Also, if you use it like I do, you'll want to get the Pico Port mod - https://forum.kerbalspaceprogram.com/index.php?/topic/155020-131-picoport-the-micro-docking-ports-v013/

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Release 0.8.6.1

  • Fixed missing FX and sounds in aerospike engines

@Fireheart318 Odd. It might be a case of ever-so-slight clipping. I've had moments where I can board a vehicle (example, insisde a cargo bay) through a certain part but can't exit from the same part. I didn't have a board problem with that cockpit when I fixed the IVA connection.

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Ive already got a great deal done on my next set of videos. This mod is heavily featured on all of them for the aerospikes and turbofans. I will try to make this set of videos at or above the standard of the ones I did previously

 

This is one of my favorite videos of those I have done before (its been awhile):

 

 

 

Edited by baconfortress
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1 hour ago, baconfortress said:

is the glowing blue ball that appears far ahead of warp engine intakes an intentional effect or out of place? if intentional, is there a scientific phenomenon that actually creates this effect I could read about or cite?

That's a glitch, an issue with the Japier engine models. For some reason that happens with stock engine FX but I fixed it by replacing that FX... Your seeing that means you're behind and haven't met or missed the (ship-breaker) update. I recommend you grab the update and Deep Sky Core, and adjust your craft files ASAP.

Edited by JadeOfMaar
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So put in some work today rebuilding some of my mission craft for the updated parts and the surprise of them actually working!  Figured I was really enjoying the mod and shoudl share what its made possible.These pictures of mostly of a warpjet based craft i was flying on Dreidos. 

qPEwI2U.png

This is the rear engine setup, big warpjets for flying in atmosphere and aerospikes for leaving it. Turbofans on the wings and beside the cockpit are for navigation on the ground

5ccdxB9.png

Most of the craft in my current lineup dont have traditional landing gear and instead use gravity repulsors. I tend to land craft like this on water to make a smooth landing a sure thing. its also pretty and fun to do.

g1kxavs.png

The ship uses grappling hooks to secure itself once it reaches its destination, it can lower or raise the strength of its repulsors (and the length of line from the winches) to bring the ships boarding ramp in line with the ground or to help it deliver its payload of science and rovers/etcYHaQoXN.png

for the record this is why we do so many test flights, my lower airbrakes met a rather messy end, but my payload is here and safe. 

L8Tub6R.jpg

This last photo is from my lunar builder module. This gigantic craft delivers an entire colony to a body without atmoshpere. the habitats, mining facilities and ground utility and science vehicles are contained in its belly, with 2 shuttlecraft docked on top of it. the inside of this thing is kinda nuts. The shuttlecraft all use thor engines for their efficiency with the electrical support

Edited by baconfortress
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The Mk2 reactor is in! Its texture derived from the 2.5m one, which i may buff to produce a solid 1000 EC/s rather than 900.

AdqRZsL.jpg

I'm also contemplating including these: Mk2 short pressure tanks for holding some popular liquid and gaseous goods.

UevTPKD.jpg

...

@baconfortress :o <-- That's all I have to say to you. Oh. Do you use the air verniers? They'll save you a lot of trouble with steering while landed.

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