Flush Foot Posted May 12, 2019 Share Posted May 12, 2019 On 5/10/2019 at 5:30 PM, Nertea said: I had to share these awesome screenshots from @Orbital_phoenix. They're just beautiful. What visual mods are you using? How do you find/install them? (in CKAN?) Quote Link to comment Share on other sites More sharing options...
Friznit Posted May 12, 2019 Share Posted May 12, 2019 See here: Quote Link to comment Share on other sites More sharing options...
LameLefty Posted May 13, 2019 Share Posted May 13, 2019 I have seen this same error discussed a little bit in the B9 main thread, but I haven't seen it discussed specifically here. I get a B9 error during loading that seems traceable to Stockalike Station Parts. The relevant lines in KSP.log are: [WRN 09:29:59.717] Warning on PartSubtype BlackHandles on module ModuleB9PartSwitch (moduleID='endcapSwitch') on part unknownPart: No transforms named 'Ladders' found [WRN 09:29:59.812] Warning on PartSubtype BlackHandles on module ModuleB9PartSwitch (moduleID='endcapSwitch') on part sspx-expandable-centrifuge-375-2: No transforms named 'Ladders' found While there are various other warnings in the logs for other minor issues, this is the only thing B9 complains about with a dialog box requiring acknowledgment on load. It doesn't affect game loading and doesn't seem to affect gameplay, though I have not yet unlocked the module in question in my current 1.7 career save so I can't say for certain. Thanks. Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 14, 2019 Author Share Posted May 14, 2019 18 hours ago, LameLefty said: I have seen this same error discussed a little bit in the B9 main thread, but I haven't seen it discussed specifically here. I get a B9 error during loading that seems traceable to Stockalike Station Parts. The relevant lines in KSP.log are: [WRN 09:29:59.717] Warning on PartSubtype BlackHandles on module ModuleB9PartSwitch (moduleID='endcapSwitch') on part unknownPart: No transforms named 'Ladders' found [WRN 09:29:59.812] Warning on PartSubtype BlackHandles on module ModuleB9PartSwitch (moduleID='endcapSwitch') on part sspx-expandable-centrifuge-375-2: No transforms named 'Ladders' found While there are various other warnings in the logs for other minor issues, this is the only thing B9 complains about with a dialog box requiring acknowledgment on load. It doesn't affect game loading and doesn't seem to affect gameplay, though I have not yet unlocked the module in question in my current 1.7 career save so I can't say for certain. Thanks. Addressed as an issue in the repository and on the previous page of the thread. It's harmless, the popup makes it sound very bad. I just haven't had time to send up a new version (planned to do it on the weekend, but didn't want to do it when Spacedock was down). Quote Link to comment Share on other sites More sharing options...
LameLefty Posted May 14, 2019 Share Posted May 14, 2019 17 minutes ago, Nertea said: Addressed as an issue in the repository and on the previous page of the thread. It's harmless, the popup makes it sound very bad. I just haven't had time to send up a new version (planned to do it on the weekend, but didn't want to do it when Spacedock was down). I didn't see the reference on the previous page - apologies. I may have been distracted by the pretty screenshots. Thanks for confirmation that it's just a harmless annoyance, however. Would be nice if B9 wasn't crying wolf here and making users worry needlessly. Quote Link to comment Share on other sites More sharing options...
TeslaPenguin1 Posted May 20, 2019 Share Posted May 20, 2019 I love this! Just a one request: Can you please make multi-way adapters for 3.75m? It's really annoying (and removes structural integrity) when I have to use adapters and the 2.5m modules. Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 21, 2019 Author Share Posted May 21, 2019 20 hours ago, TeslaPenguin1 said: I love this! Just a one request: Can you please make multi-way adapters for 3.75m? It's really annoying (and removes structural integrity) when I have to use adapters and the 2.5m modules. Nah. You have 3.75m attach points, use those. Just uploaded version 1.2.1: Updated B9PartSwitch to 2.7.1 Fixed a harmless B9PartSwitch warning that bothered people Updates to Russian localization (Sool3) Updates to localized strings in general (Sool3) Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted May 21, 2019 Share Posted May 21, 2019 1 hour ago, Nertea said: Nah. You have 3.75m attach points, use those. Just uploaded version 1.2.1: Updated B9PartSwitch to 2.7.1 Fixed a harmless B9PartSwitch warning that bothered people Updates to Russian localization (Sool3) Updates to localized strings in general (Sool3) Спасибо (Spasiba)! Quote Link to comment Share on other sites More sharing options...
scottadges Posted May 22, 2019 Share Posted May 22, 2019 (edited) On 5/10/2019 at 4:30 PM, Nertea said: I absolutely LOVE the way the 6-way adapter looks with the variant docking ports on it. Looks like like a Russian docking node thingy. So awesome @Orbital_phoenix! Edited May 22, 2019 by scottadges Quote Link to comment Share on other sites More sharing options...
TonedMite133805 Posted May 23, 2019 Share Posted May 23, 2019 Agreed! (just getting back to KSP now that school is winding down.) Quote Link to comment Share on other sites More sharing options...
Thorbane Posted May 29, 2019 Share Posted May 29, 2019 (edited) I was looking through this mods patches for contracts today. I noticed that the patch to add the lab to station contracts adds the cupola module instead. Is this intended? In SSPXR-Contracts.cfg: // 3.75m labs count for contracts @Contracts { @Base { @PART_REQUEST:HAS[#Part[Large.Crewed.Lab]] { Part = sspx-lab-375-1 } } @Station { @PART_REQUEST:HAS[#Part[Large.Crewed.Lab]] { Part = sspx-cupola-375-1 <---------- } } } Edited May 29, 2019 by Thorbane Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 29, 2019 Author Share Posted May 29, 2019 17 hours ago, Thorbane said: I was looking through this mods patches for contracts today. I noticed that the patch to add the lab to station contracts adds the cupola module instead. Is this intended? In SSPXR-Contracts.cfg: This has been fixed, but it's pretty minor so I won't do a full release right now to fix it. If you need the fix, it's in the Github dev branch. Quote Link to comment Share on other sites More sharing options...
Vadym Posted May 31, 2019 Share Posted May 31, 2019 Tell me what to do. After May 30, the game started to run. On the download line, he says that he loads the StationPartsExpansionRedux \ Internals \ station-375 \ sspx-expandable-centrifuge-375-1-iva file and that's it. The game does not load further. Why? Quote Link to comment Share on other sites More sharing options...
Sokol_323 Posted May 31, 2019 Share Posted May 31, 2019 I have the same message. Could it have something to do with version 1.7.1? Quote Link to comment Share on other sites More sharing options...
Nightside Posted May 31, 2019 Share Posted May 31, 2019 7 hours ago, Vadym said: Tell me what to do. After May 30, the game started to run. On the download line, he says that he loads the StationPartsExpansionRedux \ Internals \ station-375 \ sspx-expandable-centrifuge-375-1-iva file and that's it. The game does not load further. Why? Are you running out of RAM? if so check the FAQ in the OP. Quote Link to comment Share on other sites More sharing options...
Sokol_323 Posted May 31, 2019 Share Posted May 31, 2019 1 hour ago, Nightside said: Are you running out of RAM? if so check the FAQ in the OP. It's not the RAM. The problem with inflatable parts of the mod. I removed the centrifuges, but I got the exact same message on the inflatable hubs. Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 31, 2019 Author Share Posted May 31, 2019 Logs? Mod lists? Not seeing any of the things that help me find problems. Quote Link to comment Share on other sites More sharing options...
Sokol_323 Posted May 31, 2019 Share Posted May 31, 2019 In version 1.7.0 with the same mods no problem. Something is connected with 1.7.1. The log I will try to download later. Maybe it's B9PartSwitch?. I have the transition from version 1.6.1 to 1.7.0, too, was the message associated with the centrifuges, but the game was run. After the update B9PartSwitch the problem is gone. Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 31, 2019 Author Share Posted May 31, 2019 49 minutes ago, Sokol_323 said: In version 1.7.0 with the same mods no problem. Something is connected with 1.7.1. The log I will try to download later. Maybe it's B9PartSwitch?. I have the transition from version 1.6.1 to 1.7.0, too, was the message associated with the centrifuges, but the game was run. After the update B9PartSwitch the problem is gone. I haven't downloaded 1.7.1 so I'll try to check that out this weekend. If it was B9PS, way more thing that would be broken - practically every part uses it in some form, not just the centrifuges. Quote Link to comment Share on other sites More sharing options...
Sokol_323 Posted May 31, 2019 Share Posted May 31, 2019 Here is the latest log: https://drive.google.com/open?id=1QX6_nOrzU93zbHVkPwEfLgTotQhLGdOH And this is a screenshot of the GameData folder. The list of mods has not changed since version 1.6.0: https://drive.google.com/open?id=1kUrFCqSFFuAztypmP94SZArvRXdeY9xA Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 31, 2019 Author Share Posted May 31, 2019 (edited) 11 minutes ago, Sokol_323 said: Here is the latest log: https://drive.google.com/open?id=1QX6_nOrzU93zbHVkPwEfLgTotQhLGdOH And this is a screenshot of the GameData folder. The list of mods has not changed since version 1.6.0: https://drive.google.com/open?id=1kUrFCqSFFuAztypmP94SZArvRXdeY9xA Honestly looks like a RAM issue. Check through there and you'll see that all the SSPXr stuff loads with no errors - there's a few hundred lines after the last centrifuge part loads. The last messages before the end of the log are EVE things, but there's no error or anything, which for me is what happens when the things runs out of resources. I'll still test things in 1.7.1 when I can, but I had not heard of any breaking API changes between 1.7 and 1.7.1. Edited May 31, 2019 by Nertea Quote Link to comment Share on other sites More sharing options...
Sokol_323 Posted May 31, 2019 Share Posted May 31, 2019 Then I don't. The same mods in 1.7.0 are loaded and working. When the game is loaded and other processes (browser, Explorer, etc.) use about 70% of memory. And 1.7.1 is not loaded at all and hangs on the message that is given above. And my computer has 16GB of RAM. Isn't that enough????? Now I will test on a clean 1.7.1 and only with this mod and its dependencies. Quote Link to comment Share on other sites More sharing options...
Sokol_323 Posted May 31, 2019 Share Posted May 31, 2019 Sorry, not the list of mods posted. Here's the right: https://drive.google.com/open?id=1Ara-RphpIoGyVDjRCe8we4Q6mXqz3v7v There are many mods, but everything works fine in 1.7.0. Quote Link to comment Share on other sites More sharing options...
Potatoroid Posted May 31, 2019 Share Posted May 31, 2019 I’ve really been enjoying this mod so far; definitely my favorite crew parts expansion. However I am not sure about the greenhouse and fishing science modules. They require restoration to be used more than once, but I’m finding I cannot restore them even with two scientists. What do I need to restore them? In addition, do they act like the goo + material bays in that they only recognize biomes when landed on the surface, or do they also recognize biomes while flying or in space? Quote Link to comment Share on other sites More sharing options...
Sokol_323 Posted May 31, 2019 Share Posted May 31, 2019 Clean installation with only SSPXr and dependencies, starts without problems. What mod then breaks ? Quote Link to comment Share on other sites More sharing options...
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