Errol Posted January 15 Share Posted January 15 (edited) Sorry for the double post, but this is something new that merits it, I think. For some odd reason all the engines in the stock making history .cfg had ullage simulation set to false....which is not the way it should be. This is a corrected version; //Making history configs // Based on IRL equivalents, using RO as reference //by Zorg, updated by Errol @PART[LiquidEngineKE-1] { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 0 AutoIgnitionTemperature = 800 IgnitorType = External (launch Clamp) UseUllageSimulation = true ChanceWhenUnstable = 0.4 //0-1 } } @PART[LiquidEngineLV-T91]//Based on LR91 { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 1 AutoIgnitionTemperature = 800 IgnitorType = Internal UseUllageSimulation = true ChanceWhenUnstable = 0.4 //0-1 } } @PART[LiquidEngineLV-TX87]//Based on LR87 { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 1 //To allow for Titan III style air start AutoIgnitionTemperature = 800 IgnitorType = Internal UseUllageSimulation = true ChanceWhenUnstable = 0.4 //0-1 } } @PART[LiquidEngineRE-I2]//Based on J2 { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 3 AutoIgnitionTemperature = 800 IgnitorType = Internal UseUllageSimulation = true ChanceWhenUnstable = 0.4 //0-1 } } @PART[LiquidEngineRE-J10]//Based on Apollo SPS AJ10 { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 50 AutoIgnitionTemperature = 800 IgnitorType = Internal UseUllageSimulation = true ChanceWhenUnstable = 0.4 //0-1 } } @PART[LiquidEngineRK-7]//Based on Soyuz RD107 { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 0 AutoIgnitionTemperature = 800 IgnitorType = External (launch Clamp) UseUllageSimulation = true ChanceWhenUnstable = 0.4 //0-1 } } @PART[LiquidEngineRV-1]//Probably soyuz verniers? Who can tell? Giving it similar ignitions to stock radial. { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 18 AutoIgnitionTemperature = 800 IgnitorType = External (launch Clamp) UseUllageSimulation = true ChanceWhenUnstable = 0.4 //0-1 } } Edited April 23 by Errol Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 15 Author Share Posted January 15 19 minutes ago, Errol said: Sorry for the double post, but this is something new that merits it, I think. For some odd reason all the engines in the stock making history .cfg had ullage simulation set to false....which is not the way it should be. This is a corrected versio Can you make a pr, would just make it a bit easier Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted June 28 Share Posted June 28 Hi, could you update the Tantares configs? Some engines work as expected, but some day not show the red text in the editor and have unlimited ignitions with no ullage required Quote Link to comment Share on other sites More sharing options...
Hudsonkm Posted June 30 Share Posted June 30 Having the same issue as the person above. Strange though since I could have sworn that at one point all of the Tantares engines were working with ignitor. Quote Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted August 8 Share Posted August 8 Hello! If anyone is interested, I have written some basic configs for the two engines in UnKerballed Start, as well as the methalox engines in CryoEngines and the multimode engines in NF Aeronautics, let me know and I'd be happy to share Quote Link to comment Share on other sites More sharing options...
Overlocker96 Posted August 8 Share Posted August 8 (edited) 30 minutes ago, xXIndestructibleEVAXx said: Hello! If anyone is interested, I have written some basic configs for the two engines in UnKerballed Start, as well as the methalox engines in CryoEngines and the multimode engines in NF Aeronautics, let me know and I'd be happy to share I've already made configs for the Methalox engines of Cryogenic Engines mod. Spoiler // Methalox Engines // Config by forum user Overlocker // First 4 Engines copied from old Near Future Launch Vehicles LF engines than has been repurposed to Cryogenic Methalox Engines. @PART[cryoengine-deinonychus-1]:NEEDS[CryoEngines]//Space X Raptor Sea level. RO has 5 ignitions but given the use of sl raptors on starship Im going with unlimited spark igntions here. NFLV is also high tech level. { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 1000 AutoIgnitionTemperature = 800 IgnitorType = Internal UseUllageSimulation = true ChanceWhenUnstable = 0.2 } } //RS-18 is an LMAE modified to run methalox. No ignition data found. Assuming a spark ignitor for unlimited ignitions which is reasonable if it got adoopted into the constellation program. Balanced with higher EC requirement given its size. Its also in a high tech node since its NFLV. @PART[cryoengine-hawk-1]:NEEDS[CryoEngines] { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 1000 AutoIgnitionTemperature = 800 IgnitorType = Internal UseUllageSimulation = true ChanceWhenUnstable = 0.2 } } @PART[cryoengine-iguanodon-1]:NEEDS[CryoEngines]//Blue Origin BE-4 { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 4 AutoIgnitionTemperature = 800 UseUllageSimulation = true ChanceWhenUnstable = 0.2 } } @PART[cryoengine-eagle-1]:NEEDS[CryoEngines]//Space X Raptor Vacuum. Unlimited ignitions as per RO. Balanced with higher EC requirment for igniting. { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 1000 AutoIgnitionTemperature = 800 IgnitorType = Internal UseUllageSimulation = true ChanceWhenUnstable = 0.2 } } @PART[cryoengine-compsognathus-1]:NEEDS[CryoEngines]// ESA Prometheus Rocket Engine from Themis reusable rocket demonstrator and Ariane Next. Reusable 3 to 5 times. { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 5 AutoIgnitionTemperature = 800 IgnitorType = Internal UseUllageSimulation = true ChanceWhenUnstable = 0.2 } } @PART[cryoengine-buzzard-1]:NEEDS[CryoEngines]// Avio M10 Upper Stage Engine for Vega E Rocket. No info on ignitions yet. 5 Ignitions needed to compete with Vega C AVUM Upper Stage. Based on RD-843 Engine. { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 5 AutoIgnitionTemperature = 800 IgnitorType = Internal UseUllageSimulation = true ChanceWhenUnstable = 0.2 } } @PART[cryoengine-harrier-1]:NEEDS[CryoEngines]// TQ11/12 Vacuum Zhuque-2 Second Stage Engine. No info on Ignitions. { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 4 AutoIgnitionTemperature = 800 IgnitorType = Internal UseUllageSimulation = true ChanceWhenUnstable = 0.2 } } @PART[cryoengine-allosaur-1]:NEEDS[CryoEngines]// Methalox STBE concept. Same as RP-1 SBTE (KS-160 Orca) but 4 ignitions based on RO SBTE-3 Methalox engine. { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 4 AutoIgnitionTemperature = 800 UseUllageSimulation = true ChanceWhenUnstable = 0.2 IgnitorType = Internal } } @PART[cryoengine-tyrannosaur-1]:NEEDS[CryoEngines]//Space X 7x Raptor Sea level Cluster. Same as Deinonychus unlimited ignitions. (Maybe recovering 3.75m boosters) { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 1000 AutoIgnitionTemperature = 800 IgnitorType = Internal UseUllageSimulation = true ChanceWhenUnstable = 0.2 } } @PART[cryoengine-vulture-1]:NEEDS[CryoEngines]//Blue Origin BE-4U. Same as BE-4 but for Vacuum so another ignition for added complexity. Also New Glenn may use 2 BE-3U Vacuum Engine with 5 Ignitions. { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 5 AutoIgnitionTemperature = 800 UseUllageSimulation = true ChanceWhenUnstable = 0.2 } } There's also configs for Mk2 eXpansion and Restock Plus in the previous page. Edited August 8 by Overlocker96 Quote Link to comment Share on other sites More sharing options...
leleor Posted August 22 Share Posted August 22 Still don't know how to reload ignitors. When I'm in EVA with an engineer and try to take an ignitor from the ignitor toolbox, it says "Requires engineer power". This might be the dumbest question here, but I've been playing KSP for 2 weeks or smth like that so... Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted November 22 Share Posted November 22 This might be an odd question but is there any way to make the EngineIgnitor module point to a specific ModuleEngines on the part? There's an engine part with two independent ModuleEngines and I'd like to add an ignitions limit to both, or at a stretch give them different amounts of relights but using the standard EngineIgnitor config layout it only applies to the first ModuleEngines in the part's config, giving the second ModuleEngines infinite relights. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 22 Author Share Posted November 22 9 hours ago, KeaKaka said: This might be an odd question but is there any way to make the EngineIgnitor module point to a specific ModuleEngines on the part? There's an engine part with two independent ModuleEngines and I'd like to add an ignitions limit to both, or at a stretch give them different amounts of relights but using the standard EngineIgnitor config layout it only applies to the first ModuleEngines in the part's config, giving the second ModuleEngines infinite relights. Not easily, it's been a while since I looked at this, but I don't recall seeing anything which would reference a specific engine module Quote Link to comment Share on other sites More sharing options...
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