• Content Count

  • Joined

  • Last visited

Community Reputation

1,770 Excellent

About Earthlinger

  • Rank
    Will work for food

Contact Methods

  • Website URL Array
  • Skype Array

Profile Information

  • Location Array
  • Interests Array

Recent Profile Visitors

6,370 profile views
  1. It's still a compliment, if you think about it :D
  2. To summarize: <snip> XD As in, the vulcans? I haven't caught up with updates since my computer decided to stop using its battery (it's at the point where it overheats on long YouTube videos and shuts down)
  3. Today's most frequently asked question of 2019 that was never asked is, "Are you dead?"

    Answer: Not yet.




    Well, at least online, apparently ;-;

    1. Show previous comments  2 more
    2. Kernel Kraken

      Kernel Kraken

      How did you know!?

    3. Earthlinger


      Ack! We've been discovered!

    4. Sidestrafe2462


      <pew pew> Now you are! I was right he is dead I HAVE BEHEADED AXON! NOW SIDEA WILL RULE THE SEAS

  4. Great Saint Baloney O__o I'd like to see this loaded with oerlikons on the bottom ..... You're using ramjets. On a boat (well, ship). Those engines are made for high altitudes at supersonic speeds, not 30 m/s. They're great on faster airplanes but at sea level you're just trading 35% extra thrust for 330% higher fuel consumption. At sea level, panthers have the exact same stats with the afterburner switched on and have a greater gimbal range. Use the panthers XD
  5. - Oh dear squiggly doodles ack *hides*
  6. Yep :D It's aesthetically sleek, fast for its size, and those guns :O Though, since Tweakscale is allowed, you should perhaps consider armoring the landing deck. Though I guess those massive MK3 parts already have pretty high impact tolerances... Well you seem to have an entire book thought out there. You should write a mini series or fanfic based on that lore....if you haven't already ;)
  7. I wonder how many parts an actual supercomputer would be able to run... O_O
  8. Earthlinger


    Psh. Don't be ridiculous - it's obviously @kerbiloid's immortal dinosaur :D
  9. I just noticed on this thread that @Just Jim's profile picture changed O_O My world has been upended
  10. I'm starting to wonder just how effective my swarm ships are going to be in the face of the new armor mechanics lol. I may come up with something lightly shielded (say, 150-200 parts....oof) :)
  11. So this thread is (was?) incredibly popular, and though it's likely to grind along with some semblance of progress, there's probably not going to be any sort of serious innovation unless someone like @exbyde continuously meets the demands of running dogfights (Exbyde, before you start panicking, no I'm not suggesting you start running things again). My point is that this thread is inactive due to the nature of the way the competition itself is run. Take my thread on Naval Battles - it's been around longer, and has far less posts, but it receives surges of activity according to people's interest in the concept of wet navy warfare, as opposed to according to how effectively the OP can keep up with submissions. This thread enters stasis the way it does because its existence relies on someone taking the burden of running dozens of time consuming dogfights. It's just not a sustainable way of running a challenge this popular. Granted, we could get multiple people to run battles, but that's only spreading out the problem, and finding people who possess the time, motivation and hardware to do as such would be difficult. Someone might pick up the mantle someday, but considering the thread's popularity and focus, I think it might be more convenient to.....reevaluate its aim, and maybe change the nature of what it's about. Say, perhaps shifting the rules such that people run their own dogfights (1v1 or 3v3, depending on the person's computer quality) in a two-person system, or expanding the discussion to include R&D, etc. Basically I'm saying that the thread is in danger of going kaput and extinct, and that we should probably do something about it.
  12. I'm not very familiar with the technicalities surrounding missiles, but the BDA should theoretically use it automatically. If the problem is according to range, then the limitation might be due to the missile's max range (either the default max or the max as specified in the weapon manager, which you can change).
  13. Sure, if you want them up I can add them.