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Air Superiority Fighter Competition Continued


exbyde

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7 hours ago, GillyMonster said:

That's got me excited to see how my entry fared.  And AC/DC in the background was epic!

Something that might help, is keeping unused mods in a separate folder when you don't need them.  I've got probably around 30 Mods on my computer, I just click and drag them in and out depending on which ones I want/need.

Thats a good idea. Thanks!

6 hours ago, Earthlinger said:

Hm, no... :D

I'm happy with the Berzerker as it is. There's a new plane in the works (the Ripsaw, but it's been in the works for some time now lol) and I'll eventually submit that one.

Someday

Hey, whenever you get it around, i'd love to test it

2 hours ago, [INDO]dimas_1502 said:

the entire thread more like "Fighter Missile Competition"

Guns get a staggering majority of the kills here, missiles really are just for tactics (routing, breaking attacks). Though watch the vids you will see yourself

1 hour ago, [INDO]dimas_1502 said:

i mean the missiles fight each other

Well maybe with the f-99 but most of these aircraft are very agile. Though i suppose we will see how this rings when eidahlil's cookie comes to fight

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2 minutes ago, eagle92lightning said:

Will you add weapons and countermeasures if we tell the armament layout and positions of everything?

No. These are your designs, you need to arm them and test them. There is a lot i can screw up trying to make changes to your aircraft.

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1 hour ago, dundun92 said:

Finally! Something other than 5th!

Unlimited

Place Creator Craft Name # of Mods (excluding BDA)
1  @dundun93 TFD Mod A 1(Airplane Plus)
2 @goduranus Rabid Squirrel 1(The loudest engines possible)
5 @dundun92 DU-1b 0
4 @Eidahlil Pike Clamped 1(Designed by Eidahlil)
5 @Earthlinger Berzerker 2.0 0
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1 minute ago, exbyde said:

Unlimited

Place Creator Craft Name # of Mods (excluding BDA)
1  @dundun93 TFD Mod A 1(Airplane Plus)
2 @goduranus Rabid Squirrel 1(The loudest engines possible)
5 @dundun92 DU-1b 0
4 @Eidahlil Pike Clamped 1(Designed by Eidahlil)
5 @Earthlinger Berzerker 2.0 0

Welp, hopefully the Berzerkers can hold out a bit the way the Lancers did.... :D

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8 minutes ago, eagle92lightning said:

Well in that case will you help me successfully install BDA?

What do i look like an indian call center? All you have to do is download the 1.00 version of bd armory continued and copy the contents (past the folder that says gamedata) into the gamedata folder on yout 1.3.1 ksp install

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5 minutes ago, exbyde said:

All you have to do is download the 1.00 version of bd armory continued and copy the contents (past the folder that says gamedata) into the gamedata folder on yout 1.3.1 ksp install

Okay I had been directly inserting the Gamedata folder into the game data section thank you. But I don't appreciate the sarcasm, but I do get it.

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13 minutes ago, exbyde said:

What do i look like an indian call center? All you have to do is download the 1.00 version of bd armory continued and copy the contents (past the folder that says gamedata) into the gamedata folder on yout 1.3.1 ksp install

That's a bit insulting to us Indians. Yes, we have annoying call centers, but don't call us out.

:(

 

Edited by Thorn_Ike
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1 hour ago, eagle92lightning said:

Okay I had been directly inserting the Gamedata folder into the game data section thank you. But I don't appreciate the sarcasm, but I do get it.

your appreciation is noted.

58 minutes ago, Thorn_Ike said:

That's a bit insulting to us Indians. Yes, we have annoying call centers, but don't call us out.

:(

When you work at a computer repair place, those issues show up several times a week from people calling the tech support scams. I suppose i could have used "tech support scammer" instead.

5 minutes ago, eagle92lightning said:

What have y'all seen from supermaunverable fighter aircraft?

There have been a few, the implementation tends to be blah. I would say best would be extreme maneuverability within the flight envelope, good guns and a heatseeker.

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5 minutes ago, eagle92lightning said:

Okay and no AMRAAMs?

It's good to have a couple of each.  They generally wind up forcing the target aircraft on the defensive, as they get closer they switch to sidewinders, which keeps them routed, and when close enough or if they run out of missiles they switch to guns.  That's why there are so many kills with guns. 

Edited by GillyMonster
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2 minutes ago, GillyMonster said:

It's good to have a couple of each.  They generally wind up forcing the target aircraft on the defensive, as they get closer they switch to sidewinders, which keeps them routed, and when close enough or if they run out of missiles they switch to guns.  That's why there are so many kills with guns. 

Okay so pretty much apply every thing I have learned from Tape's FJS

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41 minutes ago, eagle92lightning said:

Okay and no AMRAAMs?

The way jammers and RCS is with the current lot of aircraft, i would advise against AMRAAMS as they will only work in close quarters. You wont get past the #5 spot if you have amraams with range set inside of 3km. Think of the missiles as a tool, not a weapon, you most likely wont be getting kills with them, but they are invaluable to rout enemies...if they can lock and fire outside of gun range

Edited by exbyde
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